This implements window attention requests via the xdg-activation-v1
protocol.
This was updated by @ elmindreda to work with recent Wayland related
changes to the main branch:
- Switched to current way of handling Wayland protocol files
- Added the xdg-activation-v1.xml protocol file to deps/wayland
- Added missing macros to rename protocol interface globals
The protocol file was copied from wayland-protocols 1.33.
Closes#2287
This brings the latest released versions of all used Wayland protocol
files into this repository, removing the need for the user to arrange
a sufficiently new version of wayland-protocols.
The wayland.xml protocol file was copied from wayland 1.22.0.
The additional protocol files were copied from wayland-protocols 1.32.
Because of how files are moved and renamed inside the wayland-protocols
repository, it will not always be possible to update all our protocol
files from a single release without also potentially updating related
code (acceptable) and prematurely breaking compatibility with
compositors that still only support an earlier incompatible version
(unacceptable).
The macro in src/CMakeLists.txt has been modified to hopefully make it
easier to add new protocol files. This made it necessary to change the
name of a few of the generated header files.
Closes#2053
This is partly based on the implementation of libdecor support in
PR #1693 by @ christianrauch.
Where available, the libdecor library is loaded at init and becomes the
preferred method for window decorations. On compositors that support
XDG decorations, libdecor in turn uses those. If not, libdecor has
a plug-in archtecture and may load additional libraries to either use
compositor-specific decorations or draw its own.
If necessary, support for libdecor can be disabled with the
GLFW_WAYLAND_LIBDECOR init hint. This is mostly in case some part of
the dynamic loading or duplication of header material added here turns
out to cause problems with future versions of libdecor-0.so.0.
Fixes#1639Closes#1693
Related to #1725
This fixes spelling, grammar and punctuation issues, missing words and
stray words across the documentation. A confusing sentence was removed
from the tutorial.
Closes#2085
The Wayland backend now requires xkbcommon-compose, which was added in
version 0.5.0. xkbcommon 0.5.0 was released in 2014.
This removes the non-composing fallback path for text input.
This adds GLFW_CONTEXT_DEBUG as a preferred alias for
the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are
defined for both OpenGL and OpenGL ES.
Related to #1720.
This protocol is part of the core Wayland, but it is pretty badly
designed and is missing quite a few features, and is in the process of
being phased out in compositors. Its support in GLFW requires
duplicating pretty much every single window management codepath.
This bumps the required compositor versions to the ones which have
implemented xdg-shell, approximately two years ago, which seems sensible
to me.
As of the release of Mir 1.0, libmirclient has been deprecated[1] and
its developers recommend clients using it to switch to Wayland. This
patch removes support for libmirclient and instruct users to use the
experimental Wayland backend instead.
[1] https://discourse.ubuntu.com/t/mir-news-28th-september-2018/8184
This completes support for window framebuffer transparency on Windows,
macOS and X11. Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.
Fixes#197.
Closes#1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later. It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.
glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.
You must help CMake find MoltenVK for the Vulkan test to be built.
Fixes#870.
Added GLFW_INCLUDE_VULKAN. Added glfwVulkanSupported,
glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress,
glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface.
Added port of LunarG SDK tri example.