Camilla Löwy
beaeb0d4af
Add missing pixel format documentation
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Fixes #1027 .
2017-06-07 20:07:24 +02:00
Camilla Löwy
fa0b5e1b85
Additional client API logic cleanup
2017-05-16 15:43:29 +02:00
Konstantin Käfer
244d6d7823
Allow OpenGL ES header inclusion on macOS
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Related to #985 .
2017-05-16 15:42:51 +02:00
Camilla Löwy
baa9cd8968
Cleanup
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Closes #988 .
2017-05-11 20:10:04 +02:00
Felipe Ferreira da Silva
412eb6a611
Add glfwRequestWindowAttention
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Related to #988 .
2017-05-11 13:36:39 +02:00
Camilla Löwy
6350641f0a
Add glfwGetError
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Related to #970 .
If you have opinions on the design or implementation of this function,
please come join us in #970 before it is frozen for release.
2017-05-03 18:30:11 +02:00
Camilla Löwy
16ddfafeaa
Allow object creation from callbacks
2017-05-03 15:10:36 +02:00
Camilla Löwy
9558b85f7b
Documentation work
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Related to #981 .
2017-04-04 18:53:47 +02:00
Brandon Schaefer
c9003b5547
Mir: Get ready for Mir 1.0
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Clean up CMake finding and check version. Change last remaining
deprecations.
Closes #979 .
2017-03-30 00:43:03 +02:00
Camilla Berglund
bff31f006e
Formatting
2017-03-16 16:22:00 +01:00
Camilla Löwy
798d7c6d68
Implement glfwGetJoystickHats
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This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.
Fixes #889 .
2017-03-06 03:23:29 +01:00
IntellectualKitty
368dec7ac7
Add glfwGetJoystickHats
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This merges the public part of the glfwGetJoystickHats work by
@IntellectualKitty. The implementation needs replacing due to
refactoring in preparation for gamecontrollerdb support.
Closes #906 .
2017-03-05 23:20:07 +01:00
Camilla Löwy
c50aba1335
Cocoa: Add support for MainMenu.nib loading
2017-03-01 04:36:00 +01:00
Camilla Löwy
6d9a58bfef
Add glfwInitHint
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This allows setting hints that control how the library is initialized,
transforming more compile-time options into run-time ones.
2017-03-01 04:35:41 +01:00
Camilla Löwy
071a049f07
Documentation work
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[ci skip]
2017-02-28 22:54:50 +01:00
Camilla Löwy
e9560ef021
Add GLFW_OSMESA_CONTEXT_API
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This allows the creation of OpenGL contexts via OSMesa on existing
platforms. It does not add a compile- or link-time dependency on
OSMesa.
Fixes #281 .
2017-02-28 20:38:10 +01:00
Camilla Löwy
463930761b
Documentation work
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[ci skip]
2017-02-20 16:35:02 +01:00
Camilla Löwy
77a8f103d8
Add GLFW_COCOA_GRAPHICS_SWICTHING
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This provides control over whether the context should participate in
macOS Automatic Graphics Switching.
Closes #377 .
Closes #935 .
2017-02-10 01:29:29 +01:00
Camilla Löwy
21eabd3938
Documentation work
2017-02-08 06:53:04 +01:00
Camilla Löwy
98bdd36231
Fix glfwVulkanSupported semantics
2017-02-07 21:28:50 +01:00
Camilla Löwy
5a74b5008d
Cleanup
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Related to #842 .
2017-02-06 15:16:27 +01:00
Liam Middlebrook
72ac5badb0
Add GLFW_CENTER_CURSOR
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Adds a hint for controlling whether the cursor is centered over newly
created full screen windows.
Fixes #749 .
Closes #842 .
2017-02-06 15:16:26 +01:00
Camilla Löwy
a46c95c7f2
Clarify requirements for receiving joystick events
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As of c5694b3013
this is now consistent
enough across platforms to describe.
Fixes #887 .
[ci skip]
2017-02-01 05:40:48 +01:00
Camilla Löwy
6801478a13
Lengthen lifetime of joystick information pointers
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This is possible because publicly available joystick information is now
managed by shared code and there is now a joystick callback.
[ci skip]
2017-02-01 05:37:38 +01:00
Camilla Löwy
3edaa5280d
Add GLFW_INCLUDE_ES32
2017-01-02 06:06:01 +01:00
Camilla Löwy
4661315192
Add GLFW_COCOA_FRAME_AUTOSAVE
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Fixes #195 .
2017-01-01 19:58:34 +01:00
Camilla Löwy
831426ca63
Documentation work
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[ci skip]
2016-12-08 17:08:53 +01:00
Camilla Löwy
58ceab5f1e
Add GLFW_COCOA_RETINA_FRAMEBUFFER
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Look, a can of worms! I wonder what's inside.
This adds the first platform specific window hint, transforming
a compile-time option to a run-time per-window one.
2016-12-08 16:56:05 +01:00
Camilla Löwy
766a9dc9fd
Documentation work
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Related to glfw/website#34 .
2016-12-08 16:56:05 +01:00
Camilla Löwy
9e56099edd
Add glfwSetWindowAttrib
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This function allows updating the GLFW_DECORATED, GLFW_RESIZABLE,
GLFW_FLOATING and GLFW_AUTO_ICONIFY attributes for existing windows.
Fixes #537 .
2016-12-06 15:59:18 +01:00
Camilla Löwy
ce161c2c02
Documentation work
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[ci skip]
2016-12-06 13:58:45 +01:00
Camilla Löwy
fd127d59fa
Cocoa: Improve OpenGL version restriction messages
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Fixes #904 .
2016-12-03 20:15:26 +01:00
Camilla Löwy
f4d0c83181
Paperwork done
2016-11-30 14:00:41 +01:00
Camilla Berglund
fef21361c5
OSMesa: Cleanup
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Fixes formatting, semantics and documentation. Adds
glfwGetOSMesaContext. Adds support for OSMesa context attributes.
Updates changelog and credits. Adds license and copyright headers.
Removes superfluous code (the shared code provides many conveniences).
Removes loading of unused OSMesa functions. Removes empty platform
structs. Fixes version string format. Removes build dependency on
the OSMesa header and library (only the library is needed and only at
runtime).
Closes #850 .
2016-11-09 01:36:21 +01:00
Jason Daly
368fa9475d
Add headless OSMesa backend
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Allows creation and drawing to in-memory OpenGL contexts.
This backend does not provide input.
Related to #850 .
2016-11-09 01:23:43 +01:00
Camilla Berglund
a90ee65f7b
Add definition of GLAPIENTRY
2016-11-08 12:39:18 +01:00
Camilla Berglund
e83be1d73a
Note that mode switching does not affect context
2016-11-08 12:19:06 +01:00
Camilla Berglund
e8c3e54dda
Documentation work
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[ci skip]
2016-11-07 19:53:42 +01:00
Camilla Berglund
e94d16667b
Cocoa: Add basic support for Vulkan via MoltenVK
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This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later. It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.
glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.
You must help CMake find MoltenVK for the Vulkan test to be built.
Fixes #870 .
2016-11-01 21:39:54 +01:00
Camilla Berglund
67931bdeb2
Replace last @remarks with @remark
2016-11-01 21:34:26 +01:00
Camilla Berglund
ec17161651
Note that mode switching does not affect context
2016-11-01 21:34:26 +01:00
Camilla Berglund
8d6f265441
Update default name from OS X to macOS
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Note that earlier releases are still referred to by their proper names;
OS X <version> or Mac OS X <version>.
2016-10-20 00:53:37 +02:00
linkmauve
bc8b0480e9
Wayland: Document when behaviour differs
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This should describe all of the Wayland-specific points, mostly in
three categories:
- Missing GLFW features, for example window frame, screensaver
inhibition, clipboard or file drop.
- Missing protocols, like setting gamma on a monitor or specifying a
window icon.
- Fundamental incompatibilities with Wayland concepts, like trying to
handle global positioning of a window in a 2D space, trying to bring
a window to front, or trying to change the monitor’s mode.
Closes #881 .
2016-10-16 16:52:39 +02:00
Camilla Berglund
efc6b35615
Rename joystick ID variables
2016-10-16 14:07:18 +02:00
Camilla Berglund
c156b50e4c
Add glfwSetWindowMaximizeCallback
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Fixes #778 .
2016-09-29 01:24:56 +02:00
Camilla Berglund
433db8f9f9
Allow combining Vulkan and GL/GLES header macros
2016-09-14 22:59:12 +02:00
Camilla Berglund
7e9e321c38
Add @ref tags for Vim syntax highlighting
2016-09-14 22:59:11 +02:00
Camilla Berglund
bb3cb8f233
Cleanup
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Clean up code and documentation for glfwGetKeyScancode and add
implementation for Wayland and Mir.
Related to #830 .
2016-09-07 16:46:48 +02:00
Michael Stocker
e745b0dd47
Add glfwGetKeyScancode
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Allows retrieval of platform scancode from GLFW_KEY_*. Implemented for
Win32, Cocoa and X11. Stubs for Mir and Wayland.
Closes #830 .
2016-09-07 16:38:22 +02:00
Camilla Berglund
53fafad915
Start 3.3
2016-08-18 23:55:49 +02:00