Commit Graph

48 Commits

Author SHA1 Message Date
1e0be8eca0 Print out CWD on non-windows environments for debug purposes
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2024-05-29 07:57:15 -04:00
ffcafb5160 Print resources contents
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2024-05-29 07:28:50 -04:00
06e189963e Print directory contents
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2024-05-29 07:26:45 -04:00
4b13ca2818 Print PWD before running test app
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2024-05-29 07:24:48 -04:00
cf9ab6c0a1 Add return value for texture loading
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2024-05-29 07:16:01 -04:00
ae2052f8a9 Remove screen params
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2024-05-28 21:47:35 -04:00
96944fcaa9 Upload to same artifact
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2024-05-28 13:40:59 -04:00
fc4c150965 Use v3 artifact
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2024-05-28 13:26:55 -04:00
526924d02a Upload test images as artifacts
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2024-05-28 13:23:49 -04:00
be6a31043a Test testing code (again...)
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2024-05-28 13:11:39 -04:00
60117c5cf9 Test testing code
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2024-05-28 13:06:06 -04:00
3d635b67f5 Move back to xvfb-run
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2024-05-28 13:04:38 -04:00
09d5acc983 change to correct directory
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2024-05-28 13:03:17 -04:00
c168e795a4 Fix filepath
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2024-05-28 12:58:55 -04:00
1261ae71db Don't use xvfb-run
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2024-05-28 12:57:37 -04:00
5997c95f0d Read variable instead of run command
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2024-05-28 12:45:38 -04:00
e5edcd05b2 Another attempt at fixing xvfb-run issue
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2024-05-28 12:44:00 -04:00
8fb977a4a1 Change XDG dir
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2024-05-28 12:40:48 -04:00
4c03524fc5 Export XDG runtime dir
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2024-05-28 12:15:56 -04:00
e67bb9c017 Add auto flag to xvfb-run command
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2024-05-28 11:26:16 -04:00
853bec6df9 Build tests too
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2024-05-28 11:21:12 -04:00
43b77a4ece Add build call
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2024-05-28 11:17:43 -04:00
c1e9b1d6bd Checkout submodules
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2024-05-28 11:16:24 -04:00
374677349d Fix syntax errors
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2024-05-28 11:15:12 -04:00
d285983dea Initial automated testing 2024-05-28 11:13:15 -04:00
65c6de85ba Rework testing code 2024-05-27 13:07:50 -04:00
12f7d22009 Convert from char* to char[] 2024-05-27 11:47:00 -04:00
2861b78681 Update to allow GL_ARB_shader_viewport_layer_array as well. 2024-05-27 11:42:17 -04:00
11380a0d88 Found another remaining _DEBUG reference 2024-05-26 12:52:30 -04:00
2be0aeaf99 Add AMD_vertex_shader_layer support 2024-05-26 12:35:15 -04:00
c125a36cf0 Geometry shader is passthrough now 2024-05-26 12:05:29 -04:00
320164e597 Forgot to change shader version 2024-05-26 09:21:40 -04:00
eaab60cfda Downgrade to OpenGL 4.5 2024-05-26 08:12:47 -04:00
c8e7a28837 Remove testing code from CMake. Intended to be used via CI gitea actions 2024-05-25 23:18:09 -04:00
b4427a0c88 Setup basic testing framework 2024-05-25 23:16:23 -04:00
b2164b76cf Add some options for configuration 2024-05-23 21:33:15 -04:00
17ea6a7f0a Fix a bug with glerminal_layer_scale that caused unintended behavior 2024-05-23 10:53:07 -04:00
c89563338a Rework sprite API 2024-05-19 21:46:56 -05:00
e3a65072d8 Per-layer tinting and scaling 2024-05-16 23:51:45 -05:00
325ef5167d 32-bit color instead of palette 2024-05-16 13:48:24 -05:00
4b7991a3a6 Layer count increased to 256, palette size increased to 256 2024-05-15 13:33:18 -05:00
615ea631e2 Update example, lower cell scale 2024-05-14 22:03:45 -05:00
8318011cf2 Add sub-cell offsets 2024-05-14 21:42:49 -05:00
02b1532fdd Remove old debug code 2024-05-14 20:07:19 -05:00
4f5bc7b5cd Fix layering 2024-05-14 17:16:06 -05:00
a32897d5d4 Initial public api version 2024-05-14 16:46:30 -05:00
06c7aa9eb5 proof-of-concept graphics implementation 2024-05-14 16:11:32 -05:00
06e756dd2c Initial commit 2024-05-09 15:42:12 -04:00