0.9.8 API documenation
|
Go to the source code of this file.
Functions | |
template<typename T , precision P> | |
GLM_FUNC_DECL tmat4x4< T, P > | orientation (tvec3< T, P > const &Normal, tvec3< T, P > const &Up) |
Build a rotation matrix from a normal and a up vector. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec2< T, P > | rotate (tvec2< T, P > const &v, T const &angle) |
Rotate a two dimensional vector. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | rotate (tvec3< T, P > const &v, T const &angle, tvec3< T, P > const &normal) |
Rotate a three dimensional vector around an axis. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec4< T, P > | rotate (tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal) |
Rotate a four dimensional vector around an axis. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | rotateX (tvec3< T, P > const &v, T const &angle) |
Rotate a three dimensional vector around the X axis. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec4< T, P > | rotateX (tvec4< T, P > const &v, T const &angle) |
Rotate a four dimentionnals vector around the X axis. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | rotateY (tvec3< T, P > const &v, T const &angle) |
Rotate a three dimensional vector around the Y axis. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec4< T, P > | rotateY (tvec4< T, P > const &v, T const &angle) |
Rotate a four dimensional vector around the X axis. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | rotateZ (tvec3< T, P > const &v, T const &angle) |
Rotate a three dimensional vector around the Z axis. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec4< T, P > | rotateZ (tvec4< T, P > const &v, T const &angle) |
Rotate a four dimensional vector around the X axis. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tvec3< T, P > | slerp (tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a) |
Returns Spherical interpolation between two vectors. More... | |
Definition in file rotate_vector.hpp.