18 #include "../gtc/constants.hpp"
19 #include "../gtc/quaternion.hpp"
20 #include "../gtx/norm.hpp"
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTX_quaternion extension included")
38 template<
typename T, qualifier P>
44 template<
typename T, qualifier P>
45 GLM_FUNC_DECL vec<3, T, P>
cross(
46 tquat<T, P>
const & q,
47 vec<3, T, P>
const & v);
52 template<
typename T, qualifier P>
53 GLM_FUNC_DECL vec<3, T, P>
cross(
54 vec<3, T, P>
const & v,
55 tquat<T, P>
const & q);
61 template<
typename T, qualifier P>
62 GLM_FUNC_DECL tquat<T, P>
squad(
63 tquat<T, P>
const& q1,
64 tquat<T, P>
const& q2,
65 tquat<T, P>
const& s1,
66 tquat<T, P>
const& s2,
72 template<
typename T, qualifier P>
74 tquat<T, P>
const& prev,
75 tquat<T, P>
const& curr,
76 tquat<T, P>
const& next);
81 template<
typename T, qualifier P>
82 GLM_FUNC_DECL tquat<T, P>
exp(
83 tquat<T, P>
const& q);
88 template<
typename T, qualifier P>
89 GLM_FUNC_DECL tquat<T, P>
log(
90 tquat<T, P>
const& q);
95 template<
typename T, qualifier P>
96 GLM_FUNC_DECL tquat<T, P>
pow(
110 template<
typename T, qualifier P>
111 GLM_FUNC_DECL vec<3, T, P>
rotate(
112 tquat<T, P>
const& q,
113 vec<3, T, P>
const& v);
118 template<
typename T, qualifier P>
119 GLM_FUNC_DECL vec<4, T, P>
rotate(
120 tquat<T, P>
const& q,
121 vec<4, T, P>
const& v);
126 template<
typename T, qualifier P>
128 tquat<T, P>
const& q);
133 template<
typename T, qualifier P>
135 tquat<T, P>
const& x){
return mat3_cast(x);}
140 template<
typename T, qualifier P>
142 tquat<T, P>
const& x){
return mat4_cast(x);}
147 template<
typename T, qualifier P>
149 mat<3, 3, T, P>
const& x){
return quat_cast(x);}
154 template<
typename T, qualifier P>
156 mat<4, 4, T, P>
const& x){
return quat_cast(x);}
161 template<
typename T, qualifier P>
163 tquat<T, P>
const& x,
164 tquat<T, P>
const& y,
170 template<
typename T, qualifier P>
171 GLM_FUNC_DECL tquat<T, P>
fastMix(
172 tquat<T, P>
const& x,
173 tquat<T, P>
const& y,
181 template<
typename T, qualifier P>
183 vec<3, T, P>
const& orig,
184 vec<3, T, P>
const& dest);
190 template<
typename T, qualifier P>
192 vec<3, T, P>
const& direction,
193 vec<3, T, P>
const& up);
199 template<
typename T, qualifier P>
201 vec<3, T, P>
const& direction,
202 vec<3, T, P>
const& up);
208 template<
typename T, qualifier P>
210 vec<3, T, P>
const& direction,
211 vec<3, T, P>
const& up);
216 template<
typename T, qualifier P>
217 GLM_FUNC_DECL T
length2(tquat<T, P>
const & q);
222 #include "quaternion.inl"
GLM_FUNC_DECL tquat< T, P > quatLookAtLH(vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
Build a left-handed look at quaternion.
GLM_FUNC_DECL vec< 3, T, P > cross(vec< 3, T, P > const &v, tquat< T, P > const &q)
Compute a cross product between a vector and a quaternion.
GLM_FUNC_DECL tquat< T, P > pow(tquat< T, P > const &x, T const &y)
Returns x raised to the y power.
GLM_FUNC_DECL tquat< T, P > shortMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion interpolation using the rotation short path.
GLM_FUNC_DECL mat< 3, 3, T, P > mat3_cast(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
GLM_FUNC_DECL mat< 4, 4, T, P > toMat4(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL tquat< T, P > rotation(vec< 3, T, P > const &orig, vec< 3, T, P > const &dest)
Compute the rotation between two vectors.
GLM_FUNC_DECL tquat< T, P > toQuat(mat< 4, 4, T, P > const &x)
Converts a 4 * 4 matrix to a quaternion.
GLM_FUNC_DECL tquat< T, P > intermediate(tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
Returns an intermediate control point for squad interpolation.
GLM_FUNC_DECL T length2(tquat< T, P > const &q)
Returns the squared length of x.
GLM_FUNC_DECL mat< 3, 3, T, P > toMat3(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
GLM_FUNC_DECL vec< 4, T, P > rotate(tquat< T, P > const &q, vec< 4, T, P > const &v)
Rotates a 4 components vector by a quaternion.
GLM_FUNC_DECL T extractRealComponent(tquat< T, P > const &q)
Extract the real component of a quaternion.
GLM_FUNC_DECL tquat< T, P > fastMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion normalized linear interpolation.
GLM_FUNC_DECL mat< 4, 4, T, P > mat4_cast(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL tquat< T, P > quatLookAtRH(vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
Build a right-handed look at quaternion.
GLM_FUNC_DECL tquat< T, P > squad(tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
Compute a point on a path according squad equation.
GLM_FUNC_DECL tquat< T, P > exp(tquat< T, P > const &q)
Returns a exp of a quaternion.
GLM_FUNC_DECL tquat< T, P > quat_identity()
Create an identity quaternion.
GLM_FUNC_DECL tquat< T, P > quat_cast(mat< 3, 3, T, P > const &x)
Converts a 3 * 3 matrix to a quaternion.
GLM_FUNC_DECL tquat< T, P > log(tquat< T, P > const &q)
Returns a log of a quaternion.
GLM_FUNC_DECL tquat< T, P > quatLookAt(vec< 3, T, P > const &direction, vec< 3, T, P > const &up)
Build a look at quaternion based on the default handedness.