Commit Graph

136 Commits

Author SHA1 Message Date
GamesTrap
11ddcdde9f
Merge remote-tracking branch 'upstream/master' into taskbar-progress 2022-10-14 18:05:48 +02:00
Camilla Löwy
c812b9d87c Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
2022-09-15 22:24:39 +02:00
GamesTrap
8acb72b9a1
Win32 Added support for taskbar progress 2022-07-23 21:28:35 +02:00
Camilla Löwy
a465c1c32e Win32: Simplify window class handling
By using window class atoms, we only need to mention each window class
name once, also removing the need to define _GLFW_WNDCLASSNAME.  It can
still be defined by the user as before.
2022-06-09 18:39:37 +02:00
Camilla Löwy
2ae3e0c8d7 Win32: Add separate window class for helper window
The current window procedure needs to deal with messages both for user
created windows and the hidden helper window.

This commit separates out the device message handling of the helper
window, allowing both window procedures to be less complicated.
2022-06-08 23:56:20 +02:00
Camilla Löwy
62e175ef9f Win32: Add comment clarifying use of ToUnicode
Fixes #2100
2022-05-06 19:19:25 +02:00
Camilla Löwy
10e9033a29 Win32: Fix OSMesa library not being unloaded 2022-04-28 21:12:36 +02:00
Camilla Löwy
07a5518c3e Win32: Fix using executable instance and not ours
Operations that take an instance handle should be passed the handle of
whatever module we are inside instead of blindly passing the handle of
the executable.

This commit makes GLFW retrieve its own instance on initialization.

This makes the most difference for window classes, which are
per-instance.  Using the executable instance led to name conflicts if
there were several copies of GLFW in a single process.

Note that having this is still a bad idea unless you know what things to
avoid, and those things are mostly platform-specific.  This is partly
because the library wasn't designed for it and partly because it needs
to save, update and restore various per-process and per-session settings
like current context and video mode.

However, multiple simultaneous copies of GLFW in a single Win32 process
should now at least initialize, like is already the case on other
platforms.

Fixes #469
Fixes #1296
Fixes #1395
Related to #927
Related to #1885
2022-03-18 00:45:04 +01:00
Camilla Löwy
8d9231fe5e Win32: Fix glfwGetKeyScancode for GLFW_KEY_PAUSE
The bug described in 03cfe957e7 was
already present for another key where modifiers changes its scancode.

Related to #1993
2022-03-18 00:22:20 +01:00
Camilla Löwy
9cc252a406 Revert ad01c1b614
This change broke key names for dead keys, because that depends on
the effect on the global state of simulating two key presses.

Issue found by CTest tests.

Reverts #2018
2022-03-13 16:01:41 +01:00
Camilla Löwy
aa803f7de5 Win32: Update rationale for reimplementation
It is true that plain MinGW lacks this header, but that is not the main
reason for reimplementing IsWindowsVersionOrGreater.
2022-03-10 19:35:23 +01:00
Camilla Löwy
34573798f4 Win32: Rename Windows 10 macros for clarity
This switches the Windows 10 version helper macros to include the
version numbers listed in MSDN requirements sections.
2022-03-10 19:32:21 +01:00
Camilla Löwy
8ff9ed92b4 Win32: Fix calls to encoding compatibility macros
Calls to Unicode specific functions should be made explicit.
2022-03-10 19:31:28 +01:00
Camilla Löwy
723f3eb40d Win32: Fix maximization showing a hidden window
The normal way of maximizing a window also makes it visible.  This
implements window maximization manually for when the window passed to
glfwMaximizeWindow is hidden.

This will very likely not be forward-compatible and should be replaced.
2022-03-10 19:30:20 +01:00
Camilla Löwy
ad01c1b614 Win32: Fix key name code changing global key state
This prevents glfwInit from potentially clobbering the dead key state
for other applications.

Closes #2018
2022-03-02 19:38:41 +01:00
Camilla Löwy
56a4cb0a3a Add runtime platform selection
This adds compile-time support for multiple platforms and runtime
detection of them.  Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.

The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time.  These
functions are the same for any backend on a given OS, including the Null
backend.

The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names.  There is no longer any option for the Null backend as it
is now always enabled.

Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.

Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding.  Calls to these are now routed through
the _glfw.platform struct member.  These changes makes up most of this
commit.

For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server.  The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.

Closes #1655
Closes #1958
2021-10-13 21:47:11 +02:00
Camilla Löwy
b6834bf2a1 Win32: Remove timeGetTime fallback for timer
The performance counter API is guaranteed to succeed on Windows XP and
later so there is no need for a fallback.

This removes our last dependency on winmm.
2021-10-12 12:54:37 +02:00
Camilla Löwy
b7d0c6037d Make dynamic module loading part of platform API
This is part of the preparations for runtime platform selection.
2021-10-12 12:54:36 +02:00
Camilla Löwy
e31deedc99 Make timer init part of platform API
This is part of runtime platform selection because the null backend
needs the timer implementation for the current OS.
2021-10-12 12:54:36 +02:00
Camilla Löwy
22b586b3d8 Add pluggable heap allocator
This adds the glfwInitAllocator function for specifying a custom memory
allocator to use instead of the C runtime library.

The allocator is a struct of type GLFWallocator with fields
corresponding to malloc, realloc and free, while the internal API
corresponds to calloc, realloc and free.

Heap allocation calls are filtered before reaching the user-provided
functions, so deallocation of NULL and allocations of zero bytes are not
passed on, reallocating NULL is transformed into an allocation and
reallocating to size zero is transformed into deallocation.

The clearing of a new block to zero is performed by the internal
calloc-like function.

Closes #544.
Fixes #1628.
Closes #1947.
2021-08-25 21:00:10 +02:00
Richard Boldiš
2ac7e20aaf Win32: Fix invalid preprocessor command 'warning'
The GCCism #warning had snuck into the Win32 platform code.

Merges #1953.
2021-08-24 23:24:14 +02:00
Camilla Löwy
58b48a3a00 Win32: Remove changing the foreground lock timeout
It's rude to ignore the foreground lock timeout, especially by default.

Discussion of this code and its removal:
https://discourse.glfw.org/t/why-is-spi-setforegroundlocktimeout-set-to-zero-on-glfwinit-win32
2021-08-12 20:50:30 +02:00
Camilla Löwy
52ba8c7f07 Win32: Add warning when option will have no effect
The GPU driver only looks in the executable for the symbol requesting
the high-performance GPU, so enabling them when buidling GLFW as a DLL
will have no effect.
2021-03-15 00:48:48 +01:00
Camilla Löwy
1f34295a74 Win32: Add MinGW-w64 detection to version string 2021-03-09 23:36:05 +01:00
Camilla Löwy
05dd2fa298 Win32: Disable fb transparency when it is broken
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.

This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.

Fixes #1512.
2020-07-29 15:21:45 +02:00
Camilla Löwy
782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
luz.paz
7105ff2dfd Fix typos
Found via `codespell -q 3 -S ./deps -L fo,numer,te,uint,wille`
2019-09-16 12:30:25 +02:00
Camilla Löwy
56aad76b16 Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
2019-05-24 14:43:49 +02:00
Camilla Löwy
a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
Camilla Löwy
ab118b2529 Fix copyright years (somewhat) 2019-04-15 20:50:00 +02:00
Camilla Löwy
334a485968 Win32: Fix potential buffer overrun
Found with VS static analysis.
2019-04-15 15:35:19 +02:00
Camilla Löwy
3461d1c2a5 Fix missing context APIs in version strings 2019-04-08 20:51:34 +02:00
Camilla Löwy
5292914ce1 Win32: Fix message pump filtering during init
Fixes #886.
2019-03-28 23:50:13 +01:00
Camilla Löwy
5294439595 Win32: Add support for Per-Monitor V2 awareness
This adds basic support for the Per-Monitor V2 level of DPI awareness
in Windows 10, which allows for automatic DPI scaling of window
decorations.

This commit does not include resizing the window content area to match
the new window content scale.

Related to #1115.
Fixes #1294.
2018-09-03 23:12:39 +02:00
Doug Binks
ed12a54afd Win32: Fix keypad equals key reported as unknown
Fixes #1315.
Closes #1316.
2018-08-30 13:47:54 +02:00
Camilla Löwy
096ace5a68 Clarify comment 2018-08-24 15:06:39 +02:00
przemekmirek
9f91bd6ea9 Win32: Fix HDEVNOTIFY handle leak
Closes #1170.
2018-01-05 08:12:51 +01:00
Camilla Löwy
16bf872117 Add content scale queries
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.

Parts of this patch are based on code by @ferreiradaselva.

Fixes #235.
Fixes #439.
Fixes #677.
Fixes #845.
Fixes #898.
2017-10-26 17:26:36 +02:00
Camilla Löwy
32e78aeb2e Add GLFW_TRANSPARENT attribute and documentation
This completes support for window framebuffer transparency on Windows,
macOS and X11.  Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.

Fixes #197.
Closes #1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
2017-09-27 21:54:04 +02:00
Christopher Pelloux
51f0cd3b51 Win32: Implement GLFW_TRANSPARENT
This is a squashed extract of several commits, minimally edited to
ensure it compiles.

Related to #197.
Related to #723.
2017-09-27 21:33:03 +02:00
Camilla Löwy
25b7eba4a0 Win32: Clean up dynamic loading and version checks 2017-09-27 21:33:03 +02:00
Camilla Löwy
e3be6b8ae0 Cleanup
Break up some overly long lines.
2017-09-17 15:14:22 +02:00
Camilla Löwy
7f0d5e0a03 Win32: Fix text conversion size semantics 2017-09-13 17:55:51 +02:00
Camilla Löwy
f8668c5a9f Win32: Fix key names not matching other platforms
This brings printable key names more in line with the results provided
on other platforms.

Fixes #943.
2017-09-13 17:55:51 +02:00
Camilla Löwy
0d6937b33b Cleanup 2017-08-20 14:41:49 +02:00
Camilla Löwy
0c70eb8d5c Unify error message buffer lengths 2017-08-17 14:25:10 +02:00
Camilla Löwy
b234e28d5d Win32: Stop exporting GUIDs from static library 2017-05-10 19:36:17 +02:00
Camilla Löwy
aaf2800c9c Add internal TLS support
Related to #970.
2017-03-19 00:52:46 +01:00
Camilla Löwy
97dbd8b63b Win32: Fix monitor event emission
Fixes #784.
2017-03-14 19:21:57 +01:00
Camilla Löwy
918b4e81d2 Win32: Move to WM_INPUT for disabled cursor motion
Related to #125.
2017-02-26 18:48:03 +01:00