0.9.9 API documenation
|
Extented quaternion types and functions. More...
Functions | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL vec< 3, T, P > | cross (tquat< T, P > const &q, vec< 3, T, P > const &v) |
Compute a cross product between a quaternion and a vector. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL vec< 3, T, P > | cross (vec< 3, T, P > const &v, tquat< T, P > const &q) |
Compute a cross product between a vector and a quaternion. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | exp (tquat< T, P > const &q) |
Returns a exp of a quaternion. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL T | extractRealComponent (tquat< T, P > const &q) |
Extract the real component of a quaternion. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | fastMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a) |
Quaternion normalized linear interpolation. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | intermediate (tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next) |
Returns an intermediate control point for squad interpolation. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL T | length2 (tquat< T, P > const &q) |
Returns the squared length of x. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | log (tquat< T, P > const &q) |
Returns a log of a quaternion. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | pow (tquat< T, P > const &x, T const &y) |
Returns x raised to the y power. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | quat_identity () |
Create an identity quaternion. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | quatLookAt (vec< 3, T, P > const &direction, vec< 3, T, P > const &up) |
Build a look at quaternion based on the default handedness. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | quatLookAtLH (vec< 3, T, P > const &direction, vec< 3, T, P > const &up) |
Build a left-handed look at quaternion. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | quatLookAtRH (vec< 3, T, P > const &direction, vec< 3, T, P > const &up) |
Build a right-handed look at quaternion. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL vec< 3, T, P > | rotate (tquat< T, P > const &q, vec< 3, T, P > const &v) |
Returns quarternion square root. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL vec< 4, T, P > | rotate (tquat< T, P > const &q, vec< 4, T, P > const &v) |
Rotates a 4 components vector by a quaternion. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | rotation (vec< 3, T, P > const &orig, vec< 3, T, P > const &dest) |
Compute the rotation between two vectors. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | shortMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a) |
Quaternion interpolation using the rotation short path. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | squad (tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h) |
Compute a point on a path according squad equation. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL mat< 3, 3, T, P > | toMat3 (tquat< T, P > const &x) |
Converts a quaternion to a 3 * 3 matrix. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL mat< 4, 4, T, P > | toMat4 (tquat< T, P > const &x) |
Converts a quaternion to a 4 * 4 matrix. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | toQuat (mat< 3, 3, T, P > const &x) |
Converts a 3 * 3 matrix to a quaternion. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_DECL tquat< T, P > | toQuat (mat< 4, 4, T, P > const &x) |
Converts a 4 * 4 matrix to a quaternion. More... | |
Extented quaternion types and functions.
<glm/gtx/quaternion.hpp> need to be included to use these functionalities.
GLM_FUNC_DECL vec<3, T, P> glm::cross | ( | tquat< T, P > const & | q, |
vec< 3, T, P > const & | v | ||
) |
Compute a cross product between a quaternion and a vector.
GLM_FUNC_DECL vec<3, T, P> glm::cross | ( | vec< 3, T, P > const & | v, |
tquat< T, P > const & | q | ||
) |
Compute a cross product between a vector and a quaternion.
GLM_FUNC_DECL tquat<T, P> glm::exp | ( | tquat< T, P > const & | q | ) |
Returns a exp of a quaternion.
GLM_FUNC_DECL T glm::extractRealComponent | ( | tquat< T, P > const & | q | ) |
Extract the real component of a quaternion.
GLM_FUNC_DECL tquat<T, P> glm::fastMix | ( | tquat< T, P > const & | x, |
tquat< T, P > const & | y, | ||
T const & | a | ||
) |
Quaternion normalized linear interpolation.
GLM_FUNC_DECL tquat<T, P> glm::intermediate | ( | tquat< T, P > const & | prev, |
tquat< T, P > const & | curr, | ||
tquat< T, P > const & | next | ||
) |
Returns an intermediate control point for squad interpolation.
GLM_FUNC_DECL T glm::length2 | ( | tquat< T, P > const & | q | ) |
Returns the squared length of x.
GLM_FUNC_DECL tquat<T, P> glm::log | ( | tquat< T, P > const & | q | ) |
Returns a log of a quaternion.
GLM_FUNC_DECL tquat<T, P> glm::pow | ( | tquat< T, P > const & | x, |
T const & | y | ||
) |
Returns x raised to the y power.
GLM_FUNC_DECL tquat<T, P> glm::quat_identity | ( | ) |
Create an identity quaternion.
GLM_FUNC_DECL tquat<T, P> glm::quatLookAt | ( | vec< 3, T, P > const & | direction, |
vec< 3, T, P > const & | up | ||
) |
Build a look at quaternion based on the default handedness.
direction | Desired direction of the camera. |
up | Up vector, how the camera is oriented. Typically (0, 1, 0). |
GLM_FUNC_DECL tquat<T, P> glm::quatLookAtLH | ( | vec< 3, T, P > const & | direction, |
vec< 3, T, P > const & | up | ||
) |
Build a left-handed look at quaternion.
direction | Desired direction onto which the +z-axis gets mapped |
up | Up vector, how the camera is oriented. Typically (0, 1, 0). |
GLM_FUNC_DECL tquat<T, P> glm::quatLookAtRH | ( | vec< 3, T, P > const & | direction, |
vec< 3, T, P > const & | up | ||
) |
Build a right-handed look at quaternion.
direction | Desired direction of the camera. |
up | Up vector, how the camera is oriented. Typically (0, 1, 0). |
GLM_FUNC_DECL vec<3, T, P> glm::rotate | ( | tquat< T, P > const & | q, |
vec< 3, T, P > const & | v | ||
) |
Returns quarternion square root.
GLM_FUNC_DECL vec<4, T, P> glm::rotate | ( | tquat< T, P > const & | q, |
vec< 4, T, P > const & | v | ||
) |
Rotates a 4 components vector by a quaternion.
GLM_FUNC_DECL tquat<T, P> glm::rotation | ( | vec< 3, T, P > const & | orig, |
vec< 3, T, P > const & | dest | ||
) |
Compute the rotation between two vectors.
param orig vector, needs to be normalized param dest vector, needs to be normalized
GLM_FUNC_DECL tquat<T, P> glm::shortMix | ( | tquat< T, P > const & | x, |
tquat< T, P > const & | y, | ||
T const & | a | ||
) |
Quaternion interpolation using the rotation short path.
GLM_FUNC_DECL tquat<T, P> glm::squad | ( | tquat< T, P > const & | q1, |
tquat< T, P > const & | q2, | ||
tquat< T, P > const & | s1, | ||
tquat< T, P > const & | s2, | ||
T const & | h | ||
) |
Compute a point on a path according squad equation.
q1 and q2 are control points; s1 and s2 are intermediate control points.
GLM_FUNC_DECL mat<3, 3, T, P> glm::toMat3 | ( | tquat< T, P > const & | x | ) |
Converts a quaternion to a 3 * 3 matrix.
Definition at line 134 of file gtx/quaternion.hpp.
References glm::mat3_cast().
GLM_FUNC_DECL mat<4, 4, T, P> glm::toMat4 | ( | tquat< T, P > const & | x | ) |
Converts a quaternion to a 4 * 4 matrix.
Definition at line 141 of file gtx/quaternion.hpp.
References glm::mat4_cast().
GLM_FUNC_DECL tquat<T, P> glm::toQuat | ( | mat< 3, 3, T, P > const & | x | ) |
Converts a 3 * 3 matrix to a quaternion.
Definition at line 148 of file gtx/quaternion.hpp.
References glm::quat_cast().
GLM_FUNC_DECL tquat<T, P> glm::toQuat | ( | mat< 4, 4, T, P > const & | x | ) |
Converts a 4 * 4 matrix to a quaternion.
Definition at line 155 of file gtx/quaternion.hpp.
References glm::quat_cast().