Wayland: Clean up enum value names

This commit is contained in:
Camilla Löwy 2022-12-01 13:10:07 +01:00
parent efa9297a41
commit 39f0e86228
2 changed files with 28 additions and 24 deletions

View File

@ -204,11 +204,11 @@ typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_st
typedef enum _GLFWdecorationSideWayland
{
mainWindow,
topDecoration,
leftDecoration,
rightDecoration,
bottomDecoration,
GLFW_MAIN_WINDOW,
GLFW_TOP_DECORATION,
GLFW_LEFT_DECORATION,
GLFW_RIGHT_DECORATION,
GLFW_BOTTOM_DECORATION
} _GLFWdecorationSideWayland;
typedef struct _GLFWdecorationWayland

View File

@ -809,7 +809,7 @@ static void incrementCursorImage(_GLFWwindow* window)
{
_GLFWcursor* cursor;
if (!window || window->wl.decorations.focus != mainWindow)
if (!window || window->wl.decorations.focus != GLFW_MAIN_WINDOW)
return;
cursor = window->wl.currentCursor;
@ -1040,22 +1040,22 @@ static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface,
{
if (surface == window->wl.decorations.top.surface)
{
*which = topDecoration;
*which = GLFW_TOP_DECORATION;
break;
}
if (surface == window->wl.decorations.left.surface)
{
*which = leftDecoration;
*which = GLFW_LEFT_DECORATION;
break;
}
if (surface == window->wl.decorations.right.surface)
{
*which = rightDecoration;
*which = GLFW_RIGHT_DECORATION;
break;
}
if (surface == window->wl.decorations.bottom.surface)
{
*which = bottomDecoration;
*which = GLFW_BOTTOM_DECORATION;
break;
}
window = window->next;
@ -1077,7 +1077,7 @@ static void pointerHandleEnter(void* userData,
if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag)
return;
_GLFWdecorationSideWayland focus = mainWindow;
_GLFWdecorationSideWayland focus = GLFW_MAIN_WINDOW;
_GLFWwindow* window = wl_surface_get_user_data(surface);
if (!window)
{
@ -1187,29 +1187,29 @@ static void pointerHandleMotion(void* userData,
switch (window->wl.decorations.focus)
{
case mainWindow:
case GLFW_MAIN_WINDOW:
_glfw.wl.cursorPreviousName = NULL;
_glfwInputCursorPos(window, x, y);
return;
case topDecoration:
case GLFW_TOP_DECORATION:
if (y < GLFW_BORDER_SIZE)
cursorName = "n-resize";
else
cursorName = "left_ptr";
break;
case leftDecoration:
case GLFW_LEFT_DECORATION:
if (y < GLFW_BORDER_SIZE)
cursorName = "nw-resize";
else
cursorName = "w-resize";
break;
case rightDecoration:
case GLFW_RIGHT_DECORATION:
if (y < GLFW_BORDER_SIZE)
cursorName = "ne-resize";
else
cursorName = "e-resize";
break;
case bottomDecoration:
case GLFW_BOTTOM_DECORATION:
if (x < GLFW_BORDER_SIZE)
cursorName = "sw-resize";
else if (x > window->wl.width + GLFW_BORDER_SIZE)
@ -1241,27 +1241,27 @@ static void pointerHandleButton(void* userData,
{
switch (window->wl.decorations.focus)
{
case mainWindow:
case GLFW_MAIN_WINDOW:
break;
case topDecoration:
case GLFW_TOP_DECORATION:
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
else
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
break;
case leftDecoration:
case GLFW_LEFT_DECORATION:
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
break;
case rightDecoration:
case GLFW_RIGHT_DECORATION:
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
break;
case bottomDecoration:
case GLFW_BOTTOM_DECORATION:
if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
@ -1281,7 +1281,8 @@ static void pointerHandleButton(void* userData,
}
else if (button == BTN_RIGHT)
{
if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel)
if (window->wl.decorations.focus != GLFW_MAIN_WINDOW &&
window->wl.xdg.toplevel)
{
xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
_glfw.wl.seat, serial,
@ -1292,7 +1293,7 @@ static void pointerHandleButton(void* userData,
}
// Dont pass the button to the user if it was related to a decoration.
if (window->wl.decorations.focus != mainWindow)
if (window->wl.decorations.focus != GLFW_MAIN_WINDOW)
return;
_glfw.wl.serial = serial;
@ -2629,8 +2630,11 @@ void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor)
// If we're not in the correct window just save the cursor
// the next time the pointer enters the window the cursor will change
if (window != _glfw.wl.pointerFocus || window->wl.decorations.focus != mainWindow)
if (window != _glfw.wl.pointerFocus ||
window->wl.decorations.focus != GLFW_MAIN_WINDOW)
{
return;
}
// Update pointer lock to match cursor mode
if (window->cursorMode == GLFW_CURSOR_DISABLED)