2020-01-29 03:26:28 +00:00
|
|
|
--[[
|
|
|
|
2d vector type
|
|
|
|
]]
|
|
|
|
|
2020-04-07 03:49:10 +00:00
|
|
|
local path = (...):gsub("vec2", "")
|
|
|
|
local class = require(path .. "class")
|
|
|
|
local math = require(path .. "mathx") --shadow global math module
|
2020-01-29 03:26:28 +00:00
|
|
|
|
2020-04-07 03:49:10 +00:00
|
|
|
local vec2 = class()
|
2020-01-29 10:12:14 +00:00
|
|
|
vec2.type = "vec2"
|
2020-01-29 03:26:28 +00:00
|
|
|
|
2020-04-08 11:10:03 +00:00
|
|
|
--stringification
|
|
|
|
vec2.__mt.__tostring = function(self)
|
|
|
|
return ("(%.2f, %.2f)"):format(self.x, self.y)
|
|
|
|
end
|
|
|
|
|
2020-01-29 03:26:28 +00:00
|
|
|
--probably-too-flexible ctor
|
|
|
|
function vec2:new(x, y)
|
2021-04-15 00:22:26 +00:00
|
|
|
if type(x) == "number" and type(y) == "number" then
|
2020-01-29 03:26:28 +00:00
|
|
|
return vec2:xy(x,y)
|
|
|
|
elseif x then
|
|
|
|
if type(x) == "number" then
|
|
|
|
return vec2:filled(x)
|
2020-03-15 10:22:22 +00:00
|
|
|
elseif type(x) == "table" then
|
|
|
|
if x.type == "vec2" then
|
|
|
|
return x:copy()
|
|
|
|
elseif x[1] and x[2] then
|
|
|
|
return vec2:xy(x[1], x[2])
|
2020-03-18 10:22:11 +00:00
|
|
|
elseif x.x and x.y then
|
|
|
|
return vec2:xy(x.x, x.y)
|
2020-03-15 10:22:22 +00:00
|
|
|
end
|
2020-01-29 03:26:28 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
return vec2:zero()
|
|
|
|
end
|
|
|
|
|
|
|
|
--explicit ctors
|
|
|
|
function vec2:copy()
|
|
|
|
return self:init({
|
|
|
|
x = self.x, y = self.y
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:xy(x, y)
|
|
|
|
return self:init({
|
|
|
|
x = x, y = y
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:filled(v)
|
|
|
|
return self:init({
|
|
|
|
x = v, y = v
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:zero()
|
|
|
|
return vec2:filled(0)
|
|
|
|
end
|
|
|
|
|
|
|
|
--shared pooled storage
|
|
|
|
local _vec2_pool = {}
|
|
|
|
--size limit for tuning memory upper bound
|
|
|
|
local _vec2_pool_limit = 128
|
|
|
|
|
|
|
|
function vec2.pool_size()
|
|
|
|
return #_vec2_pool
|
|
|
|
end
|
|
|
|
|
|
|
|
--flush the entire pool
|
|
|
|
function vec2.flush_pool()
|
|
|
|
if vec2.pool_size() > 0 then
|
|
|
|
_vec2_pool = {}
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
--drain one element from the pool, if it exists
|
|
|
|
function vec2.drain_pool()
|
|
|
|
if #_vec2_pool > 0 then
|
|
|
|
return table.remove(_vec2_pool)
|
|
|
|
end
|
|
|
|
return nil
|
|
|
|
end
|
|
|
|
|
|
|
|
--get a pooled vector (initialise it yourself)
|
|
|
|
function vec2:pooled()
|
|
|
|
return vec2.drain_pool() or vec2:zero()
|
|
|
|
end
|
|
|
|
|
|
|
|
--get a pooled copy of an existing vector
|
|
|
|
function vec2:pooled_copy()
|
|
|
|
return vec2:pooled():vset(self)
|
|
|
|
end
|
|
|
|
|
|
|
|
--release a vector to the pool
|
|
|
|
function vec2:release()
|
|
|
|
if vec2.pool_size() < _vec2_pool_limit then
|
|
|
|
table.insert(_vec2_pool, self)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
--unpack for multi-args
|
|
|
|
|
|
|
|
function vec2:unpack()
|
|
|
|
return self.x, self.y
|
|
|
|
end
|
|
|
|
|
|
|
|
--pack when a sequence is needed
|
|
|
|
--(not particularly useful)
|
|
|
|
|
|
|
|
function vec2:pack()
|
|
|
|
return {self:unpack()}
|
|
|
|
end
|
|
|
|
|
|
|
|
--modify
|
|
|
|
|
|
|
|
function vec2:sset(x, y)
|
|
|
|
if not y then y = x end
|
|
|
|
self.x = x
|
|
|
|
self.y = y
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:vset(v)
|
|
|
|
self.x = v.x
|
|
|
|
self.y = v.y
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:swap(v)
|
|
|
|
local sx, sy = self.x, self.y
|
|
|
|
self:vset(v)
|
|
|
|
v:sset(sx, sy)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
-----------------------------------------------------------
|
|
|
|
--equality comparison
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
--threshold for equality in each dimension
|
|
|
|
local EQUALS_EPSILON = 1e-9
|
|
|
|
|
|
|
|
--true if a and b are functionally equivalent
|
|
|
|
function vec2.equals(a, b)
|
|
|
|
return (
|
|
|
|
math.abs(a.x - b.x) <= EQUALS_EPSILON and
|
|
|
|
math.abs(a.y - b.y) <= EQUALS_EPSILON
|
|
|
|
)
|
|
|
|
end
|
|
|
|
|
|
|
|
--true if a and b are not functionally equivalent
|
|
|
|
--(very slightly faster than `not vec2.equals(a, b)`)
|
|
|
|
function vec2.nequals(a, b)
|
|
|
|
return (
|
|
|
|
math.abs(a.x - b.x) > EQUALS_EPSILON or
|
|
|
|
math.abs(a.y - b.y) > EQUALS_EPSILON
|
|
|
|
)
|
|
|
|
end
|
|
|
|
|
|
|
|
-----------------------------------------------------------
|
|
|
|
--arithmetic
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
--immediate mode
|
|
|
|
|
|
|
|
--vector
|
|
|
|
function vec2:vaddi(v)
|
|
|
|
self.x = self.x + v.x
|
|
|
|
self.y = self.y + v.y
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:vsubi(v)
|
|
|
|
self.x = self.x - v.x
|
|
|
|
self.y = self.y - v.y
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:vmuli(v)
|
|
|
|
self.x = self.x * v.x
|
|
|
|
self.y = self.y * v.y
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:vdivi(v)
|
|
|
|
self.x = self.x / v.x
|
|
|
|
self.y = self.y / v.y
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
--scalar
|
|
|
|
function vec2:saddi(x, y)
|
2020-01-29 10:12:14 +00:00
|
|
|
if not y then y = x end
|
|
|
|
self.x = self.x + x
|
|
|
|
self.y = self.y + y
|
2020-01-29 03:26:28 +00:00
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:ssubi(x, y)
|
2020-01-29 10:12:14 +00:00
|
|
|
if not y then y = x end
|
|
|
|
self.x = self.x - x
|
|
|
|
self.y = self.y - y
|
2020-01-29 03:26:28 +00:00
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:smuli(x, y)
|
2020-01-29 10:12:14 +00:00
|
|
|
if not y then y = x end
|
|
|
|
self.x = self.x * x
|
|
|
|
self.y = self.y * y
|
2020-01-29 03:26:28 +00:00
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:sdivi(x, y)
|
2020-01-29 10:12:14 +00:00
|
|
|
if not y then y = x end
|
|
|
|
self.x = self.x / x
|
|
|
|
self.y = self.y / y
|
2020-01-29 03:26:28 +00:00
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
--garbage mode
|
|
|
|
|
|
|
|
function vec2:vadd(v)
|
|
|
|
return self:copy():vaddi(v)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:vsub(v)
|
|
|
|
return self:copy():vsubi(v)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:vmul(v)
|
|
|
|
return self:copy():vmuli(v)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:vdiv(v)
|
|
|
|
return self:copy():vdivi(v)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:sadd(x, y)
|
|
|
|
return self:copy():saddi(x, y)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:ssub(x, y)
|
|
|
|
return self:copy():ssubi(x, y)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:smul(x, y)
|
|
|
|
return self:copy():smuli(x, y)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:sdiv(x, y)
|
|
|
|
return self:copy():sdivi(x, y)
|
|
|
|
end
|
|
|
|
|
|
|
|
--fused multiply-add (a + (b * t))
|
|
|
|
|
|
|
|
function vec2:fmai(v, t)
|
|
|
|
self.x = self.x + (v.x * t)
|
|
|
|
self.y = self.y + (v.y * t)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:fma(v, t)
|
|
|
|
return self:copy():fmai(v, t)
|
|
|
|
end
|
|
|
|
|
|
|
|
-----------------------------------------------------------
|
|
|
|
-- geometric methods
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
function vec2:length_squared()
|
|
|
|
return self.x * self.x + self.y * self.y
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:length()
|
|
|
|
return math.sqrt(self:length_squared())
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:distance_squared(other)
|
|
|
|
local dx = self.x - other.x
|
|
|
|
local dy = self.y - other.y
|
|
|
|
return dx * dx + dy * dy
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:distance(other)
|
|
|
|
return math.sqrt(self:distance_squared(other))
|
|
|
|
end
|
|
|
|
|
|
|
|
--immediate mode
|
|
|
|
|
|
|
|
function vec2:normalisei_both()
|
|
|
|
local len = self:length()
|
|
|
|
if len == 0 then
|
|
|
|
return self, 0
|
|
|
|
end
|
|
|
|
return self:sdivi(len), len
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:normalisei()
|
|
|
|
local v, len = self:normalisei_both()
|
|
|
|
return v
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:normalisei_len()
|
|
|
|
local v, len = self:normalisei_both()
|
|
|
|
return len
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:inversei()
|
|
|
|
return self:smuli(-1)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:rotatei(angle)
|
|
|
|
local s = math.sin(angle)
|
|
|
|
local c = math.cos(angle)
|
|
|
|
local ox = self.x
|
|
|
|
local oy = self.y
|
|
|
|
self.x = c * ox - s * oy
|
|
|
|
self.y = s * ox + c * oy
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:rot90ri()
|
|
|
|
local ox = self.x
|
|
|
|
local oy = self.y
|
|
|
|
self.x = -oy
|
|
|
|
self.y = ox
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:rot90li()
|
|
|
|
local ox = self.x
|
|
|
|
local oy = self.y
|
|
|
|
self.x = oy
|
|
|
|
self.y = -ox
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
vec2.rot180i = vec2.inversei --alias
|
|
|
|
|
|
|
|
function vec2:rotate_aroundi(angle, pivot)
|
2020-01-29 10:12:14 +00:00
|
|
|
self:vsubi(pivot)
|
|
|
|
self:rotatei(angle)
|
|
|
|
self:vaddi(pivot)
|
2020-01-29 03:26:28 +00:00
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
--garbage mode
|
|
|
|
|
|
|
|
function vec2:normalised()
|
|
|
|
return self:copy():normalisei()
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:normalised_len()
|
|
|
|
local v = self:copy()
|
|
|
|
local len = v:normalisei_len()
|
|
|
|
return v, len
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:inverse()
|
|
|
|
return self:copy():inversei()
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:rotate(angle)
|
|
|
|
return self:copy():rotatei(angle)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:rot90r()
|
|
|
|
return self:copy():rot90ri()
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:rot90l()
|
|
|
|
return self:copy():rot90li()
|
|
|
|
end
|
|
|
|
|
|
|
|
vec2.rot180 = vec2.inverse --alias
|
|
|
|
|
2020-01-29 10:12:14 +00:00
|
|
|
function vec2:rotate_around(angle, pivot)
|
|
|
|
return self:copy():rotate_aroundi(angle, pivot)
|
|
|
|
end
|
|
|
|
|
2020-01-29 03:26:28 +00:00
|
|
|
function vec2:angle()
|
|
|
|
return math.atan2(self.y, self.x)
|
|
|
|
end
|
|
|
|
|
|
|
|
-----------------------------------------------------------
|
|
|
|
-- per-component clamping ops
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
function vec2:mini(v)
|
|
|
|
self.x = math.min(self.x, v.x)
|
|
|
|
self.y = math.min(self.y, v.y)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:maxi(v)
|
|
|
|
self.x = math.max(self.x, v.x)
|
|
|
|
self.y = math.max(self.y, v.y)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:clampi(min, max)
|
|
|
|
self.x = math.clamp(self.x, min.x, max.x)
|
|
|
|
self.y = math.clamp(self.y, min.y, max.y)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:min(v)
|
|
|
|
return self:copy():mini(v)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:max(v)
|
|
|
|
return self:copy():maxi(v)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:clamp(min, max)
|
|
|
|
return self:copy():clampi(min, max)
|
|
|
|
end
|
|
|
|
|
|
|
|
-----------------------------------------------------------
|
|
|
|
-- absolute value
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
function vec2:absi()
|
|
|
|
self.x = math.abs(self.x)
|
|
|
|
self.y = math.abs(self.y)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:abs()
|
|
|
|
return self:copy():absi()
|
|
|
|
end
|
|
|
|
|
|
|
|
-----------------------------------------------------------
|
|
|
|
-- truncation/rounding
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
function vec2:floori()
|
|
|
|
self.x = math.floor(self.x)
|
|
|
|
self.y = math.floor(self.y)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:ceili()
|
|
|
|
self.x = math.ceil(self.x)
|
|
|
|
self.y = math.ceil(self.y)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:roundi()
|
|
|
|
self.x = math.round(self.x)
|
|
|
|
self.y = math.round(self.y)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:floor()
|
|
|
|
return self:copy():floori()
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:ceil()
|
|
|
|
return self:copy():ceili()
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:round()
|
|
|
|
return self:copy():roundi()
|
|
|
|
end
|
|
|
|
|
|
|
|
-----------------------------------------------------------
|
|
|
|
-- interpolation
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
function vec2:lerpi(other, amount)
|
|
|
|
self.x = math.lerp(self.x, other.x, amount)
|
|
|
|
self.y = math.lerp(self.y, other.y, amount)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:lerp(other, amount)
|
|
|
|
return self:copy():lerpi(other, amount)
|
|
|
|
end
|
|
|
|
|
2020-04-01 09:58:18 +00:00
|
|
|
function vec2:lerp_epsi(other, amount, eps)
|
|
|
|
self.x = math.lerp_eps(self.x, other.x, amount, eps)
|
|
|
|
self.y = math.lerp_eps(self.y, other.y, amount, eps)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:lerp_eps(other, amount, eps)
|
|
|
|
return self:copy():lerp_epsi(other, amount, eps)
|
|
|
|
end
|
|
|
|
|
2020-01-29 03:26:28 +00:00
|
|
|
-----------------------------------------------------------
|
|
|
|
-- vector products and projections
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
function vec2.dot(a, b)
|
|
|
|
return a.x * b.x + a.y * b.y
|
|
|
|
end
|
|
|
|
|
|
|
|
--"fake", but useful - also called the wedge product apparently
|
|
|
|
function vec2.cross(a, b)
|
|
|
|
return a.x * b.y - a.y * b.x
|
|
|
|
end
|
|
|
|
|
|
|
|
--scalar projection a onto b
|
|
|
|
function vec2.sproj(a, b)
|
|
|
|
local len = b:length()
|
|
|
|
if len == 0 then
|
|
|
|
return 0
|
|
|
|
end
|
|
|
|
return a:dot(b) / len
|
|
|
|
end
|
|
|
|
|
|
|
|
--vector projection a onto b (writes into a)
|
|
|
|
function vec2.vproji(a, b)
|
|
|
|
local div = b:dot(b)
|
|
|
|
if div == 0 then
|
|
|
|
return a:sset(0,0)
|
|
|
|
end
|
|
|
|
local fac = a:dot(b) / div
|
|
|
|
return a:vset(b):smuli(fac)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2.vproj(a, b)
|
|
|
|
return a:copy():vproji(b)
|
|
|
|
end
|
|
|
|
|
|
|
|
--vector rejection a onto b (writes into a)
|
|
|
|
function vec2.vreji(a, b)
|
|
|
|
local tx, ty = a.x, a.y
|
|
|
|
a:vproji(b)
|
|
|
|
a:sset(tx - a.x, ty - a.y)
|
|
|
|
return a
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2.vrej(a, b)
|
|
|
|
return a:copy():vreji(b)
|
|
|
|
end
|
|
|
|
|
2020-04-01 08:28:22 +00:00
|
|
|
--get the winding side of p, relative to the line a-b
|
|
|
|
-- (this is based on the signed area of the triangle a-b-p)
|
|
|
|
-- return value:
|
|
|
|
-- >0 when p left of line
|
|
|
|
-- =0 when p on line
|
|
|
|
-- <0 when p right of line
|
|
|
|
function vec2.winding_side(a, b, p)
|
|
|
|
return (b.x - a.x) * (p.y - a.y)
|
|
|
|
- (p.x - a.x) * (b.y - a.y)
|
|
|
|
end
|
|
|
|
|
2020-01-29 03:26:28 +00:00
|
|
|
-----------------------------------------------------------
|
|
|
|
-- vector extension methods for special purposes
|
|
|
|
-- (any common vector ops worth naming)
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
--"physical" friction
|
|
|
|
local _v_friction = vec2:zero() --avoid alloc
|
|
|
|
function vec2:apply_friction(mu, dt)
|
|
|
|
_v_friction:vset(self):smuli(mu * dt)
|
|
|
|
if _v_friction:length_squared() > self:length_squared() then
|
|
|
|
self:sset(0, 0)
|
|
|
|
else
|
|
|
|
self:vsubi(_v_friction)
|
|
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
--"gamey" friction in one dimension
|
2020-01-29 10:12:14 +00:00
|
|
|
local function apply_friction_1d(v, mu, dt)
|
2020-01-29 03:26:28 +00:00
|
|
|
local friction = mu * v * dt
|
|
|
|
if math.abs(friction) > math.abs(v) then
|
|
|
|
return 0
|
|
|
|
else
|
|
|
|
return v - friction
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
--"gamey" friction in both dimensions
|
|
|
|
function vec2:apply_friction_xy(mu_x, mu_y, dt)
|
|
|
|
self.x = apply_friction_1d(self.x, mu_x, dt)
|
|
|
|
self.y = apply_friction_1d(self.y, mu_y, dt)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
2021-05-10 15:52:08 +00:00
|
|
|
-- mask out min component
|
|
|
|
function vec2:majori()
|
|
|
|
if self.x > self.y then
|
|
|
|
self.y = 0
|
|
|
|
elseif self.x < self.y then
|
|
|
|
self.x = 0
|
|
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
-- mask out max component
|
|
|
|
function vec2:minori()
|
|
|
|
if self.x > self.y then
|
|
|
|
self.x = 0
|
|
|
|
elseif self.x < self.y then
|
|
|
|
self.y = 0
|
|
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
-- max out min magnitude component
|
|
|
|
function vec2:farthesti()
|
|
|
|
if math.abs(self.x) > math.abs(self.y) then
|
|
|
|
self.y = 0
|
|
|
|
elseif math.abs(self.x) < math.abs(self.y) then
|
|
|
|
self.x = 0
|
|
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
-- max out max magnitude component
|
|
|
|
function vec2:closesti()
|
|
|
|
if math.abs(self.x) > math.abs(self.y) then
|
|
|
|
self.x = 0
|
|
|
|
elseif math.abs(self.x) < math.abs(self.y) then
|
|
|
|
self.y = 0
|
|
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:major(axis)
|
|
|
|
return self:copy():majori(axis)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:minor(axis)
|
|
|
|
return self:copy():minori(axis)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:farthest(axis)
|
|
|
|
return self:copy():farthesti(axis)
|
|
|
|
end
|
|
|
|
|
|
|
|
function vec2:closest(axis)
|
|
|
|
return self:copy():closesti(axis)
|
|
|
|
end
|
|
|
|
|
2020-01-29 03:26:28 +00:00
|
|
|
return vec2
|