The application delegate needs to be set at init to receive monitor
events before window creation. Menu creation is moved to
applicationWillFinishLaunching: to play nicer with other toolkits in the
same process.
Related to #1317.
This adds reporting of those Caps Lock key events that cause the lock
state to change.
The full fix involving IOHID is being worked on in #1368.
Related to #1368.
Closes#1373.
This removes the GLFW NSApplication subclass as a step towards better
coexistence with other libraries that touch Cocoa.
This moves application object creation to platform init to allow event
processing before window creation.
Related to #1317.
Allow window creation despite video mode setting failure.
Video mode setting failure is ignored the rest of the time and the
desired video mode has never been a hard constraint anyway.
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits.
Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks
that receive modifier bits.
Fixes#946.
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.
Parts of this patch are based on code by @ferreiradaselva.
Fixes#235.
Fixes#439.
Fixes#677.
Fixes#845.
Fixes#898.
This completes support for window framebuffer transparency on Windows,
macOS and X11. Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.
Fixes#197.
Closes#1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
When cursor isn't in normal mode and should be hidden, use [NSCursor hide]
method instead of setting it to blank image. This should prevent
situations when hidden cursor becomes visible after system notification
was shown.
Fixes#971.
Closes#1028.
This adds support for using GLFW with EGL backends on macOS. While EGL
isn't available by default on macOS, there are third-party
implementations like SwiftShader.
The addition of MoltenVK support added an override to makeBackingLayer.
In non-Vulkan mode, this means that we are returning nil from that
function. The NSGL implementation creates this layer manually later on,
but other OpenGL backends don't necessarily do that.
Closes#985.