tracy/server/TracyView.hpp

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#ifndef __TRACYVIEW_HPP__
#define __TRACYVIEW_HPP__
#include <atomic>
#include <functional>
#include <map>
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#include <string>
#include <thread>
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#include <vector>
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#include "../common/tracy_benaphore.h"
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#include "TracyVector.hpp"
#include "TracyWorker.hpp"
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#include "tracy_flat_hash_map.hpp"
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struct ImVec2;
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namespace tracy
{
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struct QueueItem;
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class FileRead;
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class View
{
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struct Animation
{
bool active = false;
int64_t start0, start1;
int64_t end0, end1;
double progress;
double lenMod;
};
struct Region
{
bool active = false;
int64_t start;
int64_t end;
};
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public:
View() : View( "127.0.0.1" ) {}
View( const char* addr );
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View( FileRead& f );
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~View();
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static void Draw();
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private:
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enum class Namespace : uint8_t
{
Full,
Mid,
Short
};
const char* ShortenNamespace( const char* name ) const;
void DrawHelpMarker( const char* desc ) const;
void DrawTextContrast( ImDrawList* draw, const ImVec2& pos, uint32_t color, const char* text );
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void DrawImpl();
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void DrawConnection();
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void DrawFrames();
bool DrawZoneFrames();
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void DrawZones();
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int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax );
int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax );
int SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged );
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void DrawOptions();
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void DrawMessages();
void DrawFindZone();
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void DrawStatistics();
void DrawMemory();
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template<class T>
void ListMemData( T ptr, T end, std::function<const MemEvent*(T&)> DrawAddress );
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void DrawInfoWindow();
void DrawZoneInfoWindow();
void DrawGpuInfoWindow();
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void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
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uint32_t GetZoneColor( const ZoneEvent& ev );
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uint32_t GetZoneColor( const GpuEvent& ev );
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uint32_t GetZoneHighlight( const ZoneEvent& ev, bool migration );
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uint32_t GetZoneHighlight( const GpuEvent& ev );
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float GetZoneThickness( const ZoneEvent& ev );
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float GetZoneThickness( const GpuEvent& ev );
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void ZoomToZone( const ZoneEvent& ev );
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void ZoomToZone( const GpuEvent& ev );
void ZoomToRange( int64_t start, int64_t end );
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void ZoneTooltip( const ZoneEvent& ev );
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void ZoneTooltip( const GpuEvent& ev );
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
uint64_t GetZoneThread( const ZoneEvent& zone ) const;
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uint64_t GetZoneThread( const GpuEvent& zone ) const;
const ZoneEvent* FindZoneAtTime( uint64_t thread, int64_t time ) const;
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#ifndef TRACY_NO_STATISTICS
void FindZones();
#endif
Vector<int8_t> GetMemoryPages() const;
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flat_hash_map<const void*, bool, nohash<const void*>> m_visible;
flat_hash_map<const void*, bool, nohash<const void*>> m_showFull;
tracy_force_inline bool& Visible( const void* ptr )
{
auto it = m_visible.find( ptr );
if( it == m_visible.end() )
{
it = m_visible.emplace( ptr, true ).first;
}
return it->second;
}
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tracy_force_inline bool& ShowFull( const void* ptr )
{
auto it = m_showFull.find( ptr );
if( it == m_showFull.end() )
{
it = m_showFull.emplace( ptr, true ).first;
}
return it->second;
}
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Worker m_worker;
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bool m_staticView;
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int m_frameScale;
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bool m_pause;
int m_frameStart;
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int64_t m_zvStart;
int64_t m_zvEnd;
int64_t m_lastTime;
int8_t m_lastCpu;
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int m_zvHeight;
int m_zvScroll;
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const ZoneEvent* m_zoneInfoWindow;
const ZoneEvent* m_zoneHighlight;
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LockHighlight m_lockHighlight;
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const MessageData* m_msgHighlight;
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const GpuEvent* m_gpuInfoWindow;
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const GpuEvent* m_gpuHighlight;
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uint64_t m_gpuInfoWindowThread;
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Region m_highlight;
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uint64_t m_gpuThread;
int64_t m_gpuStart;
int64_t m_gpuEnd;
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bool m_showOptions;
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bool m_showMessages;
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bool m_showStatistics;
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bool m_drawGpuZones;
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bool m_drawZones;
bool m_drawLocks;
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bool m_drawPlots;
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bool m_onlyContendedLocks;
int m_statSort;
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Namespace m_namespace;
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Animation m_zoomAnim;
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struct {
enum : uint64_t { Unselected = std::numeric_limits<uint64_t>::max() - 1 };
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bool show = false;
std::vector<int32_t> match;
std::map<uint64_t, Vector<ZoneEvent*>> threads;
size_t processed;
int selMatch = 0;
uint64_t selThread = Unselected;
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char pattern[1024] = {};
bool logVal = false;
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bool logTime = false;
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bool cumulateTime = false;
bool showThreads = true;
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bool sortByCounts = false;
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Region highlight;
void Reset()
{
ResetThreads();
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match.clear();
selMatch = 0;
selThread = Unselected;
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highlight.active = false;
}
void ResetThreads()
{
threads.clear();
processed = 0;
}
void ShowZone( int32_t srcloc, const char* name )
{
show = true;
Reset();
match.emplace_back( srcloc );
strcpy( pattern, name );
}
} m_findZone;
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struct {
bool show = false;
char pattern[1024] = {};
uint64_t ptrFind = 0;
bool restrictTime = false;
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} m_memInfo;
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};
}
#endif