glfw/src/cocoa_platform.h

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//========================================================================
// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _platform_h_
#define _platform_h_
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#include <stdint.h>
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#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
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typedef void* id;
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#endif
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryNS NS
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
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//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Pointer length integer
//------------------------------------------------------------------------
typedef intptr_t GLFWintptr;
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id context;
} _GLFWcontextNSGL;
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//------------------------------------------------------------------------
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// Platform-specific window structure
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//------------------------------------------------------------------------
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typedef struct _GLFWwindowNS
{
id window;
id delegate;
unsigned int modifierFlags;
double fracScrollX;
double fracScrollY;
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} _GLFWwindowNS;
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//------------------------------------------------------------------------
// Platform-specific library global data
//------------------------------------------------------------------------
typedef struct _GLFWlibraryNS
{
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struct {
double base;
double resolution;
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} timer;
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// dlopen handle for dynamically loading OpenGL extension entry points
void* OpenGLFramework;
CGDisplayModeRef desktopMode;
CGEventSourceRef eventSource;
id delegate;
id autoreleasePool;
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} _GLFWlibraryNS;
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//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
void _glfwInitTimer(void);
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// Joystick input
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
// Fullscreen
GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate);
void _glfwRestoreVideoMode(void);
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#endif // _platform_h_