It seems it has not been possible to compile GLFW on systems without the
UTF-8 extensions to Xlib since a0a5cc57df
was merged five months ago. The UTF-8 extension functions were
introduced with XFree86 4.0.2 in December 2000 and are likely widely
available at this point.
This removes the locale-dependent fallback paths and uses the UTF-8
extension functions where available.
Background: The IM will filter out key events, instead sending exact
duplicate events that are not filtered. It does not send these for
every event, however, so the duplicate events cannot be relied on for
key input. Instead we need to identify and discard them. Since they
are identical, they have the same timestamp as the originals.
The previous duplicate event detection would consume unrelated key
events if the keys were pressed simultaneously, as it only tracked
a single timestamp.
This fixes that issue for any combination of keys, at the expense of
a 1 KB array per GLFW window.
This fix is a stopgap until explicit IME support is done.
Based on #1472 by @LucaRood.
Fixes#1112.
Fixes#1415.
Fixes#1616.
Fixes#1663.
Closes#1472.
The documentation for window hints had several features that had not
been carried over to init hints.
This also removes listing glfwInitHint for each hint, which was an
artifact of the removal of glfwInitHintString.
This adds GLFW_CONTEXT_DEBUG as a preferred alias for
the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are
defined for both OpenGL and OpenGL ES.
Related to #1720.
Re-worded documentation for the `GLFW_OPENGL_DEBUG_CONTEXT` window hint
to avoid implying that it only applies to OpenGL contexts. Added a link
to the relevant Khronos extension description.
Closes#1720.
This adds support for EGL_EXT_platform_base and its associated X11 and
Wayland extensions, allowing us to explicitly tell EGL which window
system we are using.
This is based on work by @linkmauve in #1691.
Closes#1691.
This fixes a regression introduced by
105cf32e0b where GLFW_INCLUDE_GLU had no
effect if the GLFW header detected an earlier OpenGL header or loader
library header.
Closes#1712.
This makes the null platform behave more like an actual stub. More
queryable state is tracked and there is even a fake monitor with one
whole fake video mode.
This fixes a race between the key repeat logic and the surface leave
event handler, which could result in repeated keys being reported with
a window of NULL.
Fixes#1704.
The documentation claims that any extension loader library header
included before the GLFW one will prevent the inclusion of the
default OpenGL header. In reality this only worked if the loader
defined the canonical desktop OpenGL __gl_h_ inclusion guard and even
then relied on the OpenGL header to detect this.
This is the companion to 105cf32e0b, which
added the preprocessor logic to check for many known OpenGL and OpenGL
ES inclusion guards and not even attempt to include the default header
if any are present.
Some clarification of the language around header inclusion has also been
attempted, including making GLFW_INCLUDE_NONE more prominent.
Fixes#1695.
This adds two new error codes: GLFW_FEATURE_UNAVAILABLE for when
a GLFW feature cannot be reasonably implemented on that platform, and
GLFW_FEATURE_UNIMPLEMENTED for when it can be but has not been yet.
This replaces the current situation where the Wayland code emitted
GLFW_PLATFORM_ERROR in both cases while the macOS code silently did
nothing.
If your application exits on any GLFW error, these error codes should at
least be easy to filter out from that behavior.
Ideally, GLFW_FEATURE_UNAVAILABLE should be rare and
GLFW_FEATURE_UNIMPLEMENTED should never be emitted at all.
Fixes#1692.
If an OpenGL ES header or the glcorearb header is included before the
GLFW header (with no options defined), the legacy OpenGL header will be
implicitly included and the compilation will fail.
This disables the default behavior if we detect any known OpenGL, OpenGL
ES or extension loader inclusion guard macro.
Sources:
- Khronos headers
- Windows SDK
- MinGW
- MinGW-w64
- flextGL
- glad
- glad2
- GLEW
- Galogen
- gl3w
- GLXW
- glbinding
- Epoxy
- Glatter
- glLoadGen
- Regal
- GLee
- OpenGL.framework
- Debian
- FreeBSD
- ANGLE
- SwiftShader
Related to #1695.