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Note that mode switching does not affect context
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@ -1778,8 +1778,8 @@ GLFWAPI void glfwWindowHint(int hint, int value);
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* or _borderless full screen_ windows, see @ref window_windowed_full_screen.
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* or _borderless full screen_ windows, see @ref window_windowed_full_screen.
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*
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*
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* Once you have created the window, you can switch it between windowed and
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* Once you have created the window, you can switch it between windowed and
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* full screen mode with @ref glfwSetWindowMonitor. If the window has an
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* full screen mode with @ref glfwSetWindowMonitor. This will not affect its
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* OpenGL or OpenGL ES context, it will be unaffected.
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* OpenGL or OpenGL ES context.
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*
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*
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* By default, newly created windows use the placement recommended by the
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* By default, newly created windows use the placement recommended by the
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* window system. To create the window at a specific position, make it
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* window system. To create the window at a specific position, make it
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