2017-01-07 11:49:45 +00:00
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#include <glm/glm.hpp>
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2018-07-11 15:49:15 +00:00
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#if GLM_HAS_ANONYMOUS_STRUCT
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2017-01-04 22:35:02 +00:00
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struct vec2;
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2017-01-04 22:19:48 +00:00
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2017-01-04 22:35:02 +00:00
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struct _swizzle
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2017-01-04 22:19:48 +00:00
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{
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char _buffer[1];
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};
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struct vec2
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{
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2018-07-09 19:44:28 +00:00
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GLM_CONSTEXPR_CXX11 vec2() :
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2017-01-04 22:41:35 +00:00
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x(0), y(0)
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2017-01-04 22:19:48 +00:00
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{}
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union
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{
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2017-01-04 22:35:02 +00:00
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struct { float x, y; };
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struct { _swizzle xx; };
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2017-01-04 22:19:48 +00:00
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};
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};
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2017-01-07 11:49:45 +00:00
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#endif
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2017-01-04 22:19:48 +00:00
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2017-01-04 21:54:15 +00:00
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// Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
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2017-01-07 11:15:08 +00:00
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// vec2 Bar;
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2016-09-25 08:29:08 +00:00
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int main()
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{
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2016-09-25 08:35:30 +00:00
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return 0;
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2016-09-25 08:29:08 +00:00
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}
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