Commit Graph

66 Commits

Author SHA1 Message Date
Camilla Löwy
acf0c10e7a Win32: Fix message reported by VS 2022 2022-04-28 21:54:24 +02:00
Camilla Löwy
07a5518c3e Win32: Fix using executable instance and not ours
Operations that take an instance handle should be passed the handle of
whatever module we are inside instead of blindly passing the handle of
the executable.

This commit makes GLFW retrieve its own instance on initialization.

This makes the most difference for window classes, which are
per-instance.  Using the executable instance led to name conflicts if
there were several copies of GLFW in a single process.

Note that having this is still a bad idea unless you know what things to
avoid, and those things are mostly platform-specific.  This is partly
because the library wasn't designed for it and partly because it needs
to save, update and restore various per-process and per-session settings
like current context and video mode.

However, multiple simultaneous copies of GLFW in a single Win32 process
should now at least initialize, like is already the case on other
platforms.

Fixes #469
Fixes #1296
Fixes #1395
Related to #927
Related to #1885
2022-03-18 00:45:04 +01:00
Camilla Löwy
8ff9ed92b4 Win32: Fix calls to encoding compatibility macros
Calls to Unicode specific functions should be made explicit.
2022-03-10 19:31:28 +01:00
Camilla Löwy
56a4cb0a3a Add runtime platform selection
This adds compile-time support for multiple platforms and runtime
detection of them.  Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.

The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time.  These
functions are the same for any backend on a given OS, including the Null
backend.

The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names.  There is no longer any option for the Null backend as it
is now always enabled.

Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.

Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding.  Calls to these are now routed through
the _glfw.platform struct member.  These changes makes up most of this
commit.

For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server.  The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.

Closes #1655
Closes #1958
2021-10-13 21:47:11 +02:00
Camilla Löwy
6d51b39106 Select mapping platform name at runtime
This is done in preparation for runtime platform selection.
2021-10-12 12:54:35 +02:00
Camilla Löwy
22b586b3d8 Add pluggable heap allocator
This adds the glfwInitAllocator function for specifying a custom memory
allocator to use instead of the C runtime library.

The allocator is a struct of type GLFWallocator with fields
corresponding to malloc, realloc and free, while the internal API
corresponds to calloc, realloc and free.

Heap allocation calls are filtered before reaching the user-provided
functions, so deallocation of NULL and allocations of zero bytes are not
passed on, reallocating NULL is transformed into an allocation and
reallocating to size zero is transformed into deallocation.

The clearing of a new block to zero is performed by the internal
calloc-like function.

Closes #544.
Fixes #1628.
Closes #1947.
2021-08-25 21:00:10 +02:00
Camilla Löwy
f771d41292 Cleanup
Moving functions to their respective sections.  Related to delayed
joystick Initialization.
2020-07-21 17:54:07 +02:00
Camilla Löwy
782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
ben1
a84a30ab63 Win32: Fix VS /W4 compile warnings
These are harmless errors but the code was worth fixing just to reduce
confusion and be more explicit.  E.g. using a different variable name
for a new variable of a different type in win32_joystick.c.

Closes #1700.
2020-05-26 21:37:20 +02:00
Camilla Löwy
56aad76b16 Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
2019-05-24 14:43:49 +02:00
Camilla Löwy
a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
Camilla Löwy
ab118b2529 Fix copyright years (somewhat) 2019-04-15 20:50:00 +02:00
Camilla Löwy
1f91697cd3 Win32: Fix VS static analysis warnings 2019-04-15 15:37:15 +02:00
Camilla Löwy
c20754c4a6 Fix Coverity Scan false positive 2019-03-04 18:52:56 +01:00
Camilla Löwy
a59315ed6a Win32: Fix joystick element info memory leak
The array was freed on failure but not on success.

Fixes #1396.
2018-12-26 14:43:33 +01:00
Camilla Löwy
fb4f633243 Fix y-axis sign for XInput thumb sticks
This breaks strict compatibility but does it to make XInput y-axes
consistent with every other API and OS.

Fixes #1083.
2017-11-14 19:50:59 +01:00
Camilla Löwy
eed94448fd Win32: Remove unused GUID 2017-09-27 21:33:03 +02:00
Camilla Löwy
e3be6b8ae0 Cleanup
Break up some overly long lines.
2017-09-17 15:14:22 +02:00
Camilla Löwy
f95c9d1bf3 Win32: Fix XInput axis normalization
Fixes #1045.
2017-08-09 12:20:50 +02:00
Camilla Löwy
75e44abf09 Win32: Remove deadzone logic from XInput path
Related to #1021.
Related to #1045.
2017-08-09 12:20:42 +02:00
Camilla Löwy
e55e616f1f Cleanup
Replaces tabs with spaces.  Makes code idiomatic.  Adds credit.

Closes #1043.
2017-07-13 01:37:05 +02:00
Michał Cichoń
50a228394f Win32: Fix bad call to _glfwPlatformPollJoystick
Related to #1043.
2017-07-13 01:34:08 +02:00
Camilla Löwy
617c42b20a Cleanup 2017-07-09 14:01:48 +02:00
Camilla Löwy
953106e74d Add support for SDL_GameControllerDB
This adds support for importing and applying mappings from the
SDL_GameControllerDB database.

Related to #900.
2017-07-07 15:52:33 +02:00
Camilla Löwy
9bb5e880ae Win32: Fix XInput button bit mask array size 2017-07-02 20:15:36 +02:00
Camilla Löwy
b234e28d5d Win32: Stop exporting GUIDs from static library 2017-05-10 19:36:17 +02:00
Camilla Löwy
798d7c6d68 Implement glfwGetJoystickHats
This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.

Fixes #889.
2017-03-06 03:23:29 +01:00
Camilla Löwy
9cfaf0944c Fix file API version number 2017-01-30 16:52:49 +01:00
Camilla Löwy
bfd564f257 Move internals to shared joystick objects
Preparation for gamecontrollerdb support and the gamepad API.
2017-01-30 16:52:49 +01:00
Camilla Löwy
260dbf0a1d Win32: Cleanup 2017-01-29 19:50:35 +01:00
Camilla Löwy
e7722af9a2 Cleanup 2017-01-12 05:30:56 +01:00
Camilla Löwy
0f488ac286 Win32: Fix underflow in deadzone logic
Fixes #910.
2016-12-19 13:13:46 +01:00
Camilla Löwy
f4d0c83181 Paperwork done 2016-11-30 14:00:41 +01:00
Camilla Berglund
3d4bd9667a Win32: Fix joystick error message prefix 2016-10-25 21:28:21 +02:00
Camilla Berglund
efc6b35615 Rename joystick ID variables 2016-10-16 14:07:18 +02:00
Camilla Berglund
d43b743ff4 Fix GCC warnings 2016-07-21 00:15:55 +02:00
Camilla Berglund
49f429018e Win32: Fix code analysis warning 2016-06-23 17:41:22 +02:00
Camilla Berglund
757eea2779 Update email address 2016-06-01 21:25:20 +02:00
Camilla Berglund
6a8e169001 Update copyright notice year 2016-06-01 21:25:19 +02:00
Camilla Berglund
135ed7feb4 Fix build on legacy MinGW 2016-03-31 15:04:25 +02:00
Camilla Berglund
7cbdae1bed Add initial DirectInput 8 support
Fixes #232.
2016-03-31 12:24:01 +02:00
Camilla Berglund
8a7fa306ce Add glfwSetJoystickCallback 2016-03-31 12:12:09 +02:00
Camilla Berglund
eb3577c1eb Add initial XInput support 2016-03-31 12:12:04 +02:00
Camilla Berglund
f079d0625d Platform affix cleanup
Fixes #659.
2015-12-15 22:37:24 +01:00
Camilla Berglund
7fec7a0569 Make source file names more consistent
Use platform prefix for files specific to that platform AND that have no
credible alternative API on that platform.

The exception is WinMM, which will be replaced before 3.2.
2015-12-13 14:51:44 +01:00
Camilla Berglund
660034332d Separated joystick state from window system state.
This is partially in preparation for pending support for additional
joystick APIs like XInput, DirectInput and IOHID.
2014-04-08 16:07:21 +02:00
Camilla Berglund
611006af18 Updated API version in comment headers. 2014-01-22 01:32:00 +01:00
Camilla Berglund
e576bdc894 Removed joystick axis value negation. 2013-10-17 20:09:00 +02:00
Camilla Berglund
3cfc400cf9 Simplified source file comment headers. 2013-07-30 14:46:52 +02:00
Camilla Berglund
3df0b4478b Fixed VC++ warnings. 2013-06-12 20:37:04 +02:00