0.9.8 API documenation
Functions
gtc/packing.hpp File Reference

GLM_GTC_packing More...

Go to the source code of this file.

Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uint16, P > packHalf (vecType< float, P > const &v)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > packRGBM (tvec3< T, P > const &rgb)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
template<typename intType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< intType, P > packSnorm (vecType< floatType, P > const &v)
 Convert each component of the normalized floating-point vector into signed integer values. More...
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 First, converts the normalized floating-point value v into 16-bit integer value. More...
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 First, converts the normalized floating-point value v into 8-bit integer value. More...
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
template<typename uintType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uintType, P > packUnorm (vecType< floatType, P > const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 First, converts the normalized floating-point value v into a 16-bit integer value. More...
 
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 First, converts the normalized floating-point value v into a 8-bit integer value. More...
 
GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< float, P > unpackHalf (vecType< uint16, P > const &p)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > unpackRGBM (tvec4< T, P > const &rgbm)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
template<typename intType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< floatType, P > unpackSnorm (vecType< intType, P > const &v)
 Convert each signed integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
 
template<typename uintType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< floatType, P > unpackUnorm (vecType< uintType, P > const &v)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 Convert a single 8-bit integer to a normalized floating-point value. More...
 
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 

Detailed Description

GLM_GTC_packing

See also
GLM Core (dependence)

Definition in file gtc/packing.hpp.