Matrix types from section 4.1.6 of GLSL 1.30.8 specification. More...
Namespaces | |
namespace | precision |
Matrix types with precision qualifier. | |
Typedefs | |
typedef mat2x2 | mat2 |
2 columns of 2 components matrix of floating-point numbers. | |
typedef detail::tmat2x2 < mediump_float > | mat2x2 |
2 columns of 2 components matrix of floating-point numbers. | |
typedef detail::tmat2x3 < mediump_float > | mat2x3 |
2 columns of 3 components matrix of floating-point numbers. | |
typedef detail::tmat2x4 < mediump_float > | mat2x4 |
2 columns of 4 components matrix of floating-point numbers. | |
typedef mat3x3 | mat3 |
3 columns of 3 components matrix of floating-point numbers. | |
typedef detail::tmat3x2 < mediump_float > | mat3x2 |
3 columns of 2 components matrix of floating-point numbers. | |
typedef detail::tmat3x3 < mediump_float > | mat3x3 |
3 columns of 3 components matrix of floating-point numbers. | |
typedef detail::tmat3x4 < mediump_float > | mat3x4 |
3 columns of 4 components matrix of floating-point numbers. | |
typedef mat4x4 | mat4 |
4 columns of 4 components matrix of floating-point numbers. | |
typedef detail::tmat4x2 < mediump_float > | mat4x2 |
4 columns of 2 components matrix of floating-point numbers. | |
typedef detail::tmat4x3 < mediump_float > | mat4x3 |
4 columns of 3 components matrix of floating-point numbers. | |
typedef detail::tmat4x4 < mediump_float > | mat4x4 |
4 columns of 4 components matrix of floating-point numbers. |
Matrix types from section 4.1.6 of GLSL 1.30.8 specification.
This namespace is included in glm namespace.
2 columns of 2 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 212 of file type_mat2x2.hpp.
typedef detail::tmat2x2<mediump_float> mat2x2 |
2 columns of 2 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 199 of file type_mat2x2.hpp.
typedef detail::tmat2x3<mediump_float> mat2x3 |
2 columns of 3 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 194 of file type_mat2x3.hpp.
typedef detail::tmat2x4<mediump_float> mat2x4 |
2 columns of 4 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 190 of file type_mat2x4.hpp.
3 columns of 3 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 210 of file type_mat3x3.hpp.
typedef detail::tmat3x2<mediump_float> mat3x2 |
3 columns of 2 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 191 of file type_mat3x2.hpp.
typedef detail::tmat3x3<mediump_float> mat3x3 |
3 columns of 3 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 197 of file type_mat3x3.hpp.
typedef detail::tmat3x4<mediump_float> mat3x4 |
3 columns of 4 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 191 of file type_mat3x4.hpp.
4 columns of 4 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 215 of file type_mat4x4.hpp.
typedef detail::tmat4x2<mediump_float> mat4x2 |
4 columns of 2 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 193 of file type_mat4x2.hpp.
typedef detail::tmat4x3<mediump_float> mat4x3 |
4 columns of 3 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 198 of file type_mat4x3.hpp.
typedef detail::tmat4x4<mediump_float> mat4x4 |
4 columns of 4 components matrix of floating-point numbers.
(From GLSL 1.30.8 specification, section 4.1.6 Matrices)
Definition at line 202 of file type_mat4x4.hpp.