2010-09-07 15:34:51 +00:00
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//========================================================================
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2011-03-06 00:46:39 +00:00
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// GLFW - An OpenGL library
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2010-09-07 15:34:51 +00:00
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// Platform: Cocoa/NSOpenGL
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2010-09-07 15:41:26 +00:00
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// API Version: 3.0
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2010-09-07 15:34:51 +00:00
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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2012-03-06 01:21:01 +00:00
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#include <stdlib.h>
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#include <limits.h>
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2010-09-16 03:08:04 +00:00
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2010-09-07 15:34:51 +00:00
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//========================================================================
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// Check whether the display mode should be included in enumeration
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//========================================================================
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2012-03-05 15:27:53 +00:00
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static GLboolean modeIsGood(CGDisplayModeRef mode)
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2010-09-07 15:34:51 +00:00
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{
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2012-03-05 15:27:53 +00:00
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uint32_t flags = CGDisplayModeGetIOFlags(mode);
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if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
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return GL_FALSE;
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if (flags & kDisplayModeInterlacedFlag)
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return GL_FALSE;
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if (flags & kDisplayModeTelevisionFlag)
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return GL_FALSE;
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if (flags & kDisplayModeStretchedFlag)
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return GL_FALSE;
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
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CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
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{
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CFRelease(format);
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return GL_FALSE;
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}
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CFRelease(format);
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return GL_TRUE;
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2010-09-07 15:34:51 +00:00
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}
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//========================================================================
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// Convert Core Graphics display mode to GLFW video mode
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//========================================================================
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2012-03-05 15:27:53 +00:00
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static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
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2010-09-07 15:34:51 +00:00
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{
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GLFWvidmode result;
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2012-03-05 15:27:53 +00:00
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result.width = CGDisplayModeGetWidth(mode);
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result.height = CGDisplayModeGetHeight(mode);
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
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{
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result.redBits = 5;
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result.greenBits = 5;
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result.blueBits = 5;
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}
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else
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{
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result.redBits = 8;
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result.greenBits = 8;
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result.blueBits = 8;
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}
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CFRelease(format);
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2010-09-07 15:34:51 +00:00
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return result;
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}
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2012-03-06 01:21:01 +00:00
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Change the current video mode
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//========================================================================
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GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate)
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{
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CGDisplayModeRef bestMode = NULL;
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CFArrayRef modes;
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CFIndex count, i;
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unsigned int leastSizeDiff = UINT_MAX;
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double leastRateDiff = DBL_MAX;
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modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
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count = CFArrayGetCount(modes);
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for (i = 0; i < count; i++)
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{
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CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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if (!modeIsGood(mode))
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continue;
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int modeBPP;
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// Identify display mode pixel encoding
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{
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
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modeBPP = 16;
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else
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modeBPP = 32;
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CFRelease(format);
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}
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int modeWidth = (int) CGDisplayModeGetWidth(mode);
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int modeHeight = (int) CGDisplayModeGetHeight(mode);
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unsigned int sizeDiff = (abs(modeBPP - *bpp) << 25) |
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((modeWidth - *width) * (modeWidth - *width) +
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(modeHeight - *height) * (modeHeight - *height));
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double rateDiff;
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if (*refreshRate > 0)
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rateDiff = fabs(CGDisplayModeGetRefreshRate(mode) - *refreshRate);
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else
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{
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// If no refresh rate was specified, then they're all the same
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rateDiff = 0;
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}
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if ((sizeDiff < leastSizeDiff) ||
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(sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff)))
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{
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bestMode = mode;
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leastSizeDiff = sizeDiff;
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leastRateDiff = rateDiff;
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}
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}
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if (!bestMode)
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{
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CFRelease(modes);
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return GL_FALSE;
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}
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CGDisplayCapture(CGMainDisplayID());
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CGDisplaySetDisplayMode(CGMainDisplayID(), bestMode, NULL);
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CFRelease(modes);
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return GL_TRUE;
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}
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//========================================================================
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// Restore the previously saved (original) video mode
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//========================================================================
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void _glfwRestoreVideoMode(void)
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{
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CGDisplaySetDisplayMode(CGMainDisplayID(),
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_glfwLibrary.NS.desktopMode,
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NULL);
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CGDisplayRelease(CGMainDisplayID());
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}
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2010-09-16 01:25:36 +00:00
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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2010-09-07 15:34:51 +00:00
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//========================================================================
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// Get a list of available video modes
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//========================================================================
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2010-09-15 16:57:25 +00:00
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int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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2010-09-07 15:34:51 +00:00
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{
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2012-03-05 15:27:53 +00:00
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CGDisplayModeRef mode;
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CFArrayRef modes;
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CFIndex count, i;
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int stored = 0;
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modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
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count = CFArrayGetCount(modes);
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2010-09-15 16:57:25 +00:00
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2012-03-05 15:27:53 +00:00
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for (i = 0; i < count && stored < maxcount; i++)
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2010-09-07 15:34:51 +00:00
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{
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2012-03-05 15:27:53 +00:00
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mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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2010-09-15 16:57:25 +00:00
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if (modeIsGood(mode))
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2012-03-05 15:27:53 +00:00
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list[stored++] = vidmodeFromCGDisplayMode(mode);
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2010-09-07 15:34:51 +00:00
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}
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2012-03-05 15:27:53 +00:00
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CFRelease(modes);
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return stored;
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2010-09-07 15:34:51 +00:00
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}
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//========================================================================
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// Get the desktop video mode
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//========================================================================
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2010-09-15 16:57:25 +00:00
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void _glfwPlatformGetDesktopMode(GLFWvidmode *mode)
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2010-09-07 15:34:51 +00:00
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{
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2010-09-15 16:57:25 +00:00
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*mode = vidmodeFromCGDisplayMode(_glfwLibrary.NS.desktopMode);
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2010-09-07 15:34:51 +00:00
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}
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