According to the libxkbcommon documentation[1], xkb_keymap_key_repeats
requires keymap and keycode as input:
int xkb_keymap_key_repeats( struct xkb_keymap * keymap,
xkb_keycode_t key)
However, in inputChar in wl_input.c we are passing in xkb_keysym_t,
which was a type mismatch.
This results in some keys not repeating when they should and vice versa.
[1] https://xkbcommon.org/doc/current/group__components.html#ga9d7f998efeca98b3afc7c257bbac90a8Closes#1908.
(cherry picked from commit 216d5e8402)
Variables in CMake if-statements (and only in if-statements) do not need
to be explicitly dereferenced; a thing I did not always know.
(cherry picked from commit daed5edd6e)
The _glfwPlatformSetWindowFloating function would return without freeing
the state array if the window was already in the requested state.
(cherry picked from commit 071d7c0f46)
The outer glfwUpdateGamepadMappings function is now bypassed when
parsing the default gamepad mappings. The data in mappings.h does not
contain any comments or line breaks. Also this is done before joystick
support has been initialized, so there is no need to look for matching
devices.
Finally, the array of default mappings is pre-allocated. This has no
measurable performance impact but does generate a lot of calls, which
won't be nice for a user provided custom allocator to deal with.
(cherry picked from commit 201400b974)
This fixes gamepad mappings being included in GLFW binaries that would
then never use them because they were for a different platform.
(cherry picked from commit 0c90e1a33f)
This avoids generating a macro redefinition warning when the
GL_SILENCE_DEPRECATION macro has been defined for the whole of a larger
project.
Closes#1840.
(cherry picked from commit 1d88a2e3d6)
The contents scale of the hosted CAMetalLayer created for MoltenVK was
updated only after the GLFW content scale and framebuffer size events
were emitted, causing the layer to get out of sync with the monitor the
window was on.
(cherry picked from commit 076bfd55be)
Because there are controllers in the wild using the same hardware ID
despite having different numbers of buttons and axes, an error message
was triggered that was only expected for a corrupted mapping database.
This removes the error for now, in preparation for better error handling
for gamepad mappings overall.
Fixes#1763.
(cherry picked from commit 6876cf8d7e)
In the compile guide, the "Dependencies for Linux and OSMesa" section
looks to be one level too high in the hierarchy. I've moved it to be in
line with the similarly-named sub-sub-sections.
Closes#1923.
(cherry picked from commit 52d8347d34)
On FreeBSD O_CLOEXEC is only available when _POSIX_C_SOURCE >= 200809.
O_CLOEXEC is in turn required by the epollshim header.
Issue reported on IRC.
(cherry picked from commit a89fcd20d8)
Some URLs in the documentation were overlooked during the switch to
https: for the GLFW website. This updates those and a few third-party
URLs.
(cherry picked from commit 787295b3af)
The `#glfw` IRC channel is moving to the Libera.Chat network due to the
recent takeover of the Freenode network.
(cherry picked from commit 78380c7761)
With 3.4, the tip of the 'latest' branch will be a merge commit for
3.3-stable and the main branch, and not simply a fast-foward to an
already tested commit.
This sets up a tiny additional safety net before that merge.
(cherry picked from commit 3b13228650)
GitHub runners unfortunately do not come with MinGW or VS 2010
pre-installed, so moving those builds will be more involved. MinGW-w64
is not a good replacement for MinGW as it is far more complete.
This gives at least some feedback for all supported platforms via the
GitHub Actions system.
(cherry picked from commit 4e788fc6dc)
The old Travis CI .org service has been throttled for a while now and is
said to be shutting down completely next week.
This migrates the Travis CI build jobs to GitHub Actions, with minor
changes.
- The trailing whitespace detection has been removed for now.
- The libegl1-mesa-dev dependency for Wayland has been removed as it
appears to no longer be necessary for building.
(cherry picked from commit 5a6001a83b)
The EGL backend ignored the state of GLFW_DOUBLEBUFFER and always
created a double-buffered EGL window.
This sets the EGL_RENDER_BUFFER attribute at EGL window creation
appropriately.
Fixes#1843.
(cherry picked from commit 114776a246)
There is no need to enumerate framebuffer configs that will just be
filtered out later by the GLFW_DOUBLEBUFFER hard constraint.
(cherry picked from commit fd79b02840)
This skips the buffer swap after the initial glClear performed during
window creation, if the window is single-buffered. This call confused
apitrace into thinking the window was double-buffered.
Fixes#1873.
(cherry picked from commit 184377b493)
This adds the state part of 04f21abb52
(Make GLFW_DOUBLEBUFFER a window attribute), but without the associated
API change, because this is needed by later bug fixes that will go into
the stable branch.
The /clang: suffix passed to Clang-CL was accidentally also passed to
the regular standalone Clang, which caused compilation to fail. We now
pass /W3 to Clang-CL, which it interprets as -Wall.
The _CRT_SECURE_NO_WARNINGS macro is now defined for both Clang and
Clang-CL.
The /entry: flag passed to link.exe is now also passed to lld-link,
letting the windows subsystem tests and examples link.
Fixes#1807.
Closes#1824.
Closes#1874.
(cherry picked from commit 061a0263a9)