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Wayland: Clean up enum value names
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efa9297a41
commit
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@ -204,11 +204,11 @@ typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_st
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typedef enum _GLFWdecorationSideWayland
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{
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mainWindow,
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topDecoration,
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leftDecoration,
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rightDecoration,
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bottomDecoration,
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GLFW_MAIN_WINDOW,
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GLFW_TOP_DECORATION,
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GLFW_LEFT_DECORATION,
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GLFW_RIGHT_DECORATION,
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GLFW_BOTTOM_DECORATION
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} _GLFWdecorationSideWayland;
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typedef struct _GLFWdecorationWayland
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@ -809,7 +809,7 @@ static void incrementCursorImage(_GLFWwindow* window)
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{
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_GLFWcursor* cursor;
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if (!window || window->wl.decorations.focus != mainWindow)
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if (!window || window->wl.decorations.focus != GLFW_MAIN_WINDOW)
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return;
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cursor = window->wl.currentCursor;
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@ -1040,22 +1040,22 @@ static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface,
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{
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if (surface == window->wl.decorations.top.surface)
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{
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*which = topDecoration;
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*which = GLFW_TOP_DECORATION;
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break;
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}
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if (surface == window->wl.decorations.left.surface)
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{
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*which = leftDecoration;
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*which = GLFW_LEFT_DECORATION;
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break;
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}
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if (surface == window->wl.decorations.right.surface)
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{
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*which = rightDecoration;
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*which = GLFW_RIGHT_DECORATION;
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break;
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}
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if (surface == window->wl.decorations.bottom.surface)
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{
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*which = bottomDecoration;
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*which = GLFW_BOTTOM_DECORATION;
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break;
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}
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window = window->next;
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@ -1077,7 +1077,7 @@ static void pointerHandleEnter(void* userData,
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if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag)
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return;
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_GLFWdecorationSideWayland focus = mainWindow;
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_GLFWdecorationSideWayland focus = GLFW_MAIN_WINDOW;
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_GLFWwindow* window = wl_surface_get_user_data(surface);
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if (!window)
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{
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@ -1187,29 +1187,29 @@ static void pointerHandleMotion(void* userData,
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switch (window->wl.decorations.focus)
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{
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case mainWindow:
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case GLFW_MAIN_WINDOW:
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_glfw.wl.cursorPreviousName = NULL;
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_glfwInputCursorPos(window, x, y);
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return;
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case topDecoration:
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case GLFW_TOP_DECORATION:
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if (y < GLFW_BORDER_SIZE)
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cursorName = "n-resize";
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else
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cursorName = "left_ptr";
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break;
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case leftDecoration:
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case GLFW_LEFT_DECORATION:
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if (y < GLFW_BORDER_SIZE)
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cursorName = "nw-resize";
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else
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cursorName = "w-resize";
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break;
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case rightDecoration:
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case GLFW_RIGHT_DECORATION:
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if (y < GLFW_BORDER_SIZE)
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cursorName = "ne-resize";
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else
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cursorName = "e-resize";
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break;
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case bottomDecoration:
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case GLFW_BOTTOM_DECORATION:
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if (x < GLFW_BORDER_SIZE)
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cursorName = "sw-resize";
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else if (x > window->wl.width + GLFW_BORDER_SIZE)
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@ -1241,27 +1241,27 @@ static void pointerHandleButton(void* userData,
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{
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switch (window->wl.decorations.focus)
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{
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case mainWindow:
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case GLFW_MAIN_WINDOW:
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break;
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case topDecoration:
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case GLFW_TOP_DECORATION:
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if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
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else
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xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
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break;
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case leftDecoration:
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case GLFW_LEFT_DECORATION:
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if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
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else
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edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
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break;
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case rightDecoration:
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case GLFW_RIGHT_DECORATION:
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if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
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else
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edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
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break;
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case bottomDecoration:
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case GLFW_BOTTOM_DECORATION:
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if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
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else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
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@ -1281,7 +1281,8 @@ static void pointerHandleButton(void* userData,
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}
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else if (button == BTN_RIGHT)
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{
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if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel)
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if (window->wl.decorations.focus != GLFW_MAIN_WINDOW &&
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window->wl.xdg.toplevel)
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{
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xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
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_glfw.wl.seat, serial,
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@ -1292,7 +1293,7 @@ static void pointerHandleButton(void* userData,
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}
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// Don’t pass the button to the user if it was related to a decoration.
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if (window->wl.decorations.focus != mainWindow)
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if (window->wl.decorations.focus != GLFW_MAIN_WINDOW)
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return;
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_glfw.wl.serial = serial;
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@ -2629,8 +2630,11 @@ void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor)
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// If we're not in the correct window just save the cursor
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// the next time the pointer enters the window the cursor will change
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if (window != _glfw.wl.pointerFocus || window->wl.decorations.focus != mainWindow)
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if (window != _glfw.wl.pointerFocus ||
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window->wl.decorations.focus != GLFW_MAIN_WINDOW)
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{
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return;
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}
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// Update pointer lock to match cursor mode
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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