2013-06-13 13:07:28 +00:00
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# GLFW
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2013-02-04 09:46:02 +00:00
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2021-06-07 20:21:23 +00:00
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[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
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2016-02-04 13:58:44 +00:00
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[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
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2015-04-14 21:47:17 +00:00
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2013-02-04 09:46:02 +00:00
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## Introduction
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2016-08-08 23:34:56 +00:00
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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
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application development. It provides a simple, platform-independent API for
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creating windows, contexts and surfaces, reading input, handling events, etc.
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2013-02-04 09:46:02 +00:00
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2019-04-15 23:36:49 +00:00
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
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2024-02-19 14:06:59 +00:00
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Linux both Wayland and X11 are supported.
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2017-01-29 19:10:53 +00:00
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2016-08-17 14:48:22 +00:00
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GLFW is licensed under the [zlib/libpng
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license](https://www.glfw.org/license.html).
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2016-06-05 17:35:39 +00:00
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2021-06-09 20:43:27 +00:00
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You can [download](https://www.glfw.org/download.html) the latest stable release
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2024-02-22 21:22:47 +00:00
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as source or Windows binaries. Each release starting with 3.0 also has
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a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with
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source and binary archives.
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2016-08-17 14:48:22 +00:00
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The [documentation](https://www.glfw.org/docs/latest/) is available online and is
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2019-04-15 23:36:49 +00:00
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included in all source and binary archives. See the [release
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notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
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deprecations in the latest release. For more details see the [version
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history](https://www.glfw.org/changelog.html).
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2017-01-29 19:10:53 +00:00
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The `master` branch is the stable integration branch and _should_ always compile
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and run on all supported platforms, although details of newly added features may
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change until they have been included in a release. New features and many bug
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fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
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they are stable enough to merge.
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2016-08-18 21:42:15 +00:00
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2013-04-07 11:26:06 +00:00
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If you are new to GLFW, you may find the
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[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
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2017-07-11 22:21:17 +00:00
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you have used GLFW 2 in the past, there is a [transition
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guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
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3 API.
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2021-07-19 16:25:50 +00:00
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GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
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around the world, whether by reporting bugs, providing community support, adding
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features, reviewing or testing code, debugging, proofreading docs, suggesting
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features or fixing bugs.
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2013-02-04 09:46:02 +00:00
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2013-10-27 11:50:33 +00:00
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## Compiling GLFW
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2013-10-21 20:23:15 +00:00
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GLFW is written primarily in C99, with parts of macOS support being written in
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Objective-C. GLFW itself requires only the headers and libraries for your OS
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and window system. It does not need any additional headers for context creation
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APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan)
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to enable support for them.
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GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and
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MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
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and Clang. It will likely compile in other environments as well, but this is
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not regularly tested.
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There are [pre-compiled binaries](https://www.glfw.org/download.html) available
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for all supported compilers on Windows and macOS.
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See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
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more information about how to compile GLFW yourself.
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2016-07-14 16:02:44 +00:00
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2016-07-14 16:11:17 +00:00
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## Using GLFW
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See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
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and the API reference.
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## Contributing to GLFW
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See the [contribution
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guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
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more information.
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2016-07-14 16:11:17 +00:00
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## System requirements
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2024-04-07 17:26:01 +00:00
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GLFW supports Windows XP and later and macOS 10.11 and later. Linux and other
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Unix-like systems running the X Window System are supported even without
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a desktop environment or modern extensions, although some features require
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a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
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See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
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in the documentation for more information.
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2014-01-12 04:40:36 +00:00
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## Dependencies
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2024-02-29 14:39:21 +00:00
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GLFW itself needs only CMake 3.4 or later and the headers and libraries for your
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2019-11-26 17:09:22 +00:00
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OS and window system.
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2016-02-08 15:23:44 +00:00
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The examples and test programs depend on a number of tiny libraries. These are
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located in the `deps/` directory.
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2014-01-12 04:40:36 +00:00
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2014-06-18 14:13:49 +00:00
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
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with command-line options
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- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
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examples
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- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
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functions
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2015-08-09 14:58:25 +00:00
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- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
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examples
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- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
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- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
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The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
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find that tool.
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2014-01-12 04:40:36 +00:00
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2016-07-14 16:32:30 +00:00
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## Reporting bugs
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
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Please check the [contribution
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guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
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2016-07-14 16:32:30 +00:00
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information on what to include when reporting a bug.
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2024-02-29 14:28:46 +00:00
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## Changelog since 3.4
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2022-03-31 15:49:50 +00:00
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2021-03-23 12:53:17 +00:00
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- Added OpenGL and OpenGL ES user contexts for multiple window contexts via
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`GLFWusercontext`, `glfwCreateUserContext`, `glfwDestroyUserContext`,
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2024-03-07 15:02:57 +00:00
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`glfwMakeUserContextCurrent`, `glfwGetCurrentUserContext` (#1687,#1870)
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- Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond
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the limit of the mouse button tokens to be reported (#2423)
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2024-04-07 17:39:52 +00:00
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- [Cocoa] Added `QuartzCore` framework as link-time dependency
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- [Cocoa] Removed support for OS X 10.10 Yosemite and earlier (#2506)
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2024-03-08 14:22:36 +00:00
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- [Wayland] Bugfix: The fractional scaling related objects were not destroyed
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2024-03-25 20:00:08 +00:00
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- [Wayland] Bugfix: `glfwInit` would segfault on compositor with no seat (#2517)
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2024-04-08 16:50:08 +00:00
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- [Wayland] Bugfix: A drag entering a non-GLFW surface could cause a segfault
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2024-03-11 10:33:51 +00:00
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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2024-03-11 13:29:07 +00:00
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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2024-03-25 20:02:10 +00:00
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- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
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`GLFW_NATIVE_CONTEXT_API` (#2518)
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## Contact
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2021-06-09 20:43:27 +00:00
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On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
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2016-08-02 13:58:58 +00:00
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well as news, documentation and other information about the project.
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If you have questions related to the use of GLFW, we have a
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[forum](https://discourse.glfw.org/).
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If you have a bug to report, a patch to submit or a feature you'd like to
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2013-06-24 12:28:42 +00:00
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request, please file it in the
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[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
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Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, join us on the forum or GitHub.
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2013-02-04 09:46:02 +00:00
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