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be6a31043a
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Test testing code (again...)
Make PNG / build-app (push) Successful in 21s
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2024-05-28 13:11:39 -04:00 |
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60117c5cf9
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Test testing code
Make PNG / build-app (push) Successful in 21s
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2024-05-28 13:06:06 -04:00 |
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3d635b67f5
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Move back to xvfb-run
Make PNG / build-app (push) Successful in 23s
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2024-05-28 13:04:38 -04:00 |
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09d5acc983
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change to correct directory
Make PNG / build-app (push) Failing after 16s
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2024-05-28 13:03:17 -04:00 |
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c168e795a4
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Fix filepath
Make PNG / build-app (push) Failing after 23s
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2024-05-28 12:58:55 -04:00 |
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1261ae71db
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Don't use xvfb-run
Make PNG / build-app (push) Failing after 16s
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2024-05-28 12:57:37 -04:00 |
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5997c95f0d
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Read variable instead of run command
Make PNG / build-app (push) Successful in 22s
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2024-05-28 12:45:38 -04:00 |
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e5edcd05b2
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Another attempt at fixing xvfb-run issue
Make PNG / build-app (push) Successful in 22s
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2024-05-28 12:44:00 -04:00 |
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8fb977a4a1
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Change XDG dir
Make PNG / build-app (push) Successful in 22s
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2024-05-28 12:40:48 -04:00 |
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4c03524fc5
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Export XDG runtime dir
Make PNG / build-app (push) Successful in 22s
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2024-05-28 12:15:56 -04:00 |
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e67bb9c017
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Add auto flag to xvfb-run command
Make PNG / build-app (push) Successful in 22s
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2024-05-28 11:26:16 -04:00 |
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853bec6df9
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Build tests too
Make PNG / build-app (push) Failing after 19s
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2024-05-28 11:21:12 -04:00 |
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43b77a4ece
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Add build call
Make PNG / build-app (push) Failing after 15s
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2024-05-28 11:17:43 -04:00 |
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c1e9b1d6bd
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Checkout submodules
Make PNG / build-app (push) Failing after 6s
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2024-05-28 11:16:24 -04:00 |
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374677349d
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Fix syntax errors
Make PNG / build-app (push) Failing after 4s
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2024-05-28 11:15:12 -04:00 |
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d285983dea
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Initial automated testing
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2024-05-28 11:13:15 -04:00 |
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65c6de85ba
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Rework testing code
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2024-05-27 13:07:50 -04:00 |
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12f7d22009
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Convert from char* to char[]
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2024-05-27 11:47:00 -04:00 |
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2861b78681
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Update to allow GL_ARB_shader_viewport_layer_array as well.
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2024-05-27 11:42:17 -04:00 |
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11380a0d88
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Found another remaining _DEBUG reference
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2024-05-26 12:52:30 -04:00 |
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2be0aeaf99
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Add AMD_vertex_shader_layer support
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2024-05-26 12:35:15 -04:00 |
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c125a36cf0
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Geometry shader is passthrough now
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2024-05-26 12:05:29 -04:00 |
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320164e597
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Forgot to change shader version
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2024-05-26 09:21:40 -04:00 |
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eaab60cfda
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Downgrade to OpenGL 4.5
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2024-05-26 08:12:47 -04:00 |
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c8e7a28837
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Remove testing code from CMake. Intended to be used via CI gitea actions
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2024-05-25 23:18:09 -04:00 |
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b4427a0c88
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Setup basic testing framework
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2024-05-25 23:16:23 -04:00 |
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b2164b76cf
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Add some options for configuration
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2024-05-23 21:33:15 -04:00 |
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17ea6a7f0a
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Fix a bug with glerminal_layer_scale that caused unintended behavior
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2024-05-23 10:53:07 -04:00 |
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c89563338a
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Rework sprite API
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2024-05-19 21:46:56 -05:00 |
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e3a65072d8
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Per-layer tinting and scaling
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2024-05-16 23:51:45 -05:00 |
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325ef5167d
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32-bit color instead of palette
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2024-05-16 13:48:24 -05:00 |
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4b7991a3a6
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Layer count increased to 256, palette size increased to 256
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2024-05-15 13:33:18 -05:00 |
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615ea631e2
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Update example, lower cell scale
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2024-05-14 22:03:45 -05:00 |
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8318011cf2
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Add sub-cell offsets
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2024-05-14 21:42:49 -05:00 |
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02b1532fdd
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Remove old debug code
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2024-05-14 20:07:19 -05:00 |
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4f5bc7b5cd
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Fix layering
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2024-05-14 17:16:06 -05:00 |
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a32897d5d4
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Initial public api version
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2024-05-14 16:46:30 -05:00 |
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06c7aa9eb5
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proof-of-concept graphics implementation
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2024-05-14 16:11:32 -05:00 |
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06e756dd2c
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Initial commit
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2024-05-09 15:42:12 -04:00 |
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