Because there are controllers in the wild using the same hardware ID
despite having different numbers of buttons and axes, an error message
was triggered that was only expected for a corrupted mapping database.
This removes the error for now, in preparation for better error handling
for gamepad mappings overall.
Fixes#1763.
The EGL backend ignored the state of GLFW_DOUBLEBUFFER and always
created a double-buffered EGL window.
This sets the EGL_RENDER_BUFFER attribute at EGL window creation
appropriately.
Fixes#1843.
This skips the buffer swap after the initial glClear performed during
window creation, if the window is single-buffered. This call confused
apitrace into thinking the window was double-buffered.
Fixes#1873.
The /clang: suffix passed to Clang-CL was accidentally also passed to
the regular standalone Clang, which caused compilation to fail. We now
pass /W3 to Clang-CL, which it interprets as -Wall.
The _CRT_SECURE_NO_WARNINGS macro is now defined for both Clang and
Clang-CL.
The /entry: flag passed to link.exe is now also passed to lld-link,
letting the windows subsystem tests and examples link.
Fixes#1807.
Closes#1824.
Closes#1874.
The GPU driver only looks in the executable for the symbol requesting
the high-performance GPU, so enabling them when buidling GLFW as a DLL
will have no effect.
This removes the dependency on the (unspecified) ordering of geometry
and mode events in wl_output.
Based on feedback from @linkmauve and @caramelli.
Related to #1792.
GLFW_SCALE_TO_MONITOR had no effect on Windows 8.1 up to and including
Windows 10 version 1607 (Anniversary Update), despite those having
support for per-monitor DPI.
That done was to avoid handling systems that have non-client scaling,
introduced in Windows 10 version 1607, without reliable overriding of
the new window size, introduced in Windows 10 version 1703 (Creators
Update). Both are needed to keep the content area at a fixed size for
windows that have GLFW_SCALE_TO_MONITOR disabled.
This change enables window rescaling on Windows 8.1 and all later
versions but disables non-client scaling for unscaled windows on Windows
10 version 1607. Versions after 1607 are unaffected.
Fixes#1511.
The install name was incorrectly set to a relative path.
This change leaves the install name of the installed dylib as
@rpath/soname. Those who wish to override this can set the
CMAKE_INSTALL_NAME_DIR variable.
Closes#1504.
On Apple Silicon, IOKit is deprecated and there will be no
matching io_service that we can query for name. Luckilly,
NSScreen got an API to fetch the display name in 10.15.
This is a blocker to get glfw running on Apple Silicon.
Fixes#1809.
Closes#1833.
NSApp setActivationPolicy: was being called too soon when the app was
not bundled and launched from the command line.
This fix is based on #1802 by @richardwilkes.
Fixes#1648.
Closes#1802.
On Wayland we implement Client-Side Decorations if the compositors do not
implement SSDs. In that case, the destructors of the surfaces were called
in the wrong order, leading to a dereference of an already freed object.
We need to first destroy the subsurface before destroying the parent surface.
Related PR on kitty: https://github.com/kovidgoyal/kitty/pull/3066
Related issue on kitty: https://github.com/kovidgoyal/kitty/issues/3051Closes#1798.
CMake 3.19 adds -xc when the LANGUAGE file property is C, breaking our
workaround for CMake 3.15 and earlier not understanding the .m suffix.
Fixes#1787.
Many years ago this value was changed from F13 to Print Screen with
1ae9ce1e0a. However, this was later
reverted to F13 with 5759d0fdf2.
This changes it back to Print Screen for consistency with other
platforms.
Closes#1786.
An incorrect value for _WIN32_WINNT_WINBLUE caused GLFW to think Windows
8 was 8.1 or greater. This led to a crash when attempting to call
SetProcessDpiAwareness.
Closes#1775.