This extensions allows GLFW to instruct the driver to ignore the alpha
bits, even in formats which contain them. This makes it possible to use
the alpha bits as extra storage, without it affecting the end result
getting displayed to the user.
Fixes#1434Fixes#1803
(cherry picked from commit 6281f498c8)
The native access functions for context handles did not verify that the
context had been created with the same API the function was for.
This makes these functions emit GLFW_NO_WINDOW_CONTEXT on API mismatch.
(cherry picked from commit cca9008db2)
The EGL backend ignored the state of GLFW_DOUBLEBUFFER and always
created a double-buffered EGL window.
This sets the EGL_RENDER_BUFFER attribute at EGL window creation
appropriately.
Fixes#1843.
(cherry picked from commit 114776a246)
These are harmless errors but the code was worth fixing just to reduce
confusion and be more explicit. E.g. using a different variable name
for a new variable of a different type in win32_joystick.c.
Closes#1700.
(cherry picked from commit a84a30ab63)
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
(cherry picked from commit 56aad76b16)
This completes support for window framebuffer transparency on Windows,
macOS and X11. Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.
Fixes#197.
Closes#1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
PFN_FunctionName is more readable than SCREAMSOUP_T.
Context creation API function typedefs are kept as-is where the original
header provided them, for compatibility and familiarity reasons.
If EGL_KHR_get_all_proc_addresses extension is supported, then don't try
to load a separate client library. Instead, just use eglGetProcAddress
to load everything.
This can also avoid problems with trying to use OpenGL functions from
libGL.so.1 (which is the GLX library) when an EGL context is current.
Closes#871.