Because there are controllers in the wild using the same hardware ID
despite having different numbers of buttons and axes, an error message
was triggered that was only expected for a corrupted mapping database.
This removes the error for now, in preparation for better error handling
for gamepad mappings overall.
Fixes#1763.
(cherry picked from commit 6876cf8d7e)
In the compile guide, the "Dependencies for Linux and OSMesa" section
looks to be one level too high in the hierarchy. I've moved it to be in
line with the similarly-named sub-sub-sections.
Closes#1923.
(cherry picked from commit 52d8347d34)
On FreeBSD O_CLOEXEC is only available when _POSIX_C_SOURCE >= 200809.
O_CLOEXEC is in turn required by the epollshim header.
Issue reported on IRC.
(cherry picked from commit a89fcd20d8)
Some URLs in the documentation were overlooked during the switch to
https: for the GLFW website. This updates those and a few third-party
URLs.
(cherry picked from commit 787295b3af)
The `#glfw` IRC channel is moving to the Libera.Chat network due to the
recent takeover of the Freenode network.
(cherry picked from commit 78380c7761)
With 3.4, the tip of the 'latest' branch will be a merge commit for
3.3-stable and the main branch, and not simply a fast-foward to an
already tested commit.
This sets up a tiny additional safety net before that merge.
(cherry picked from commit 3b13228650)
GitHub runners unfortunately do not come with MinGW or VS 2010
pre-installed, so moving those builds will be more involved. MinGW-w64
is not a good replacement for MinGW as it is far more complete.
This gives at least some feedback for all supported platforms via the
GitHub Actions system.
(cherry picked from commit 4e788fc6dc)
The old Travis CI .org service has been throttled for a while now and is
said to be shutting down completely next week.
This migrates the Travis CI build jobs to GitHub Actions, with minor
changes.
- The trailing whitespace detection has been removed for now.
- The libegl1-mesa-dev dependency for Wayland has been removed as it
appears to no longer be necessary for building.
(cherry picked from commit 5a6001a83b)
The EGL backend ignored the state of GLFW_DOUBLEBUFFER and always
created a double-buffered EGL window.
This sets the EGL_RENDER_BUFFER attribute at EGL window creation
appropriately.
Fixes#1843.
(cherry picked from commit 114776a246)
There is no need to enumerate framebuffer configs that will just be
filtered out later by the GLFW_DOUBLEBUFFER hard constraint.
(cherry picked from commit fd79b02840)
This skips the buffer swap after the initial glClear performed during
window creation, if the window is single-buffered. This call confused
apitrace into thinking the window was double-buffered.
Fixes#1873.
(cherry picked from commit 184377b493)
This adds the state part of 04f21abb52
(Make GLFW_DOUBLEBUFFER a window attribute), but without the associated
API change, because this is needed by later bug fixes that will go into
the stable branch.
The /clang: suffix passed to Clang-CL was accidentally also passed to
the regular standalone Clang, which caused compilation to fail. We now
pass /W3 to Clang-CL, which it interprets as -Wall.
The _CRT_SECURE_NO_WARNINGS macro is now defined for both Clang and
Clang-CL.
The /entry: flag passed to link.exe is now also passed to lld-link,
letting the windows subsystem tests and examples link.
Fixes#1807.
Closes#1824.
Closes#1874.
(cherry picked from commit 061a0263a9)
New code should use GL_KHR_debug instead but it's not as good an example
to use in this case as the symbols it adds has no suffixes.
(cherry picked from commit ec621a00bd)
This makes USE_MSVC_RUNTIME_LIBRARY_DLL update the directory scope
CMAKE_MSVC_RUNTIME_LIBRARY variable instead of CMAKE_C_FLAGS on CMake
3.15 and later.
Solution proposed by @moritz-h.
Fixes#1783.
Closes#1796.
(cherry picked from commit f4a7329604)
The GPU driver only looks in the executable for the symbol requesting
the high-performance GPU, so enabling them when buidling GLFW as a DLL
will have no effect.
(cherry picked from commit 52ba8c7f07)
This removes the dependency on the (unspecified) ordering of geometry
and mode events in wl_output.
Based on feedback from @linkmauve and @caramelli.
Related to #1792.
(cherry picked from commit b925a54ef1)
GLFW_SCALE_TO_MONITOR had no effect on Windows 8.1 up to and including
Windows 10 version 1607 (Anniversary Update), despite those having
support for per-monitor DPI.
That done was to avoid handling systems that have non-client scaling,
introduced in Windows 10 version 1607, without reliable overriding of
the new window size, introduced in Windows 10 version 1703 (Creators
Update). Both are needed to keep the content area at a fixed size for
windows that have GLFW_SCALE_TO_MONITOR disabled.
This change enables window rescaling on Windows 8.1 and all later
versions but disables non-client scaling for unscaled windows on Windows
10 version 1607. Versions after 1607 are unaffected.
Fixes#1511.
(cherry picked from commit 729c9988d0)
The install name was incorrectly set to a relative path.
This change leaves the install name of the installed dylib as
@rpath/soname. Those who wish to override this can set the
CMAKE_INSTALL_NAME_DIR variable.
Closes#1504.
(cherry picked from commit 384ff74a46)