Felipe Ferreira da Silva
412eb6a611
Add glfwRequestWindowAttention
...
Related to #988 .
2017-05-11 13:36:39 +02:00
Camilla Löwy
6350641f0a
Add glfwGetError
...
Related to #970 .
If you have opinions on the design or implementation of this function,
please come join us in #970 before it is frozen for release.
2017-05-03 18:30:11 +02:00
Camilla Löwy
1982543cd2
Cleanup
2017-03-19 02:46:16 +01:00
Camilla Löwy
aaf2800c9c
Add internal TLS support
...
Related to #970 .
2017-03-19 00:52:46 +01:00
Camilla Löwy
798d7c6d68
Implement glfwGetJoystickHats
...
This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.
Fixes #889 .
2017-03-06 03:23:29 +01:00
Camilla Löwy
6d9a58bfef
Add glfwInitHint
...
This allows setting hints that control how the library is initialized,
transforming more compile-time options into run-time ones.
2017-03-01 04:35:41 +01:00
Camilla Löwy
071a049f07
Documentation work
...
[ci skip]
2017-02-28 22:54:50 +01:00
Camilla Löwy
e019f7e7f2
Remove misleading platform API documentation
...
[ci skip]
2017-02-28 22:54:45 +01:00
Camilla Löwy
53f46d32e2
Make OSMesa backend an almost proper null backend
...
It still depends on POSIX time and TLS.
2017-02-28 21:57:43 +01:00
Camilla Löwy
e9560ef021
Add GLFW_OSMESA_CONTEXT_API
...
This allows the creation of OpenGL contexts via OSMesa on existing
platforms. It does not add a compile- or link-time dependency on
OSMesa.
Fixes #281 .
2017-02-28 20:38:10 +01:00
Camilla Löwy
77a8f103d8
Add GLFW_COCOA_GRAPHICS_SWICTHING
...
This provides control over whether the context should participate in
macOS Automatic Graphics Switching.
Closes #377 .
Closes #935 .
2017-02-10 01:29:29 +01:00
Camilla Löwy
21eabd3938
Documentation work
2017-02-08 06:53:04 +01:00
Camilla Löwy
926d2beddb
Move initialized flag into library struct
2017-02-08 06:53:04 +01:00
Liam Middlebrook
72ac5badb0
Add GLFW_CENTER_CURSOR
...
Adds a hint for controlling whether the cursor is centered over newly
created full screen windows.
Fixes #749 .
Closes #842 .
2017-02-06 15:16:26 +01:00
Camilla Löwy
bfd564f257
Move internals to shared joystick objects
...
Preparation for gamecontrollerdb support and the gamepad API.
2017-01-30 16:52:49 +01:00
Camilla Löwy
221451b817
Cleanup
2017-01-10 15:46:00 +01:00
Camilla Löwy
48a795c101
Merge single-use function _glfwFreeMonitors
...
All other uses were elminiated by _glfwInputMonitor.
2017-01-10 15:01:55 +01:00
Camilla Löwy
3edaa5280d
Add GLFW_INCLUDE_ES32
2017-01-02 06:06:01 +01:00
Camilla Löwy
04f559e28d
Restructure monitor enumeration
...
This way is both kinder on event-based enumeration and less work to
unwind allocations for when properly implementing GLFW_OUT_OF_MEMORY.
2017-01-02 06:03:02 +01:00
Camilla Löwy
4661315192
Add GLFW_COCOA_FRAME_AUTOSAVE
...
Fixes #195 .
2017-01-01 19:58:34 +01:00
Camilla Löwy
58ceab5f1e
Add GLFW_COCOA_RETINA_FRAMEBUFFER
...
Look, a can of worms! I wonder what's inside.
This adds the first platform specific window hint, transforming
a compile-time option to a run-time per-window one.
2016-12-08 16:56:05 +01:00
Camilla Löwy
744cee6ec9
Cleanup
2016-12-08 16:56:05 +01:00
Camilla Löwy
9e56099edd
Add glfwSetWindowAttrib
...
This function allows updating the GLFW_DECORATED, GLFW_RESIZABLE,
GLFW_FLOATING and GLFW_AUTO_ICONIFY attributes for existing windows.
Fixes #537 .
2016-12-06 15:59:18 +01:00
Camilla Löwy
f4d0c83181
Paperwork done
2016-11-30 14:00:41 +01:00
Camilla Berglund
fef21361c5
OSMesa: Cleanup
...
Fixes formatting, semantics and documentation. Adds
glfwGetOSMesaContext. Adds support for OSMesa context attributes.
Updates changelog and credits. Adds license and copyright headers.
Removes superfluous code (the shared code provides many conveniences).
Removes loading of unused OSMesa functions. Removes empty platform
structs. Fixes version string format. Removes build dependency on
the OSMesa header and library (only the library is needed and only at
runtime).
Closes #850 .
2016-11-09 01:36:21 +01:00
Jason Daly
368fa9475d
Add headless OSMesa backend
...
Allows creation and drawing to in-memory OpenGL contexts.
This backend does not provide input.
Related to #850 .
2016-11-09 01:23:43 +01:00
Camilla Berglund
e94d16667b
Cocoa: Add basic support for Vulkan via MoltenVK
...
This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later. It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.
glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.
You must help CMake find MoltenVK for the Vulkan test to be built.
Fixes #870 .
2016-11-01 21:39:54 +01:00
Camilla Berglund
fef25ea934
Emit all Vulkan init errors from init function
2016-11-01 21:34:26 +01:00
Camilla Berglund
efc6b35615
Rename joystick ID variables
2016-10-16 14:07:18 +02:00
Camilla Berglund
c156b50e4c
Add glfwSetWindowMaximizeCallback
...
Fixes #778 .
2016-09-29 01:24:56 +02:00
Camilla Berglund
54930ddd33
Check only for relevant Vulkan extensions
...
Related to #858 .
2016-09-14 22:59:03 +02:00
Camilla Berglund
bb3cb8f233
Cleanup
...
Clean up code and documentation for glfwGetKeyScancode and add
implementation for Wayland and Mir.
Related to #830 .
2016-09-07 16:46:48 +02:00
Michael Stocker
e745b0dd47
Add glfwGetKeyScancode
...
Allows retrieval of platform scancode from GLFW_KEY_*. Implemented for
Win32, Cocoa and X11. Stubs for Mir and Wayland.
Closes #830 .
2016-09-07 16:38:22 +02:00
Camilla Berglund
5ff7d9505f
Simplify Vulkan extension checks
...
Related to #478 .
2016-09-07 16:31:18 +02:00
Camilla Berglund
53fafad915
Start 3.3
2016-08-18 23:55:49 +02:00
Camilla Berglund
1d3240ff9c
Fix Vulkan header macro not breaking compilation
...
Fixes #823 .
2016-08-05 01:32:23 +02:00
Camilla Berglund
7c3706763a
Cleanup
...
Cleanup of 8bdb105897
.
Add build macro to configuration header and documentation. Add
corresponding CMake option. Add change log entry and credit. Add
loader static library to link dependencies and add detection to
FindVulkan.cmake.
2016-08-05 01:00:08 +02:00
Philip Rideout
8bdb105897
Add _GLFW_VULKAN_STATIC build macro
...
This allows clients to link GLFW with a staticly-built loader library.
This is useful in hermetic build systems that build the Khronos loader
from source, rather than depending on the LunarG SDK binaries.
Closes #820 .
2016-08-04 18:24:41 +02:00
Camilla Berglund
614debd13f
Initialize Vulkan API on demand
2016-07-20 15:18:42 +02:00
Camilla Berglund
9a781cef53
Formatting
2016-06-15 01:35:07 +02:00
Camilla Berglund
757eea2779
Update email address
2016-06-01 21:25:20 +02:00
Camilla Berglund
6a8e169001
Update copyright notice year
2016-06-01 21:25:19 +02:00
Camilla Berglund
2d2756cbad
Simplify cursor window logic
2016-05-30 22:12:33 +02:00
Camilla Berglund
bda031f4ac
Cleanup
2016-05-29 15:34:08 +02:00
Camilla Berglund
797ee8d8e3
Move all cursor positioning to platform code
...
Due to Wayland, shared code cannot rely on cursor positioning being
supported by the underlying platform.
This implicitly fixes #617 as it moves cursor centering into
_glfwPlatformSetCursorMode, thus separating it from the stale value of
_glfw.cursorWindow.
Fixes #617 .
2016-05-29 15:33:49 +02:00
Camilla Berglund
0e846883bf
Clarify cursor position variable names
2016-05-27 02:39:03 +02:00
Camilla Berglund
ef80beab81
Add run-time context creation API selection
...
Fixes #145 .
2016-05-04 17:00:07 +02:00
Camilla Berglund
8a7fa306ce
Add glfwSetJoystickCallback
2016-03-31 12:12:09 +02:00
Camilla Berglund
f96d865b93
Cleanup
2016-03-28 20:16:53 +02:00
Camilla Berglund
7ab7d8b4b1
Make use of uint32_t where appropriate
...
This change does not affect the ABI.
2016-03-28 12:34:57 +02:00