2017-11-17 03:34:18 +00:00
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/*!
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2014-04-23 11:30:11 +00:00
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2016-02-19 09:29:13 +00:00
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@page intro_guide Introduction to the API
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2017-11-17 03:34:18 +00:00
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2014-04-23 11:30:11 +00:00
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@tableofcontents
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2016-08-08 23:34:56 +00:00
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This guide introduces the basic concepts of GLFW and describes initialization,
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2014-09-18 13:03:29 +00:00
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error handling and API guarantees and limitations. For a broad but shallow
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2016-08-11 17:04:21 +00:00
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tutorial, see @ref quick_guide instead. For details on a specific function in
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this category, see the @ref init.
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2014-04-23 11:30:11 +00:00
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2016-02-19 09:29:13 +00:00
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There are also guides for the other areas of GLFW.
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- @ref window_guide
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- @ref context_guide
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- @ref vulkan_guide
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- @ref monitor_guide
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- @ref input_guide
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2014-04-23 11:30:11 +00:00
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@section intro_init Initialization and termination
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Before most GLFW functions may be called, the library must be initialized.
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This initialization checks what features are available on the machine,
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enumerates monitors, initializes the timer and performs any required
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platform-specific initialization.
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Only the following functions may be called before the library has been
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successfully initialized, and only from the main thread.
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- @ref glfwGetVersion
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- @ref glfwGetVersionString
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- @ref glfwPlatformSupported
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- @ref glfwGetError
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- @ref glfwSetErrorCallback
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- @ref glfwInitHint
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- @ref glfwInitAllocator
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- @ref glfwInitVulkanLoader
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- @ref glfwInit
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- @ref glfwTerminate
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2016-08-08 23:34:56 +00:00
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Calling any other function before successful initialization will cause a @ref
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GLFW_NOT_INITIALIZED error.
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2014-04-23 11:30:11 +00:00
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@subsection intro_init_init Initializing GLFW
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2015-08-23 17:30:04 +00:00
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The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
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error occurred.
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@code
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if (!glfwInit())
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{
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// Handle initialization failure
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}
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@endcode
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2016-08-08 23:34:56 +00:00
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If any part of initialization fails, any parts that succeeded are terminated as
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if @ref glfwTerminate had been called. The library only needs to be initialized
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once and additional calls to an already initialized library will return
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`GLFW_TRUE` immediately.
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Once the library has been successfully initialized, it should be terminated
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before the application exits. Modern systems are very good at freeing resources
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allocated by programs that exit, but GLFW sometimes has to change global system
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settings and these might not be restored without termination.
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2014-04-23 11:30:11 +00:00
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2020-03-05 19:32:19 +00:00
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@macos When the library is initialized the main menu and dock icon are created.
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These are not desirable for a command-line only program. The creation of the
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main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
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hint.
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2014-04-23 11:30:11 +00:00
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2017-02-14 14:43:31 +00:00
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@subsection init_hints Initialization hints
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Initialization hints are set before @ref glfwInit and affect how the library
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behaves until termination. Hints are set with @ref glfwInitHint.
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@code
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glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
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@endcode
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The values you set hints to are never reset by GLFW, but they only take effect
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during initialization. Once GLFW has been initialized, any values you set will
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be ignored until the library is terminated and initialized again.
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2017-07-24 23:55:08 +00:00
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Some hints are platform specific. These may be set on any platform but they
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will only affect their specific platform. Other platforms will ignore them.
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Setting these hints requires no platform specific headers or functions.
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2017-09-10 19:03:17 +00:00
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@subsubsection init_hints_shared Shared init hints
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2021-07-13 19:50:09 +00:00
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@anchor GLFW_PLATFORM
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__GLFW_PLATFORM__ specifies the platform to use for windowing and input.
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Possible values are `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`,
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`GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_X11`, `GLFW_PLATFORM_WAYLAND` and
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`GLFW_PLATFORM_NULL`. The default value is `GLFW_ANY_PLATFORM`, which will
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choose any platform the library includes support for except for the Null
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backend.
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2017-03-01 22:27:20 +00:00
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@anchor GLFW_JOYSTICK_HAT_BUTTONS
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__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
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buttons, for compatibility with earlier versions of GLFW that did not have @ref
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2020-06-26 15:39:57 +00:00
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glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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2017-03-01 22:27:20 +00:00
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2020-06-25 16:22:08 +00:00
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@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
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__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
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request when using OpenGL ES and EGL via
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[ANGLE](https://chromium.googlesource.com/angle/angle/). If the requested
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2020-06-26 15:39:57 +00:00
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platform type is unavailable, ANGLE will use its default. Possible values are
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one of `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
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`GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`,
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`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11ON12`,
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`GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and `GLFW_ANGLE_PLATFORM_TYPE_METAL`.
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2020-06-25 16:22:08 +00:00
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The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
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extension. This extension is not used if this hint is
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`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
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2017-02-14 14:43:31 +00:00
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2017-06-11 16:04:17 +00:00
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@subsubsection init_hints_osx macOS specific init hints
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2019-04-01 16:36:30 +00:00
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@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
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__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
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the application to the `Contents/Resources` subdirectory of the application's
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bundle, if present. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
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ignored on other platforms.
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2019-04-01 16:36:30 +00:00
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@anchor GLFW_COCOA_MENUBAR_hint
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2020-03-05 19:32:19 +00:00
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__GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
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when GLFW is initialized. This applies whether the menu bar is created from
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a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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This is ignored on other platforms.
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2020-12-09 23:11:44 +00:00
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@subsubsection init_hints_x11 X11 specific init hints
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@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
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__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
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`VK_KHR_xcb_surface` extension for creating Vulkan surfaces, or whether to use
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the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
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`GLFW_FALSE`. This is ignored on other platforms.
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2022-12-27 13:37:27 +00:00
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@subsubsection init_hints_wayland Wayland specific init hints
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@anchor GLFW_WAYLAND_LIBDECOR_hint
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__GLFW_WAYLAND_LIBDECOR__ specifies whether to use
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[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor) for window
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decorations where available. Possible values are `GLFW_WAYLAND_PREFER_LIBDECOR`
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and `GLFW_WAYLAND_DISABLE_LIBDECOR`. This is ignored on other platforms.
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2017-02-14 14:43:31 +00:00
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@subsubsection init_hints_values Supported and default values
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2020-12-09 23:11:44 +00:00
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Initialization hint | Default value | Supported values
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-------------------------------- | ------------------------------- | ----------------
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@ref GLFW_PLATFORM | `GLFW_ANY_PLATFORM` | `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_X11`, `GLFW_PLATFORM_WAYLAND` or `GLFW_PLATFORM_NULL`
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@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11ON12`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
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@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_WAYLAND_LIBDECOR | `GLFW_WAYLAND_PREFER_LIBDECOR` | `GLFW_WAYLAND_PREFER_LIBDECOR` or `GLFW_WAYLAND_DISABLE_LIBDECOR`
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2021-07-13 19:50:09 +00:00
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@subsection platform Runtime platform selection
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GLFW can be compiled for more than one platform (window system) at once. This lets
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a single library binary support both X11 and Wayland on Linux and other Unix-like systems.
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You can control platform selection via the @ref GLFW_PLATFORM initialization hint. By
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default, this is set to @ref GLFW_ANY_PLATFORM, which will look for supported window
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systems in order of priority and select the first one it finds. It can also be set to any
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specific platform to have GLFW only look for that one.
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@code
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
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@endcode
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This mechanism also provides the Null platform, which is always supported but needs to be
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explicitly requested. This platform is effectively a stub, emulating a window system on
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a single 1080p monitor, but will not interact with any actual window system.
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@code
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_NULL);
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@endcode
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You can test whether a library binary was compiled with support for a specific platform
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with @ref glfwPlatformSupported.
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@code
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if (glfwPlatformSupported(GLFW_PLATFORM_WAYLAND))
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
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@endcode
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Once GLFW has been initialized, you can query which platform was selected with @ref
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glfwGetPlatform.
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@code
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int platform = glfwGetPlatform();
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@endcode
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If you are using any [native access functions](@ref native), especially on Linux and other
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Unix-like systems, then you may need to check that you are calling the ones matching the
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selected platform.
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2021-08-03 18:53:48 +00:00
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@subsection init_allocator Custom heap memory allocator
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The heap memory allocator can be customized before initialization with @ref
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glfwInitAllocator.
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@code
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GLFWallocator allocator;
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allocator.allocate = my_malloc;
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allocator.reallocate = my_realloc;
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allocator.deallocate = my_free;
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allocator.user = NULL;
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glfwInitAllocator(&allocator);
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@endcode
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The allocator will be picked up at the beginning of initialization and will be
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used until GLFW has been fully terminated. Any allocator set after
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initialization will be picked up only at the next initialization.
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The allocator will only be used for allocations that would have been made with
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the C standard library. Memory allocations that must be made with platform
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specific APIs will still use those.
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The allocation function must have a signature matching @ref GLFWallocatefun. It receives
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the desired size, in bytes, and the user pointer passed to @ref glfwInitAllocator and
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returns the address to the allocated memory block.
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@code
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void* my_malloc(size_t size, void* user)
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{
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...
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}
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@endcode
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The reallocation function must have a function signature matching @ref GLFWreallocatefun.
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It receives the memory block to be reallocated, the new desired size, in bytes, and the user
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pointer passed to @ref glfwInitAllocator and returns the address to the resized memory
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block.
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@code
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void* my_realloc(void* block, size_t size, void* user)
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{
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...
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}
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@endcode
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The deallocation function must have a function signature matching @ref GLFWdeallocatefun.
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It receives the memory block to be deallocated and the user pointer passed to @ref
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glfwInitAllocator.
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@code
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void my_free(void* block, void* user)
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{
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...
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}
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@endcode
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2014-04-23 11:30:11 +00:00
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@subsection intro_init_terminate Terminating GLFW
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Before your application exits, you should terminate the GLFW library if it has
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been initialized. This is done with @ref glfwTerminate.
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@code
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glfwTerminate();
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@endcode
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This will destroy any remaining window, monitor and cursor objects, restore any
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modified gamma ramps, re-enable the screensaver if it had been disabled and free
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any other resources allocated by GLFW.
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2014-04-23 11:30:11 +00:00
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2022-07-28 13:56:18 +00:00
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Once the library is terminated, it is as if it had never been initialized, therefore
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2014-04-23 11:30:11 +00:00
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you will need to initialize it again before being able to use GLFW. If the
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2022-07-28 13:56:18 +00:00
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library was not initialized or had already been terminated, it returns
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2017-11-17 03:34:18 +00:00
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immediately.
|
2014-04-23 11:30:11 +00:00
|
|
|
|
|
|
|
|
2014-09-18 13:03:29 +00:00
|
|
|
@section error_handling Error handling
|
2014-04-23 11:30:11 +00:00
|
|
|
|
|
|
|
Some GLFW functions have return values that indicate an error, but this is often
|
2017-05-25 16:23:09 +00:00
|
|
|
not very helpful when trying to figure out what happened or why it occurred.
|
|
|
|
Other functions have no return value reserved for errors, so error notification
|
|
|
|
needs a separate channel. Finally, far from all GLFW functions have return
|
|
|
|
values.
|
2014-04-23 11:30:11 +00:00
|
|
|
|
2017-05-25 16:23:09 +00:00
|
|
|
The last [error code](@ref errors) for the calling thread can be queried at any
|
|
|
|
time with @ref glfwGetError.
|
2017-05-01 17:20:57 +00:00
|
|
|
|
|
|
|
@code
|
2017-05-25 16:23:09 +00:00
|
|
|
int code = glfwGetError(NULL);
|
|
|
|
|
|
|
|
if (code != GLFW_NO_ERROR)
|
|
|
|
handle_error(code);
|
2017-05-01 17:20:57 +00:00
|
|
|
@endcode
|
|
|
|
|
2017-06-11 16:04:17 +00:00
|
|
|
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
|
|
|
|
returned. The error is cleared before the function returns.
|
2017-05-01 17:20:57 +00:00
|
|
|
|
|
|
|
The error code indicates the general category of the error. Some error codes,
|
|
|
|
such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
|
|
|
|
@ref GLFW_PLATFORM_ERROR are used for many different errors.
|
|
|
|
|
2017-05-25 16:23:09 +00:00
|
|
|
GLFW often has more information about an error than its general category. You
|
|
|
|
can retrieve a UTF-8 encoded human-readable description along with the error
|
|
|
|
code. If no error has occurred since the last call, the description is set to
|
|
|
|
`NULL`.
|
|
|
|
|
|
|
|
@code
|
|
|
|
const char* description;
|
|
|
|
int code = glfwGetError(&description);
|
|
|
|
|
|
|
|
if (description)
|
|
|
|
display_error_message(code, description);
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
The retrieved description string is only valid until the next error occurs.
|
|
|
|
This means you must make a copy of it if you want to keep it.
|
|
|
|
|
|
|
|
You can also set an error callback, which will be called each time an error
|
|
|
|
occurs. It is set with @ref glfwSetErrorCallback.
|
2014-04-23 11:30:11 +00:00
|
|
|
|
|
|
|
@code
|
|
|
|
glfwSetErrorCallback(error_callback);
|
|
|
|
@endcode
|
|
|
|
|
2017-05-25 16:23:09 +00:00
|
|
|
The error callback receives the same error code and human-readable description
|
|
|
|
returned by @ref glfwGetError.
|
2014-04-23 11:30:11 +00:00
|
|
|
|
|
|
|
@code
|
2017-05-25 16:23:09 +00:00
|
|
|
void error_callback(int code, const char* description)
|
2014-04-23 11:30:11 +00:00
|
|
|
{
|
2017-05-25 16:23:09 +00:00
|
|
|
display_error_message(code, description);
|
2014-04-23 11:30:11 +00:00
|
|
|
}
|
|
|
|
@endcode
|
|
|
|
|
2017-05-25 16:23:09 +00:00
|
|
|
The error callback is called after the error is stored, so calling @ref
|
|
|
|
glfwGetError from within the error callback returns the same values as the
|
2017-05-01 17:20:57 +00:00
|
|
|
callback argument.
|
2014-04-23 11:30:11 +00:00
|
|
|
|
2017-05-25 16:23:09 +00:00
|
|
|
The description string passed to the callback is only valid until the error
|
|
|
|
callback returns. This means you must make a copy of it if you want to keep it.
|
|
|
|
|
2017-05-01 17:20:57 +00:00
|
|
|
__Reported errors are never fatal.__ As long as GLFW was successfully
|
|
|
|
initialized, it will remain initialized and in a safe state until terminated
|
|
|
|
regardless of how many errors occur. If an error occurs during initialization
|
|
|
|
that causes @ref glfwInit to fail, any part of the library that was initialized
|
|
|
|
will be safely terminated.
|
2017-02-13 14:36:06 +00:00
|
|
|
|
2017-05-01 17:20:57 +00:00
|
|
|
Do not rely on a currently invalid call to generate a specific error, as in the
|
|
|
|
future that same call may generate a different error or become valid.
|
2015-03-10 18:51:14 +00:00
|
|
|
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
@section coordinate_systems Coordinate systems
|
|
|
|
|
|
|
|
GLFW has two primary coordinate systems: the _virtual screen_ and the window
|
2019-01-22 19:54:16 +00:00
|
|
|
_content area_ or _content area_. Both use the same unit: _virtual screen
|
2014-10-07 21:37:59 +00:00
|
|
|
coordinates_, or just _screen coordinates_, which don't necessarily correspond
|
|
|
|
to pixels.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
<img src="spaces.svg" width="90%" />
|
|
|
|
|
2019-01-22 19:54:16 +00:00
|
|
|
Both the virtual screen and the content area coordinate systems have the X-axis
|
2014-10-07 21:37:59 +00:00
|
|
|
pointing to the right and the Y-axis pointing down.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
2014-10-07 21:37:59 +00:00
|
|
|
Window and monitor positions are specified as the position of the upper-left
|
|
|
|
corners of their content areas relative to the virtual screen, while cursor
|
2019-01-22 19:54:16 +00:00
|
|
|
positions are specified relative to a window's content area.
|
2014-10-07 21:37:59 +00:00
|
|
|
|
2019-01-22 19:54:16 +00:00
|
|
|
Because the origin of the window's content area coordinate system is also the
|
|
|
|
point from which the window position is specified, you can translate content
|
|
|
|
area coordinates to the virtual screen by adding the window position. The
|
|
|
|
window frame, when present, extends out from the content area but does not
|
|
|
|
affect the window position.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
Almost all positions and sizes in GLFW are measured in screen coordinates
|
|
|
|
relative to one of the two origins above. This includes cursor positions,
|
|
|
|
window positions and sizes, window frame sizes, monitor positions and video mode
|
|
|
|
resolutions.
|
|
|
|
|
|
|
|
Two exceptions are the [monitor physical size](@ref monitor_size), which is
|
|
|
|
measured in millimetres, and [framebuffer size](@ref window_fbsize), which is
|
|
|
|
measured in pixels.
|
|
|
|
|
|
|
|
Pixels and screen coordinates may map 1:1 on your machine, but they won't on
|
|
|
|
every other machine, for example on a Mac with a Retina display. The ratio
|
|
|
|
between screen coordinates and pixels may also change at run-time depending on
|
2014-10-07 21:37:59 +00:00
|
|
|
which monitor the window is currently considered to be on.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
|
|
|
|
@section guarantees_limitations Guarantees and limitations
|
|
|
|
|
|
|
|
This section describes the conditions under which GLFW can be expected to
|
2015-01-11 17:25:54 +00:00
|
|
|
function, barring bugs in the operating system or drivers. Use of GLFW outside
|
2022-07-28 13:56:18 +00:00
|
|
|
these limits may work on some platforms, or on some machines, or some of the
|
2015-01-11 17:25:54 +00:00
|
|
|
time, or on some versions of GLFW, but it may break at any time and this will
|
|
|
|
not be considered a bug.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
|
|
|
|
@subsection lifetime Pointer lifetimes
|
|
|
|
|
2022-07-28 13:56:18 +00:00
|
|
|
GLFW will never free any pointer you provide to it, and you must never free any
|
2014-09-18 13:03:29 +00:00
|
|
|
pointer it provides to you.
|
|
|
|
|
|
|
|
Many GLFW functions return pointers to dynamically allocated structures, strings
|
|
|
|
or arrays, and some callbacks are provided with strings or arrays. These are
|
|
|
|
always managed by GLFW and should never be freed by the application. The
|
|
|
|
lifetime of these pointers is documented for each GLFW function and callback.
|
|
|
|
If you need to keep this data, you must copy it before its lifetime expires.
|
|
|
|
|
|
|
|
Many GLFW functions accept pointers to structures or strings allocated by the
|
|
|
|
application. These are never freed by GLFW and are always the responsibility of
|
|
|
|
the application. If GLFW needs to keep the data in these structures or strings,
|
2015-01-11 17:25:54 +00:00
|
|
|
it is copied before the function returns.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
2015-01-11 17:25:54 +00:00
|
|
|
Pointer lifetimes are guaranteed not to be shortened in future minor or patch
|
|
|
|
releases.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
|
|
|
|
@subsection reentrancy Reentrancy
|
|
|
|
|
2017-05-02 14:58:02 +00:00
|
|
|
GLFW event processing and object destruction are not reentrant. This means that
|
|
|
|
the following functions must not be called from any callback function:
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
- @ref glfwDestroyWindow
|
|
|
|
- @ref glfwDestroyCursor
|
|
|
|
- @ref glfwPollEvents
|
|
|
|
- @ref glfwWaitEvents
|
2016-03-29 09:26:37 +00:00
|
|
|
- @ref glfwWaitEventsTimeout
|
2015-01-01 17:41:22 +00:00
|
|
|
- @ref glfwTerminate
|
2014-09-18 13:03:29 +00:00
|
|
|
|
2015-01-11 17:25:54 +00:00
|
|
|
These functions may be made reentrant in future minor or patch releases, but
|
|
|
|
functions not on this list will not be made non-reentrant.
|
|
|
|
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
@subsection thread_safety Thread safety
|
|
|
|
|
2017-09-10 19:03:17 +00:00
|
|
|
Most GLFW functions must only be called from the main thread (the thread that
|
|
|
|
calls main), but some may be called from any thread once the library has been
|
|
|
|
initialized. Before initialization the whole library is thread-unsafe.
|
2015-01-11 17:25:54 +00:00
|
|
|
|
|
|
|
The reference documentation for every GLFW function states whether it is limited
|
2017-11-17 03:34:18 +00:00
|
|
|
to the main thread.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
2017-09-10 19:03:17 +00:00
|
|
|
Initialization, termination, event processing and the creation and
|
|
|
|
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
|
|
|
|
restricted to the main thread due to limitations of one or several platforms.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
Because event processing must be performed on the main thread, all callbacks
|
|
|
|
except for the error callback will only be called on that thread. The error
|
|
|
|
callback may be called on any thread, as any GLFW function may generate errors.
|
|
|
|
|
2017-09-10 19:03:17 +00:00
|
|
|
The error code and description may be queried from any thread.
|
|
|
|
|
|
|
|
- @ref glfwGetError
|
|
|
|
|
|
|
|
Empty events may be posted from any thread.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
- @ref glfwPostEmptyEvent
|
2017-09-10 19:03:17 +00:00
|
|
|
|
|
|
|
The window user pointer and close flag may be read and written from any thread,
|
|
|
|
but this is not synchronized by GLFW.
|
|
|
|
|
2014-09-18 13:03:29 +00:00
|
|
|
- @ref glfwGetWindowUserPointer
|
|
|
|
- @ref glfwSetWindowUserPointer
|
|
|
|
- @ref glfwWindowShouldClose
|
|
|
|
- @ref glfwSetWindowShouldClose
|
|
|
|
|
2017-09-10 19:03:17 +00:00
|
|
|
These functions for working with OpenGL and OpenGL ES contexts may be called
|
|
|
|
from any thread, but the window object is not synchronized by GLFW.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
- @ref glfwMakeContextCurrent
|
|
|
|
- @ref glfwGetCurrentContext
|
|
|
|
- @ref glfwSwapBuffers
|
|
|
|
- @ref glfwSwapInterval
|
|
|
|
- @ref glfwExtensionSupported
|
|
|
|
- @ref glfwGetProcAddress
|
|
|
|
|
2017-09-10 19:03:17 +00:00
|
|
|
The raw timer functions may be called from any thread.
|
2016-03-29 09:26:37 +00:00
|
|
|
|
|
|
|
- @ref glfwGetTimerFrequency
|
|
|
|
- @ref glfwGetTimerValue
|
|
|
|
|
2017-09-10 19:03:17 +00:00
|
|
|
The regular timer may be used from any thread, but reading and writing the timer
|
|
|
|
offset is not synchronized by GLFW.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
- @ref glfwGetTime
|
2016-06-02 14:13:47 +00:00
|
|
|
- @ref glfwSetTime
|
2014-09-18 13:03:29 +00:00
|
|
|
|
2017-09-10 19:03:17 +00:00
|
|
|
Library version information may be queried from any thread.
|
2015-01-11 17:25:54 +00:00
|
|
|
|
|
|
|
- @ref glfwGetVersion
|
|
|
|
- @ref glfwGetVersionString
|
2014-09-18 13:03:29 +00:00
|
|
|
|
2021-07-13 19:50:09 +00:00
|
|
|
Platform information may be queried from any thread.
|
|
|
|
|
|
|
|
- @ref glfwPlatformSupported
|
|
|
|
- @ref glfwGetPlatform
|
|
|
|
|
2017-09-10 19:03:17 +00:00
|
|
|
All Vulkan related functions may be called from any thread.
|
2016-02-18 14:16:03 +00:00
|
|
|
|
|
|
|
- @ref glfwVulkanSupported
|
|
|
|
- @ref glfwGetRequiredInstanceExtensions
|
|
|
|
- @ref glfwGetInstanceProcAddress
|
|
|
|
- @ref glfwGetPhysicalDevicePresentationSupport
|
|
|
|
- @ref glfwCreateWindowSurface
|
|
|
|
|
2017-09-10 19:03:17 +00:00
|
|
|
GLFW uses synchronization objects internally only to manage the per-thread
|
|
|
|
context and error states. Additional synchronization is left to the
|
|
|
|
application.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
Functions that may currently be called from any thread will always remain so,
|
2016-03-08 14:29:03 +00:00
|
|
|
but functions that are currently limited to the main thread may be updated to
|
|
|
|
allow calls from any thread in future releases.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
|
|
|
|
@subsection compatibility Version compatibility
|
|
|
|
|
2018-04-08 22:05:59 +00:00
|
|
|
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
|
|
|
|
and binary backward compatibility with earlier minor versions of the API. This
|
|
|
|
means that you can drop in a newer version of the library and existing programs
|
|
|
|
will continue to compile and existing binaries will continue to run.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
Once a function or constant has been added, the signature of that function or
|
|
|
|
value of that constant will remain unchanged until the next major version of
|
|
|
|
GLFW. No compatibility of any kind is guaranteed between major versions.
|
|
|
|
|
2015-01-11 17:25:54 +00:00
|
|
|
Undocumented behavior, i.e. behavior that is not described in the documentation,
|
|
|
|
may change at any time until it is documented.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
If the reference documentation and the implementation differ, the reference
|
2017-08-03 23:00:36 +00:00
|
|
|
documentation will almost always take precedence and the implementation will be
|
|
|
|
fixed in the next release. The reference documentation will also take
|
|
|
|
precedence over anything stated in a guide.
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
|
|
|
|
@subsection event_order Event order
|
|
|
|
|
|
|
|
The order of arrival of related events is not guaranteed to be consistent
|
|
|
|
across platforms. The exception is synthetic key and mouse button release
|
|
|
|
events, which are always delivered after the window defocus event.
|
2014-04-23 11:30:11 +00:00
|
|
|
|
|
|
|
|
|
|
|
@section intro_version Version management
|
|
|
|
|
|
|
|
GLFW provides mechanisms for identifying what version of GLFW your application
|
2014-09-18 13:03:29 +00:00
|
|
|
was compiled against as well as what version it is currently running against.
|
|
|
|
If you are loading GLFW dynamically (not just linking dynamically), you can use
|
|
|
|
this to verify that the library binary is compatible with your application.
|
2014-04-23 11:30:11 +00:00
|
|
|
|
|
|
|
|
|
|
|
@subsection intro_version_compile Compile-time version
|
|
|
|
|
|
|
|
The compile-time version of GLFW is provided by the GLFW header with the
|
|
|
|
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
|
|
|
|
|
2014-09-18 13:03:29 +00:00
|
|
|
@code
|
|
|
|
printf("Compiled against GLFW %i.%i.%i\n",
|
|
|
|
GLFW_VERSION_MAJOR,
|
|
|
|
GLFW_VERSION_MINOR,
|
|
|
|
GLFW_VERSION_REVISION);
|
|
|
|
@endcode
|
|
|
|
|
2014-04-23 11:30:11 +00:00
|
|
|
|
|
|
|
@subsection intro_version_runtime Run-time version
|
|
|
|
|
|
|
|
The run-time version can be retrieved with @ref glfwGetVersion, a function that
|
2014-09-18 13:03:29 +00:00
|
|
|
may be called regardless of whether GLFW is initialized.
|
2014-04-23 11:30:11 +00:00
|
|
|
|
|
|
|
@code
|
|
|
|
int major, minor, revision;
|
|
|
|
glfwGetVersion(&major, &minor, &revision);
|
2014-09-18 13:03:29 +00:00
|
|
|
|
|
|
|
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
|
2014-04-23 11:30:11 +00:00
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
|
|
@subsection intro_version_string Version string
|
|
|
|
|
|
|
|
GLFW 3 also provides a compile-time generated version string that describes the
|
|
|
|
version, platform, compiler and any platform-specific compile-time options.
|
|
|
|
This is primarily intended for submitting bug reports, to allow developers to
|
|
|
|
see which code paths are enabled in a binary.
|
|
|
|
|
|
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The version string is returned by @ref glfwGetVersionString, a function that may
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2014-09-18 13:03:29 +00:00
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be called regardless of whether GLFW is initialized.
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2014-04-23 11:30:11 +00:00
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2015-01-11 22:33:14 +00:00
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__Do not use the version string__ to parse the GLFW library version. The @ref
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2015-01-11 17:25:54 +00:00
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glfwGetVersion function already provides the version of the running library
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binary.
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2021-07-13 19:50:09 +00:00
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__Do not use the version string__ to parse what platforms are supported. The @ref
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glfwPlatformSupported function lets you query platform support.
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__GLFW 3.4:__ The format of this string was changed to support the addition of
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[runtime platform selection](@ref platform).
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2014-04-23 11:30:11 +00:00
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The format of the string is as follows:
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- The version of GLFW
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2021-07-13 19:50:09 +00:00
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- For each supported platform:
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- The name of the window system API
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- The name of the window system specific context creation API, if applicable
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- The names of the always supported context creation APIs EGL and OSMesa
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- Any additional compile-time options, APIs and (on Windows) what compiler was used
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2022-07-28 13:56:18 +00:00
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For example, compiling GLFW 3.4 with MinGW as a DLL for Windows, may result in a version string
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2021-07-13 19:50:09 +00:00
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like this:
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@code
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3.4.0 Win32 WGL Null EGL OSMesa MinGW DLL
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@endcode
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2014-04-23 11:30:11 +00:00
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2022-07-28 13:56:18 +00:00
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Compiling GLFW as a static library for Linux, with both Wayland and X11 enabled, may
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result in a version string like this:
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2014-04-23 11:30:11 +00:00
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2014-09-18 13:03:29 +00:00
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@code
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2021-07-13 19:50:09 +00:00
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3.4.0 Wayland X11 GLX Null EGL OSMesa monotonic
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2014-09-18 13:03:29 +00:00
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@endcode
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2014-04-23 11:30:11 +00:00
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*/
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