tracy/server/TracyView.hpp

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#ifndef __TRACYVIEW_HPP__
#define __TRACYVIEW_HPP__
#include <atomic>
#include <map>
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#include <mutex>
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#include <string>
#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
#include "../common/tracy_lz4.hpp"
#include "../common/TracySocket.hpp"
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#include "../common/TracyQueue.hpp"
#include "TracyCharUtil.hpp"
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#include "TracyEvent.hpp"
#include "TracySlab.hpp"
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#include "TracyVector.hpp"
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struct ImVec2;
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namespace tracy
{
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struct QueueItem;
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class FileRead;
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class FileWrite;
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class View
{
public:
View() : View( "127.0.0.1" ) {}
View( const char* addr );
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View( FileRead& f );
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~View();
static bool ShouldExit();
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static void Draw();
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private:
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enum class Namespace : uint8_t
{
Full,
Mid,
Short
};
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void Worker();
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void DispatchProcess( const QueueItem& ev, char*& ptr );
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void ServerQuery( uint8_t type, uint64_t data );
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void Process( const QueueItem& ev );
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void ProcessZoneBegin( const QueueZoneBegin& ev );
void ProcessZoneBeginAllocSrcLoc( const QueueZoneBegin& ev );
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void ProcessZoneEnd( const QueueZoneEnd& ev );
void ProcessFrameMark( const QueueFrameMark& ev );
void ProcessZoneText( const QueueZoneText& ev );
void ProcessLockWait( const QueueLockWait& ev );
void ProcessLockObtain( const QueueLockObtain& ev );
void ProcessLockRelease( const QueueLockRelease& ev );
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void ProcessLockMark( const QueueLockMark& ev );
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void ProcessPlotData( const QueuePlotData& ev );
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void ProcessMessage( const QueueMessage& ev );
void ProcessMessageLiteral( const QueueMessage& ev );
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void ProcessGpuNewContext( const QueueGpuNewContext& ev );
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void ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev );
void ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev );
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void ProcessGpuTime( const QueueGpuTime& ev );
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void CheckString( uint64_t ptr );
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void CheckThreadString( uint64_t id );
void CheckSourceLocation( uint64_t ptr );
void AddString( uint64_t ptr, char* str, size_t sz );
void AddThreadString( uint64_t id, char* str, size_t sz );
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void AddCustomString( uint64_t ptr, char* str, size_t sz );
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void AddSourceLocation( const QueueSourceLocation& srcloc );
void AddSourceLocationPayload( uint64_t ptr, char* data, size_t sz );
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StringLocation StoreString( char* str, size_t sz );
uint32_t ShrinkSourceLocation( uint64_t srcloc );
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void InsertMessageData( MessageData* msg, uint64_t thread );
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ThreadData* NoticeThread( uint64_t thread );
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void NewZone( ZoneEvent* zone, uint64_t thread );
void UpdateZone( ZoneEvent* zone );
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void InsertZone( ZoneEvent* zone, Vector<ZoneEvent*>& vec );
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void InsertLockEvent( LockMap& lockmap, LockEvent* lev, uint64_t thread );
void UpdateLockCount( LockMap& lockmap, size_t pos );
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void InsertPlot( PlotData* plot, int64_t time, double val );
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void InsertPlot( PlotData* plot, PlotItem* item );
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void HandlePlotName( uint64_t name, char* str, size_t sz );
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void HandlePostponedPlots();
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int64_t GetFrameTime( size_t idx ) const;
int64_t GetFrameBegin( size_t idx ) const;
int64_t GetFrameEnd( size_t idx ) const;
int64_t GetLastTime() const;
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int64_t GetZoneEnd( const ZoneEvent& ev ) const;
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int64_t GetZoneEnd( const GpuEvent& ev ) const;
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const char* GetString( uint64_t ptr ) const;
const char* GetString( const StringRef& ref ) const;
const char* GetString( const StringIdx& idx ) const;
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const char* GetThreadString( uint64_t id ) const;
const SourceLocation& GetSourceLocation( int32_t srcloc ) const;
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const char* ShortenNamespace( const char* name ) const;
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void DrawImpl();
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void DrawConnection();
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void DrawFrames();
bool DrawZoneFrames();
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void DrawZones();
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth );
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int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover );
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void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged );
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void DrawOptions();
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void DrawMessages();
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void DrawInfoWindow();
void DrawZoneInfoWindow();
void DrawGpuInfoWindow();
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void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
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uint32_t GetZoneColor( const ZoneEvent& ev );
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uint32_t GetZoneColor( const GpuEvent& ev );
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uint32_t GetZoneHighlight( const ZoneEvent& ev, bool migration );
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uint32_t GetZoneHighlight( const GpuEvent& ev );
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float GetZoneThickness( const ZoneEvent& ev );
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float GetZoneThickness( const GpuEvent& ev );
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void ZoomToZone( const ZoneEvent& ev );
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void ZoomToZone( const GpuEvent& ev );
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void ZoneTooltip( const ZoneEvent& ev );
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void ZoneTooltip( const GpuEvent& ev );
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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void Write( FileWrite& f );
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void WriteTimeline( FileWrite& f, const Vector<ZoneEvent*>& vec );
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void WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec );
void ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec );
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void ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec );
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std::string m_addr;
Socket m_sock;
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std::thread m_thread;
std::atomic<bool> m_shutdown;
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std::atomic<bool> m_connected;
std::atomic<bool> m_hasData;
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bool m_staticView;
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// this block must be locked
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std::mutex m_lock;
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Vector<int64_t> m_frames;
Vector<ThreadData*> m_threads;
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Vector<PlotData*> m_plots;
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Vector<MessageData*> m_messages;
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Vector<GpuCtxData*> m_gpuData;
std::unordered_map<uint64_t, const char*> m_strings;
std::unordered_map<uint64_t, const char*> m_threadNames;
std::unordered_map<uint64_t, SourceLocation> m_sourceLocation;
std::vector<uint64_t> m_sourceLocationExpand;
std::map<uint32_t, LockMap> m_lockMap;
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uint64_t m_zonesCnt;
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Vector<const char*> m_stringData;
std::unordered_map<const char*, uint32_t, charutil::Hasher, charutil::Comparator> m_stringMap;
Vector<SourceLocation*> m_sourceLocationPayload;
std::unordered_map<SourceLocation*, uint32_t, SourceLocationHasher, SourceLocationComparator> m_sourceLocationPayloadMap;
std::mutex m_mbpslock;
std::vector<float> m_mbps;
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// not used for vis - no need to lock
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std::unordered_map<uint64_t, std::vector<ZoneEvent*>> m_zoneStack;
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std::unordered_set<uint64_t> m_pendingStrings;
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std::unordered_set<uint64_t> m_pendingThreads;
std::unordered_set<uint64_t> m_pendingSourceLocation;
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std::unordered_map<uint64_t, StringLocation> m_pendingCustomStrings;
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std::unordered_map<uint64_t, uint32_t> m_threadMap;
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std::unordered_map<uint64_t, uint32_t> m_plotMap;
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std::unordered_map<const char*, uint32_t, charutil::Hasher, charutil::Comparator> m_plotRev;
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std::unordered_map<uint64_t, PlotData*> m_pendingPlots;
std::unordered_map<uint64_t, uint32_t> m_sourceLocationShrink;
std::unordered_map<uint64_t, int32_t> m_pendingSourceLocationPayload;
Vector<uint64_t> m_sourceLocationQueue;
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Slab<64*1024*1024> m_slab;
LZ4_streamDecode_t* m_stream;
char* m_buffer;
int m_bufferOffset;
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int m_frameScale;
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bool m_pause;
int m_frameStart;
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int64_t m_zvStart;
int64_t m_zvEnd;
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int64_t m_zvStartNext;
int64_t m_zvEndNext;
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int64_t m_delay;
int64_t m_resolution;
double m_timerMul;
std::string m_captureName;
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int8_t m_lastCpu;
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int m_zvHeight;
int m_zvScroll;
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const ZoneEvent* m_zoneInfoWindow;
const ZoneEvent* m_zoneHighlight;
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LockHighlight m_lockHighlight;
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const MessageData* m_msgHighlight;
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const GpuEvent* m_gpuInfoWindow;
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const GpuEvent* m_gpuHighlight;
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uint64_t m_gpuInfoWindowThread;
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bool m_drawRegion;
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int64_t m_regionStart;
int64_t m_regionEnd;
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uint64_t m_gpuThread;
int64_t m_gpuStart;
int64_t m_gpuEnd;
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bool m_showOptions;
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bool m_showMessages;
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bool m_drawGpuZones;
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bool m_drawZones;
bool m_drawLocks;
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bool m_drawPlots;
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bool m_onlyContendedLocks;
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Namespace m_namespace;
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bool m_terminate;
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};
}
#endif