The shared function for reading back context attributes,
_glfwRefreshContextAttribs, did not check whether the newly created
context had been successfully made current. This violated the invariant
that the context TLS slot always points to a valid window and that its
context is current whenever _glfw.platform.getProcAddress is called.
Related to #2327
This was adapted to 3.3-stable from
fa0ea5c41f and
ddd92a4fa8.
The Wayland implementation of glfwWaitEvents* keeps waiting until it
sees evidence that a significant event has been processed. However,
this included updating an animated cursor (not a significant event)
but did not include previously buffered Wayland events or libdecor
events (definitely significant events).
This commit corrects these cases.
(cherry picked from commit d097e35743)
When setting the visibility of a libdecor frame on a compositor that
supports XDG decorations, libdecor 0.1 will update the geometry of the
XDG surface. GLFW attempted to set the visibility before having told
libdecor what size the content area is. This caused a Wayland protocol
error when libdecor attempted to set the window size to 0x0.
This commit adds setting the content area size for the libdecor frame
directly after creation, allowing libdecor to know what it's doing.
(cherry picked from commit 23e40548b1)
Much of libdecor is initialized only after certain events have been
received from the compositor and some parts of libdecor 0.1 are unsafe
to use until this delayed initialization has completed.
Since libdecor does not provide an API to query if or be notified when
this has happened, GLFW processed events until its newly created
libdecor frame had created its XDG shell objects.
This commit switches to using a generic Wayland sync point created just
after libdecor (and presumably its plugin) has set up its delayed
initialization, instead of relying on the more specific implementation
detail mentioned above.
It also makes this wait mandatory before the first libdecor frame is
created instead of a pre-condition for certain libdecor frame calls,
hopefully removing even more dependence on implementation details.
(cherry picked from commit 9fdc425931)
The bitmask passed to MsgWaitForMultipleObjects was missing
QS_SENDMESSAGE, causing glfwWaitEventsTimeout not to return when the
thread received messages sent from other threads.
Fixes#2408
(cherry picked from commit 509f4131be)
Many years ago this value was changed from F13 to Print Screen with
1ae9ce1e0a. However, this was later
reverted to F13 with 5759d0fdf2.
This changes it back to Print Screen for consistency with other
platforms.
Closes#1786Fixes#2169
(cherry picked from commit c940695eb0)
A GLFW_CURSOR_UNAVAILABLE error would be emitted each time the cursor
moved over the fallback decorations if the standard cursor shape
appropriate for that part was missing on the system.
These errors served no useful purpose and have been removed.
(cherry picked from commit 00a663dafd)
This is partly based on the implementation of libdecor support in
PR #1693 by @ christianrauch.
Where available, the libdecor library is loaded at init and becomes the
preferred method for window decorations. On compositors that support
XDG decorations, libdecor in turn uses those. If not, libdecor has
a plug-in archtecture and may load additional libraries to either use
compositor-specific decorations or draw its own.
If necessary, support for libdecor can be disabled with the
GLFW_WAYLAND_LIBDECOR init hint. This is mostly in case some part of
the dynamic loading or duplication of header material added here turns
out to cause problems with future versions of libdecor-0.so.0.
Fixes#1639Closes#1693
Related to #1725
This was adapted to 3.3-stable from
fbdb53b9ca.
This commit simplifies the detection of which element of a fallback
decorated window the pointer has entered. Instead of looping through
the list of windows, the user pointer of fallback decoration surfaces is
set to the GLFW window object.
(cherry picked from commit cd466cf9fd)
This replaces (one case of) manual management of weak links between
windows and monitors, both objects with complex life times, with
wl_object pointers used as opaque key values.
(cherry picked from commit efa9297a41)
This is in preparation for adding support for libdecor, which creates
its own proxies on our display. It will likely also be helpful to some
people using native access on Wayland.
This is partly based on the implementation of libdecor support in
PR #1693 by @ christianrauch.
(cherry picked from commit 91c837ace5)
If a window was initially fullscreen then it would not get an XDG
decoration object. If the window was later switched to windowed mode it
would then get fallback decorations instead of XDG ones.
(cherry picked from commit 735fc101f5)
This is not intended as a replacement for actually querying the desktop
for the correct size, but it appears to be a better fallback value.
(cherry picked from commit 82e77dbff4)
Both config parameters are "desired", but one is older and never had its
name updated.
This commit at least makes it clearer that they are similar.
(cherry picked from commit ab1b1edfd0)
Because EGL ties client API support to configs, attempts to create
a context with an unavailable client API will fail with the unhelpful
"failed to find suitable config" error description.
This attempts to detect cases where there are usable configs for the
other client API and emit a hopefully more helpful error.
Related to #2173
(cherry picked from commit e057666642)
We only care about displayable pixel formats (as defined in
WGL_ARB_pixel_format) for window context creation.
This changes pixel format enumeration to ignore non-displayable formats,
which are specified to be listed after displayable ones, by always using
the return value of DescribePixelFormat as the pixel format count.
(cherry picked from commit 2c0f34b60f)
On systems lacking the EGL_EXT_present_opaque extension, some
compositors treat any buffer with an alpha channel as per-pixel
transparent.
This commit ignores any EGLConfig with an alpha channel if the extension
is missing and the window is created with GLFW_TRANSPARENT_FRAMEBUFFER
set to false.
This is technically not a breaking change since GLFW_ALPHA_BITS is not
a hard constraint, but it is still going to inconvenience anyone using
the framebuffer alpa channel to store other kinds of data.
Related to #1895
(cherry picked from commit ef6c9d8b4f)
This is the refactoring part of adding GLFW_CURSOR_CAPTURED, separated
out to help keep 3.3-stable similar to the main branch.
Related to #58.
(cherry picked from commit a46f829de8)
Shorten names and allow C99 declarations. Replace helper function with
the NULL check it was hiding. Separate cursor hiding from pointer
locking.
(cherry picked from commit e85b645b8a)
The cursor theme was only loaded if the chosen seat had a mouse
(wl_pointer) during initialization. If a mouse was connected only after
glfwInit, there would be no cursor theme but the rest of the cursor
related code assumed one had already been loaded.
This also moves the details of cursor theme loading out into a separate
function to declutter platform init.
Because the original cursor theme loading code checked whether we got
a wl_shm, and because the rest of the code just assumes we have
a wl_shm, initialization will now fail if there isn't one.
Fixes#1450
(cherry picked from commit 71be34a6c3)
Joysticks in Linux without buttons were ignored by device enumeration.
Remove the mandatory button attribute from detection.
Fixes#2042Closes#2043
(cherry picked from commit c424fe5589)
If the key or character callback performs actions that indirectly
updates the key repeat timer, those changes would be undone once the key
callback returned.
This fixes the order of operations so that key repeat is fully set up
before the key related events are emitted.
(cherry picked from commit 40b5a8a37c)