<tr><tdclass="memTemplItemLeft"align="right"valign="top">void </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00193.html#ga9d83dd69424140379624d570b0a6c238">axisAngle</a> (detail::tmat4x4< T > const &mat, detail::tvec3< T >&axis, T &angle)</td></tr>
<tr><tdclass="memTemplItemLeft"align="right"valign="top">detail::tmat4x4< T > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00193.html#ga9c35118f46d7e7baf93b63612628b600">axisAngleMatrix</a> (detail::tvec3< T > const &axis, T const angle)</td></tr>
<tr><tdclass="memTemplItemLeft"align="right"valign="top">detail::tmat4x4< T > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00193.html#ga797ad3192e9cfb80840a93a20b55896a">interpolate</a> (detail::tmat4x4< T > const &m1, detail::tmat4x4< T > const &m2, T const delta)</td></tr>
<p>Allows to directly interpolate two exiciting matrices. </p>
<p><<aclass="el"href="a00070.html"title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/matrix_interpolation.hpp</a>> need to be included to use these functionalities. </p>
<tdclass="paramtype">detail::tmat4x4< T > const & </td>
<tdclass="paramname"><em>m1</em>, </td>
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<tdclass="paramtype">detail::tmat4x4< T > const & </td>
<tdclass="paramname"><em>m2</em>, </td>
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<tdclass="paramtype">T const </td>
<tdclass="paramname"><em>delta</em> </td>
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<td>)</td>
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<p>Build a interpolation of 4 * 4 matrixes. </p>
<p>From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. </p>