tracy/server/TracyView.hpp

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#ifndef __TRACYVIEW_HPP__
#define __TRACYVIEW_HPP__
#include <atomic>
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#include <mutex>
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#include <string>
#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
#include "../common/tracy_lz4.hpp"
#include "../common/TracySocket.hpp"
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#include "../common/TracyQueue.hpp"
#include "TracyEvent.hpp"
#include "TracySlab.hpp"
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#include "TracySourceLocation.hpp"
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#include "TracyVector.hpp"
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struct ImVec2;
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namespace tracy
{
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struct QueueItem;
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class View
{
public:
View() : View( "127.0.0.1" ) {}
View( const char* addr );
~View();
static bool ShouldExit();
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static void Draw();
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private:
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struct ThreadData
{
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uint64_t id;
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Vector<Event*> timeline;
};
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void Worker();
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void DispatchProcess( const QueueItem& ev );
void DispatchProcess( const QueueItem& ev, const char*& ptr );
void Process( const QueueItem& ev );
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void ProcessZoneBegin( uint64_t id, const QueueZoneBegin& ev );
void ProcessZoneEnd( uint64_t id, const QueueZoneEnd& ev );
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void ProcessFrameMark( uint64_t id );
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void CheckString( uint64_t ptr );
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void CheckThreadString( uint64_t id );
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void AddString( uint64_t ptr, std::string&& str );
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void AddThreadString( uint64_t id, std::string&& str );
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void NewZone( Event* zone, uint64_t thread );
void UpdateZone( Event* zone );
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void InsertZone( Event* zone, Event* parent, Vector<Event*>& vec );
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uint64_t GetFrameTime( size_t idx ) const;
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uint64_t GetFrameBegin( size_t idx ) const;
uint64_t GetFrameEnd( size_t idx ) const;
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uint64_t GetLastTime() const;
uint64_t GetZoneEnd( const Event& ev ) const;
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Vector<Event*>& GetParentVector( const Event& ev );
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const char* TimeToString( uint64_t ns ) const;
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const char* GetString( uint64_t ptr ) const;
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const char* GetThreadString( uint64_t id ) const;
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void DrawImpl();
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void DrawFrames();
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void DrawZones();
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int DrawZoneLevel( const Vector<Event*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth );
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std::string m_addr;
Socket m_sock;
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std::thread m_thread;
std::atomic<bool> m_shutdown;
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std::atomic<bool> m_connected;
std::atomic<bool> m_hasData;
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// this block must be locked
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std::mutex m_lock;
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Vector<uint64_t> m_frames;
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Vector<SourceLocation> m_srcFile;
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Vector<ThreadData> m_threads;
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std::unordered_map<uint64_t, std::string> m_strings;
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std::unordered_map<uint64_t, std::string> m_threadNames;
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std::mutex m_mbpslock;
std::vector<float> m_mbps;
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// not used for vis - no need to lock
std::unordered_map<uint64_t, QueueZoneEnd> m_pendingEndZone;
std::unordered_map<uint64_t, Event*> m_openZones;
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std::unordered_set<uint64_t> m_pendingStrings;
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std::unordered_set<uint64_t> m_pendingThreads;
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std::unordered_map<SourceLocation, uint32_t, SourceLocation::Hasher, SourceLocation::Comparator> m_locationRef;
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std::unordered_map<uint64_t, uint32_t> m_threadMap;
Slab<EventSize*1024*1024> m_slab;
LZ4_streamDecode_t* m_stream;
char* m_buffer;
int m_bufferOffset;
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int m_frameScale;
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bool m_pause;
int m_frameStart;
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int64_t m_zvStart;
int64_t m_zvEnd;
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};
}
#endif