tracy/server/TracyTimelineItem.hpp

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#ifndef __TRACYTIMELINEITEM_HPP__
#define __TRACYTIMELINEITEM_HPP__
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#include <assert.h>
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#include <stdint.h>
#include "imgui.h"
namespace tracy
{
struct TimelineContext;
class TaskDispatch;
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class View;
class Worker;
class TimelineItem
{
public:
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TimelineItem( View& view, Worker& worker, const void* key, bool wantPreprocess );
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virtual ~TimelineItem() = default;
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// draws the timeline item and also updates the next frame height value
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void Draw( bool firstFrame, const TimelineContext& ctx, int yOffset );
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bool WantPreprocess() const { return m_wantPreprocess; }
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virtual void Preprocess( const TimelineContext& ctx, TaskDispatch& td, bool visible ) { assert( false ); }
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void VisibilityCheckbox();
virtual void SetVisible( bool visible ) { m_visible = visible; }
virtual bool IsVisible() const { return m_visible; }
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void SetShowFull( bool showFull ) { m_showFull = showFull; }
// returns 0 instead of the correct value for the first frame
int GetNextFrameHeight() const { return m_height; }
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const void* GetKey() const { return m_key; }
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protected:
virtual uint32_t HeaderColor() const = 0;
virtual uint32_t HeaderColorInactive() const = 0;
virtual uint32_t HeaderLineColor() const = 0;
virtual const char* HeaderLabel() const = 0;
virtual void HeaderTooltip( const char* label ) const {};
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virtual void HeaderExtraContents( const TimelineContext& ctx, int offset, float labelWidth ) {};
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virtual int64_t RangeBegin() const = 0;
virtual int64_t RangeEnd() const = 0;
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virtual bool DrawContents( const TimelineContext& ctx, int& offset ) = 0;
virtual void DrawOverlay( const ImVec2& ul, const ImVec2& dr ) {}
virtual void DrawFinished() {}
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virtual bool IsEmpty() const { return false; }
bool m_visible;
bool m_showFull;
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private:
void AdjustThreadHeight( bool firstFrame, int yBegin, int yEnd );
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int m_height;
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bool m_wantPreprocess;
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const void* m_key;
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protected:
View& m_view;
Worker& m_worker;
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};
}
#endif