Commit Graph

3903 Commits

Author SHA1 Message Date
Camilla Löwy
334a485968 Win32: Fix potential buffer overrun
Found with VS static analysis.
2019-04-15 15:35:19 +02:00
Camilla Löwy
0e74265426 Cocoa: Fix cursor hover test 2019-04-15 14:52:17 +02:00
Camilla Löwy
3c3981a4f0 Cocoa: Fix coordinate transformations
Window relative mouse locations provided via NSWindow and NSEvent are
based at 0,1 while screen relative locations use 0,0.  Incorrect
handling of this had crept into other coordinate transformations.  Note
that most of these errors canceled each other out, so the reported
positions of windows, monitors and work areas are unaffected.  This
corrects the cursor position for glfwGetCursorPos and glfwSetCursorPos.

Fixes #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy
d0b7f539e2 Add full screen toggling to cursor test 2019-04-15 14:52:17 +02:00
Camilla Löwy
62d296992e Add min/max corner placement to cursor test
Related to #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy
5f4e66b21a Add cursor position rountrip key to cursor test
Related to #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy
f03614277d Update cursor test tracking when enabling cursor
Related to #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy
45a62adf82 Fix cursor test tracking mode drawing
Related to #1461.
2019-04-15 14:37:03 +02:00
Camilla Löwy
718609275d Add custom cursor to cursor test tracking mode
Related to #1461.
2019-04-15 14:36:12 +02:00
Camilla Löwy
28f118f4de NSGL: Disable swap interval
Swap interval now uses CVDisplayLink.
2019-04-15 14:36:12 +02:00
Camilla Löwy
224e9205e0 Remove command-line options from tearing test 2019-04-15 14:35:11 +02:00
Camilla Löwy
bd23be2594 Add pkgconfig dependency for GLFW_VULKAN_STATIC 2019-04-15 02:46:07 +02:00
Camilla Löwy
93962ec168 Win32: Fix VS 2010 build error 2019-04-15 02:46:07 +02:00
Camilla Löwy
f4f1002d14 Documentation work 2019-04-15 02:46:07 +02:00
Camilla Löwy
d7e30b1c74 Replace glad and the Vulkan SDK with glad2
This removes all dependencies from the GLFW test programs on the Vulkan
SDK.

It also removes support for linking the GLFW shared library (dynamic
library, DLL) against the Vulkan loader static library.
2019-04-15 02:45:48 +02:00
Camilla Löwy
3461d1c2a5 Fix missing context APIs in version strings 2019-04-08 20:51:34 +02:00
Camilla Löwy
0fa77ea63a Documentation work 2019-04-08 20:51:34 +02:00
Camilla Löwy
c585bf010b Fix file flags 2019-04-07 20:44:21 +02:00
Camilla Löwy
0267cebe00 Update for Doxygen CSS changes 2019-04-05 14:25:28 +02:00
r00ster
f8a70aca67 Add an n
Closes #1460.
2019-04-05 05:18:39 +02:00
Camilla Löwy
422bf79e8f Documentation work 2019-04-05 03:26:52 +02:00
Camilla Löwy
5644b66bac Documentation work 2019-04-01 19:57:54 +02:00
Camilla Löwy
6e382c9b7f Add credit 2019-04-01 18:23:21 +02:00
Cliff Smolinsky
87458617e0 Win32: Bypass composition check on Windows 8+
DWM composition is always enabled on Windows 8 and later, so there's no
need to call DwmIsCompositionEnabled on those platforms.

Fixes #1452.
Closes #1453.
2019-04-01 18:11:55 +02:00
Camilla Löwy
297999c9e1 Add missing SDL2 attribution 2019-04-01 17:42:27 +02:00
Camilla Löwy
b702577cd2 Exclude CI and Git dotfiles from Git export 2019-04-01 17:41:04 +02:00
Camilla Löwy
1857fc2272 Add MinGW-w64 Clang toolchain files 2019-04-01 17:40:44 +02:00
Camilla Löwy
a507872051 Remove toolchain files for unused MinGW variants 2019-04-01 17:37:02 +02:00
Camilla Löwy
c0a3a9aefe Sort release notes by seemingly arbitrary criteria 2019-03-29 00:47:04 +01:00
Camilla Löwy
5292914ce1 Win32: Fix message pump filtering during init
Fixes #886.
2019-03-28 23:50:13 +01:00
Camilla Löwy
8d4fd40b64 Formatting 2019-03-28 23:07:30 +01:00
Camilla Löwy
02874d9c14 Align joystick axis to gamepad button behavior
This is an SDL2 compatibility fix.
2019-03-28 23:01:27 +01:00
Camilla Löwy
0d355379e0 Cocoa: Support some sim page joystick elements
This is an SDL2 compatibility fix.
2019-03-28 22:58:47 +01:00
Camilla Löwy
c32dc3a085 Fix half-axis to gamepad button value mapping
Negative half-axes were not negated when mapped onto gamepad buttons.
2019-03-27 20:34:54 +01:00
Camilla Löwy
cad22cb2f6 Cocoa: Fix missing check for selector
Fixes #1457.
2019-03-27 20:04:43 +01:00
Camilla Löwy
1fca33b3c1 Cocoa: Remove checks for pre-10.8 SDK
OS X 10.8 is now the minimum required version but these checks were not
removed when that change was made.
2019-03-27 20:03:05 +01:00
Camilla Löwy
9420e6f0d0 Fix invalid ranges for gamepad axis sources
Buttons and hat bits were mapped to [0,1] instead of [-1,1].

Fixes #1293.
2019-03-27 19:35:19 +01:00
Camilla Löwy
980fc9b52f Cocoa: Apply retina window hint to Metal layer
Related to #1340.
2019-03-27 17:14:30 +01:00
Camilla Löwy
e108c0de0d Cocoa: Explicitly set layer on surface creation
Implicitly setting the layer doesn't work when there is already a layer.
Our view is now layer-hosting for Vulkan.

Fixes #1340.
2019-03-27 16:28:16 +01:00
Camilla Löwy
9e54b97cfa Add Cocoa graphics switching to glfwinfo 2019-03-27 15:59:36 +01:00
Camilla Löwy
056c5d3f90 Cleanup 2019-03-27 01:26:39 +01:00
Camilla Löwy
a4fbc6fe91 NSGL: Disable API deprecation warnings 2019-03-26 18:30:17 +01:00
Camilla Löwy
8055dad7e4 Update changelog and add credit 2019-03-05 20:22:00 +01:00
Camilla Löwy
8d7e5cdb49 NSGL: Update current display for display link
This solution of one display link per window is far from ideal but is
still better than no solution.

As a side-effect this fixes swap interval breaking being ignored for
occluded windows on earlier versions of macOS.

Fixes #680.
Fixes #1337.
Related to #1417.
Fixes #1435.
2019-03-05 20:22:00 +01:00
Camilla Löwy
f8bcc7e65c NSGL: Fix leak of condition object
Related to #1417.
2019-03-05 20:22:00 +01:00
Camilla Löwy
ba761ab06e NSGL: Fix display link leaking and left running
Related to #1417.
2019-03-05 20:22:00 +01:00
Camilla Löwy
d0e8d06d95 Cleanup
Related to #1417.
2019-03-05 20:22:00 +01:00
Camilla Löwy
3615d437a7 Formatting
Related to #1417.
2019-03-05 20:22:00 +01:00
amarcu5
82ca58da04 NSGL: Implement swap interval with CVDisplayLink
This fixes OpenGL swap interval (vsync) on macOS 10.14 Mojave by using
CVDisplayLink to synchronise to the monitor refresh rate rather than
setting NSOpenGLContextParameterSwapInterval.

Solution based on advice provided by @rcgordon.

Closes #1417.
2019-03-05 20:21:56 +01:00
Camilla Löwy
4e3204d86d Cocoa: Replace global autorelease pool with blocks
This is another small step towards having GLFW play nice with other
toolkits sharing the same process, including AppKit.

Any macOS platform function that touches Cocoa must now wrap itself in
an autoreleasepool block.

Since GLFW no longer provides an autoreleasepool outside of its
functions, THIS MAY BREAK EXISTING CODE MIXING GLFW AND COCOA.  Sorry!
Please add your own autoreleasepool blocks as needed.

Fixes #1107.
Closes #1114.
2019-03-05 20:11:20 +01:00