Camilla Löwy
11e47f08b1
Add glfwGetWindowOpacity and glfwSetWindowOpacity
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This adds support for setting the opacity of the whole window, including
any decorations.
Fixes #1089 .
2017-11-15 15:46:01 +01:00
Camilla Löwy
bf7cc2ffac
Fix missing inclusion guard needed for unity build
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Fixes #1127 .
2017-11-15 04:21:41 +01:00
Camilla Löwy
31cbb20ba2
Deprecate window parameter of clipboard functions
2017-11-10 02:52:16 +01:00
Camilla Löwy
bf09dba95b
Cleanup
2017-10-26 18:05:56 +02:00
Camilla Löwy
16bf872117
Add content scale queries
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This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.
Parts of this patch are based on code by @ferreiradaselva.
Fixes #235 .
Fixes #439 .
Fixes #677 .
Fixes #845 .
Fixes #898 .
2017-10-26 17:26:36 +02:00
Camilla Löwy
32e78aeb2e
Add GLFW_TRANSPARENT attribute and documentation
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This completes support for window framebuffer transparency on Windows,
macOS and X11. Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.
Fixes #197 .
Closes #1079 .
Related to #663 .
Related to #715 .
Related to #723 .
Related to #1078 .
2017-09-27 21:54:04 +02:00
Bailey Cosier
93e66661d3
Cleanup
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This is an extract of a commit, minimally edited to ensure it compiles.
Closes #1078 .
Related to #197 .
2017-09-27 21:33:03 +02:00
Wolfgang Draxinger
019609b6cd
Add GLFW_TRANSPARENT and X11 implementation
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This is a squashed extract of several commits, minimally edited to
ensure it compiles.
Related to #197 .
Related to #715 .
2017-09-27 21:33:03 +02:00
Camilla Löwy
0c70eb8d5c
Unify error message buffer lengths
2017-08-17 14:25:10 +02:00
Camilla Löwy
213dd2d0d6
Add glfwInitHintString
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Adds string type init hints. Adds X11 specific init hints for WM_CLASS
components. Documentation work.
Fixes #893 .
2017-07-25 23:53:52 +02:00
Camilla Löwy
82284b86eb
Cleanup
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Thanks to glfwGetKeyScancode we can now pass only a scancode to the
platform layer for glfwGetKeyName.
2017-07-13 01:26:06 +02:00
Camilla Löwy
617c42b20a
Cleanup
2017-07-09 14:01:48 +02:00
Camilla Löwy
953106e74d
Add support for SDL_GameControllerDB
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This adds support for importing and applying mappings from the
SDL_GameControllerDB database.
Related to #900 .
2017-07-07 15:52:33 +02:00
Camilla Löwy
a3007b9b0e
Rename thread source files
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This to reflect that they now contain more than TLS.
2017-06-08 16:09:14 +02:00
Camilla Löwy
14a3fe0ac0
Make glfwGetError also provide description
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Related to #970 .
2017-06-08 16:08:36 +02:00
Camilla Löwy
372e908682
Remove internal header inclusion guards
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Inclusion of internal headers is already both centralized and follows
strict rules. Inclusion guards are both an unneccessary maintenance
burden and may hide inclusion order bugs.
2017-05-25 19:35:13 +02:00
Camilla Löwy
baa9cd8968
Cleanup
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Closes #988 .
2017-05-11 20:10:04 +02:00
Felipe Ferreira da Silva
412eb6a611
Add glfwRequestWindowAttention
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Related to #988 .
2017-05-11 13:36:39 +02:00
Camilla Löwy
6350641f0a
Add glfwGetError
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Related to #970 .
If you have opinions on the design or implementation of this function,
please come join us in #970 before it is frozen for release.
2017-05-03 18:30:11 +02:00
Camilla Löwy
1982543cd2
Cleanup
2017-03-19 02:46:16 +01:00
Camilla Löwy
aaf2800c9c
Add internal TLS support
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Related to #970 .
2017-03-19 00:52:46 +01:00
Camilla Löwy
798d7c6d68
Implement glfwGetJoystickHats
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This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.
Fixes #889 .
2017-03-06 03:23:29 +01:00
Camilla Löwy
6d9a58bfef
Add glfwInitHint
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This allows setting hints that control how the library is initialized,
transforming more compile-time options into run-time ones.
2017-03-01 04:35:41 +01:00
Camilla Löwy
071a049f07
Documentation work
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[ci skip]
2017-02-28 22:54:50 +01:00
Camilla Löwy
e019f7e7f2
Remove misleading platform API documentation
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[ci skip]
2017-02-28 22:54:45 +01:00
Camilla Löwy
53f46d32e2
Make OSMesa backend an almost proper null backend
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It still depends on POSIX time and TLS.
2017-02-28 21:57:43 +01:00
Camilla Löwy
e9560ef021
Add GLFW_OSMESA_CONTEXT_API
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This allows the creation of OpenGL contexts via OSMesa on existing
platforms. It does not add a compile- or link-time dependency on
OSMesa.
Fixes #281 .
2017-02-28 20:38:10 +01:00
Camilla Löwy
77a8f103d8
Add GLFW_COCOA_GRAPHICS_SWICTHING
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This provides control over whether the context should participate in
macOS Automatic Graphics Switching.
Closes #377 .
Closes #935 .
2017-02-10 01:29:29 +01:00
Camilla Löwy
21eabd3938
Documentation work
2017-02-08 06:53:04 +01:00
Camilla Löwy
926d2beddb
Move initialized flag into library struct
2017-02-08 06:53:04 +01:00
Liam Middlebrook
72ac5badb0
Add GLFW_CENTER_CURSOR
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Adds a hint for controlling whether the cursor is centered over newly
created full screen windows.
Fixes #749 .
Closes #842 .
2017-02-06 15:16:26 +01:00
Camilla Löwy
bfd564f257
Move internals to shared joystick objects
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Preparation for gamecontrollerdb support and the gamepad API.
2017-01-30 16:52:49 +01:00
Camilla Löwy
221451b817
Cleanup
2017-01-10 15:46:00 +01:00
Camilla Löwy
48a795c101
Merge single-use function _glfwFreeMonitors
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All other uses were elminiated by _glfwInputMonitor.
2017-01-10 15:01:55 +01:00
Camilla Löwy
3edaa5280d
Add GLFW_INCLUDE_ES32
2017-01-02 06:06:01 +01:00
Camilla Löwy
04f559e28d
Restructure monitor enumeration
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This way is both kinder on event-based enumeration and less work to
unwind allocations for when properly implementing GLFW_OUT_OF_MEMORY.
2017-01-02 06:03:02 +01:00
Camilla Löwy
4661315192
Add GLFW_COCOA_FRAME_AUTOSAVE
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Fixes #195 .
2017-01-01 19:58:34 +01:00
Camilla Löwy
58ceab5f1e
Add GLFW_COCOA_RETINA_FRAMEBUFFER
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Look, a can of worms! I wonder what's inside.
This adds the first platform specific window hint, transforming
a compile-time option to a run-time per-window one.
2016-12-08 16:56:05 +01:00
Camilla Löwy
744cee6ec9
Cleanup
2016-12-08 16:56:05 +01:00
Camilla Löwy
9e56099edd
Add glfwSetWindowAttrib
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This function allows updating the GLFW_DECORATED, GLFW_RESIZABLE,
GLFW_FLOATING and GLFW_AUTO_ICONIFY attributes for existing windows.
Fixes #537 .
2016-12-06 15:59:18 +01:00
Camilla Löwy
f4d0c83181
Paperwork done
2016-11-30 14:00:41 +01:00
Camilla Berglund
fef21361c5
OSMesa: Cleanup
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Fixes formatting, semantics and documentation. Adds
glfwGetOSMesaContext. Adds support for OSMesa context attributes.
Updates changelog and credits. Adds license and copyright headers.
Removes superfluous code (the shared code provides many conveniences).
Removes loading of unused OSMesa functions. Removes empty platform
structs. Fixes version string format. Removes build dependency on
the OSMesa header and library (only the library is needed and only at
runtime).
Closes #850 .
2016-11-09 01:36:21 +01:00
Jason Daly
368fa9475d
Add headless OSMesa backend
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Allows creation and drawing to in-memory OpenGL contexts.
This backend does not provide input.
Related to #850 .
2016-11-09 01:23:43 +01:00
Camilla Berglund
e94d16667b
Cocoa: Add basic support for Vulkan via MoltenVK
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This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later. It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.
glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.
You must help CMake find MoltenVK for the Vulkan test to be built.
Fixes #870 .
2016-11-01 21:39:54 +01:00
Camilla Berglund
fef25ea934
Emit all Vulkan init errors from init function
2016-11-01 21:34:26 +01:00
Camilla Berglund
efc6b35615
Rename joystick ID variables
2016-10-16 14:07:18 +02:00
Camilla Berglund
c156b50e4c
Add glfwSetWindowMaximizeCallback
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Fixes #778 .
2016-09-29 01:24:56 +02:00
Camilla Berglund
54930ddd33
Check only for relevant Vulkan extensions
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Related to #858 .
2016-09-14 22:59:03 +02:00
Camilla Berglund
bb3cb8f233
Cleanup
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Clean up code and documentation for glfwGetKeyScancode and add
implementation for Wayland and Mir.
Related to #830 .
2016-09-07 16:46:48 +02:00
Michael Stocker
e745b0dd47
Add glfwGetKeyScancode
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Allows retrieval of platform scancode from GLFW_KEY_*. Implemented for
Win32, Cocoa and X11. Stubs for Mir and Wayland.
Closes #830 .
2016-09-07 16:38:22 +02:00