glfw/README.md

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# GLFW
[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
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[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
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[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
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## Introduction
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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
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Linux both X11 and Wayland are supported.
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GLFW is licensed under the [zlib/libpng
license](https://www.glfw.org/license.html).
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You can [download](https://www.glfw.org/download.html) the latest stable release
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as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
release starting with 3.0 also has a corresponding [annotated
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tag](https://github.com/glfw/glfw/releases) with source and binary archives.
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
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included in all source and binary archives. See the [release
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
deprecations in the latest release. For more details see the [version
history](https://www.glfw.org/changelog.html).
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The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
they are stable enough to merge.
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If you are new to GLFW, you may find the
[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
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you have used GLFW 2 in the past, there is a [transition
guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
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3 API.
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## Compiling GLFW
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GLFW itself requires only the headers and libraries for your OS and window
system. It does not need the headers for any context creation API (WGL, GLX,
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
support for them.
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GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
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and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
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available for all supported compilers.
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
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more information about how to compile GLFW yourself.
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## Using GLFW
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See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
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and the API reference.
## Contributing to GLFW
See the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
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more information.
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## System requirements
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GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
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Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
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See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
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in the documentation for more information.
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## Dependencies
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
OS and window system.
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The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
with command-line options
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- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
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examples
- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
functions
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
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- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
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find that tool.
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## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
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information on what to include when reporting a bug.
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## Changelog
- Added OpenGL and OpenGL ES user contexts for multiple window contexts via
`GLFWusercontext`, `glfwCreateUserContext`, `glfwDestroyUserContext`,
`glfwMakeUserContextCurrent`, `glfwGetCurrentUserContext` (#1687)
- Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
- Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
`GLFWdeallocatefun` types (#544,#1628,#1947)
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
through the window (#1236,#1568)
- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
values to select ANGLE backend (#1380)
- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
surface extension (#1793)
- Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
(#279,#1307,#1497,#1574,#1928)
- Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
variables exposing pkg-config dependencies (#1307)
- Made joystick subsystem initialize at first use (#1284,#1646)
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
- Updated the minimum required CMake version to 3.1
- Disabled tests and examples by default when built as a CMake subdirectory
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- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
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- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
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- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- Bugfix: Some extension loader headers did not prevent default OpenGL header
inclusion (#1695)
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
incompatible controllers sharing hardware ID (#1763)
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
to the window menu
- [Win32] Added a version info resource to the GLFW DLL
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
opaque (#1512)
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
symbol redefinition (#1524)
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- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
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- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
invalid pointer
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
(#1623)
- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
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- [Win32] Bugfix: Monitor functions could return invalid values after
configuration change (#1761)
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
(#1582)
- [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
Windows 10 version 1703 (#1511)
- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
later (#1783,#1796)
- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
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- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
- [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
(#1786)
- [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
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- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
would abort (#1649)
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
(#1635)
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
could leak memory
- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
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- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
- [Cocoa] Bugfix: Menubar was not clickable on macOS 10.15+ until it lost and
regained focus (#1648,#1802)
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
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- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
related events were emitted
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
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- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
- [X11] Bugfix: Any IM started after initialization would not be detected
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
reported as GLFW errors
- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
non-printable keys (#1598)
- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
combinaitons (#1598)
- [X11] Bugfix: Keys pressed simultaneously with others were not always
reported (#1112,#1415,#1472,#1616)
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
(#1863)
- [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
- [Wayland] Added dynamic loading of all Wayland libraries
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- [Wayland] Removed support for `wl_shell` (#1443)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
(#1463)
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder
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(#1798)
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- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442)
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
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- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
a duplicate definition warning (#1840)
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
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(#442)
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
(#1380)
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
## Contact
On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
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well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
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[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Libera.Chat](https://libera.chat/).
If you have a bug to report, a patch to submit or a feature you'd like to
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request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, join us on the forum, GitHub or IRC.
## Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills.
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- Bobyshev Alexander
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- Laurent Aphecetche
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- Matt Arsenault
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- ashishgamedev
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- David Avedissian
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- Keith Bauer
- John Bartholomew
2018-08-09 16:17:40 +00:00
- Coşku Baş
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- Niklas Behrens
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- Andrew Belt
- Nevyn Bengtsson
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- Niklas Bergström
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- Denis Bernard
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- Doug Binks
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- blanco
- Waris Boonyasiriwat
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- Kyle Brenneman
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- Rok Breulj
- Kai Burjack
- Martin Capitanio
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- Nicolas Caramelli
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- David Carlier
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- Arturo Castro
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- Chi-kwan Chan
- Joseph Chua
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- Ian Clarkson
- Michał Cichoń
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- Lambert Clara
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- Anna Clarke
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- Yaron Cohen-Tal
- Omar Cornut
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- Andrew Corrigan
- Bailey Cosier
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- Noel Cower
- CuriouserThing
- Jason Daly
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- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
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- Michael Dickens
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- Роман Донченко
- Mario Dorn
- Wolfgang Draxinger
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- Jonathan Dummer
- Ralph Eastwood
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- Fredrik Ehnbom
- Robin Eklind
- Siavash Eliasi
- Ahmad Fatoum
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- Felipe Ferreira
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- Michael Fogleman
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- Gerald Franz
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- Mário Freitas
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- GeO4d
- Marcus Geelnard
- Charles Giessen
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- Ryan C. Gordon
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- Stephen Gowen
- Kovid Goyal
- Eloi Marín Gratacós
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- Stefan Gustavson
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- Jonathan Hale
- hdf89shfdfs
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- Sylvain Hellegouarch
- Matthew Henry
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- heromyth
- Lucas Hinderberger
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- Paul Holden
- Warren Hu
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- Charles Huber
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- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
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- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
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- Osman Keskin
- Koray Kilinc
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- Josh Kilmer
- Byunghoon Kim
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- Cameron King
- Peter Knut
- Christoph Kubisch
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- Yuri Kunde Schlesner
- Rokas Kupstys
- Konstantin Käfer
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- Eric Larson
- Francis Lecavalier
- Jong Won Lee
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- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Anders Lindqvist
- Leon Linhart
- Marco Lizza
- Eyal Lotem
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- Aaron Loucks
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- Luflosi
- lukect
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- Tristam MacDonald
- Hans Mackowiak
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- Дмитри Малышев
- Zbigniew Mandziejewicz
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- Adam Marcus
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- Célestin Marot
- Kyle McDonald
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- David V. McKay
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- David Medlock
- Bryce Mehring
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- Jonathan Mercier
- Marcel Metz
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- Liam Middlebrook
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- Ave Milia
- Jonathan Miller
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- Kenneth Miller
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- Bruce Mitchener
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- Jack Moffitt
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- Jeff Molofee
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- Alexander Monakov
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- Pierre Morel
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- Jon Morton
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- Pierre Moulon
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- Martins Mozeiko
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- Julian Møller
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- ndogxj
- n3rdopolis
- Kristian Nielsen
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- Kamil Nowakowski
- onox
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- Denis Ovod
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- Ozzy
- Andri Pálsson
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- Peoro
- Braden Pellett
- Christopher Pelloux
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- Arturo J. Pérez
- Vladimir Perminov
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- Anthony Pesch
- Orson Peters
2015-04-19 11:27:27 +00:00
- Emmanuel Gil Peyrot
- Cyril Pichard
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- Keith Pitt
- Stanislav Podgorskiy
2019-05-02 19:32:14 +00:00
- Konstantin Podsvirov
- Nathan Poirier
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- Alexandre Pretyman
2019-10-24 14:20:43 +00:00
- Pablo Prietz
2018-01-05 07:13:33 +00:00
- przemekmirek
- pthom
2019-10-10 18:12:42 +00:00
- Guillaume Racicot
- Philip Rideout
2017-08-23 13:04:09 +00:00
- Eddie Ringle
2019-02-13 22:21:05 +00:00
- Max Risuhin
2013-06-09 10:49:13 +00:00
- Jorge Rodriguez
- Luca Rood
2013-06-09 10:49:13 +00:00
- Ed Ropple
- Aleksey Rybalkin
- Mikko Rytkönen
2013-06-09 10:49:13 +00:00
- Riku Salminen
- Brandon Schaefer
2013-06-09 10:49:13 +00:00
- Sebastian Schuberth
2017-08-23 13:04:09 +00:00
- Christian Sdunek
2013-06-09 10:49:13 +00:00
- Matt Sealey
- Steve Sexton
2017-08-23 13:04:09 +00:00
- Arkady Shapkin
- Ali Sherief
- Yoshiki Shibukawa
2013-06-09 10:49:13 +00:00
- Dmitri Shuralyov
- Daniel Skorupski
- Anthony Smith
2013-06-09 10:49:13 +00:00
- Bradley Smith
2019-04-01 16:23:21 +00:00
- Cliff Smolinsky
- Patrick Snape
2017-08-23 13:04:09 +00:00
- Erlend Sogge Heggen
2013-06-09 10:49:13 +00:00
- Julian Squires
- Johannes Stein
2017-08-23 13:04:09 +00:00
- Pontus Stenetorp
- Michael Stocker
- Justin Stoecker
2015-04-09 12:03:26 +00:00
- Elviss Strazdins
2017-08-23 13:04:09 +00:00
- Paul Sultana
2013-06-09 10:49:13 +00:00
- Nathan Sweet
- TTK-Bandit
2020-01-16 16:35:11 +00:00
- Jared Tiala
2013-06-09 10:49:13 +00:00
- Sergey Tikhomirov
2016-07-14 10:49:46 +00:00
- Arthur Tombs
- Ioannis Tsakpinis
2013-06-09 10:49:13 +00:00
- Samuli Tuomola
- Matthew Turner
- urraka
- Elias Vanderstuyft
2017-08-23 13:04:09 +00:00
- Stef Velzel
2013-06-09 10:49:13 +00:00
- Jari Vetoniemi
2014-07-01 08:49:50 +00:00
- Ricardo Vieira
- Nicholas Vitovitch
2013-06-09 10:49:13 +00:00
- Simon Voordouw
- Corentin Wallez
2013-06-09 10:49:13 +00:00
- Torsten Walluhn
- Patrick Walton
- Xo Wang
2013-06-09 10:49:13 +00:00
- Jay Weisskopf
- Frank Wille
- Andy Williams
2020-10-12 16:56:25 +00:00
- Joel Winarske
- Richard A. Wilkes
2020-06-17 18:21:31 +00:00
- Tatsuya Yatagawa
- Ryogo Yoshimura
2019-07-12 14:38:06 +00:00
- Lukas Zanner
2017-08-18 11:02:35 +00:00
- Andrey Zholos
- Aihui Zhu
2013-06-09 10:49:13 +00:00
- Santi Zupancic
2014-03-18 20:43:24 +00:00
- Jonas Ådahl
2013-06-09 10:49:13 +00:00
- Lasse Öörni
- Leonard König
2013-06-09 10:49:13 +00:00
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement