0.9.8 API documenation
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Add transformation matrices. More...
Functions | |
template<typename T , precision P> | |
GLM_FUNC_DECL tmat4x4< T, P > | rotate (T angle, tvec3< T, P > const &v) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tmat4x4< T, P > | scale (tvec3< T, P > const &v) |
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL tmat4x4< T, P > | translate (tvec3< T, P > const &v) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More... | |
Add transformation matrices.
<glm/gtx/transform.hpp> need to be included to use these functionalities.
GLM_FUNC_DECL tmat4x4<T, P> glm::rotate | ( | T | angle, |
tvec3< T, P > const & | v | ||
) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
GLM_FUNC_DECL tmat4x4<T, P> glm::scale | ( | tvec3< T, P > const & | v | ) |
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL tmat4x4<T, P> glm::translate | ( | tvec3< T, P > const & | v | ) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.