This is a temporary local fix to have updates to GLFW_DECORATED mostly
work as intended. The whole decoration state machine needs to be
restructured, but not by this commit.
(cherry picked from commit 229d628ec4)
The size limits set on our XDG surface did not include the sizes of the
fallback decorations on all sides, when in use. This led to its content
area being too small.
Related to #2127
(cherry picked from commit a7b6f35500)
The handler for xdg_toplevel::configure treated the provided size as the
content area size when instead it is the size of the bounding rectangle
of the wl_surface and all its subsurfaces.
This caused the fallback decorations to try positioning themselves
outside themselves, causing feedback loops during interactive resizing.
Fixes#1991Fixes#2115Closes#2127
Related to #1914
(cherry picked from commit 0f5b095042)
The surface was resized and the size event was emitted before we had
sent xdg_surface::ack_configure. If user code then called some GLFW
function that commited the surface, those changes would all get applied
to the wrong configure event.
This postpones size changes until after the ack.
(cherry picked from commit e33db6d7aa)
The wayland-scanner output provides really nice, self-documenting
version macros, so we should use them whenever possible.
(cherry picked from commit ed39ff43f9)
If platform initialization failed before either timer fd member had been
set to -1 or a valid fd, termination would close stdin.
(cherry picked from commit 3bbb41eacc)
The window content scale event was emitted every time the window content
area was resized, even if its scale had not changed.
(cherry picked from commit 0b76e3a6f1)
The internal maximization state was not updated when an event was
received that the user had changed the maximization state of a window,
and no maximization events were emitted.
This affected both the GLFW_MAXIMIZED attribute and glfwRestoreWindow.
(cherry picked from commit f39ffefb6a)
These changes make GLFW fullscreen more consistent, but unfortunately
also make GLFW even more oblivious to user-initiated XDG shell
fullscreen changes.
Fixes#1995
(cherry picked from commit ddd087d662)
GLFW did not restore the previous Xlib error handler when removing its
own, instead resetting to the default handler.
This commit saves and restores the previous error handler.
None of this is thread-safe or could ever be.
Fixes#2108
(cherry picked from commit 26920a1a38)
The joystick code did not distinguish between the allocation status of
the GLFW joystick object and whether it is connection to an OS level
joystick object.
These are now tracked separately.
Fixes#2092
This is adapted to 3.3-stable from
2c204ab52e and
fd7e737216.
The modifier bits for lock keys were only set when the corresponding key
was reported as held down or latched, but not when it was released and
locked.
(cherry picked from commit e9c58bc181)
This avoids glfwCreateWindow emitting GLFW_PLATFORM_ERROR on Wayland
because shared code was calling unimplemented or unavailable platform
functions during final setup.
It also makes it consistent with the final setup of full screen windows.
This is adapted to 3.3-stable from
09653b8c54.
The code assumed that at least some data would be received via the INCR
mechanism and that, as a result, the string buffer would be allocated.
Bug found by Clang static analysis.
(cherry picked from commit 23e6e8e4b7)
The clipboard string should not be freed on SelectionClear. The user
may have received it from glfwGetClipboardString and it should remain
valid until the next call to a public clipboard string function.
(cherry picked from commit f60547ac80)
This adds support for file path drop events in text/uri-list format.
It is based on work by Pilzschaf in #2040.
Closes#2040
(cherry picked from commit 4cb36872a5)
The Wayland backend was the only one where half the window and input
related code was in the init module. As those bits want to share more
utility code with the window module, the interface between them grows.
To prevent that, this gathers nearly all window and input related code
into the window module.
This is adapted to 3.3-stable from
b7a3af9b79.
The code assumed that all data offers were selections that supported
plaintext UTF-8.
The initial data offer events are now handled almost tolerably. Only
selection data offers are used for clipboard string and only if they
provide plaintext UTF-8. Drag and drop data offers are now rejected as
soon as they enter a surface.
Related to #2040
(cherry picked from commit 8d87be1268)
The string pointer used to write the contents of our clipboard data
offer was never updated, causing it to repeat parts of the beginning of
the string until the correct number of bytes had been written.
(cherry picked from commit 4c110bba41)
If data source creation fails, the string containing the data for it
would be freed a second time during termination.
(cherry picked from commit b386371f57)
Passing any part of the result of glfwGetClipboardString to
glfwSetClipboardString would result in, at best, a use-after-free error.
(cherry picked from commit 9c95cfb9f1)
Emitting an error for one specific type of failure in retrieving the
correct name for a display is not very useful, especially when
initialization is otherwise unaffected.
There should be a path for information like that but this isn't it.
Fixes#1791
(cherry picked from commit 955fbd9d26)
Operations that take an instance handle should be passed the handle of
whatever module we are inside instead of blindly passing the handle of
the executable.
This commit makes GLFW retrieve its own instance on initialization.
This makes the most difference for window classes, which are
per-instance. Using the executable instance led to name conflicts if
there were several copies of GLFW in a single process.
Note that having this is still a bad idea unless you know what things to
avoid, and those things are mostly platform-specific. This is partly
because the library wasn't designed for it and partly because it needs
to save, update and restore various per-process and per-session settings
like current context and video mode.
However, multiple simultaneous copies of GLFW in a single Win32 process
should now at least initialize, like is already the case on other
platforms.
Fixes#469Fixes#1296Fixes#1395
Related to #927
Related to #1885
(cherry picked from commit 07a5518c3e)
There were no checks for invalid values or asserts for all invalid NULL
pointers to glfwSetWindowIcon or glfwCreateCursor.
Fixes#1862
(cherry picked from commit 66a4882eb1)
The bug described in 03cfe957e7 was
already present for another key where modifiers changes its scancode.
Related to #1993
(cherry picked from commit 8d9231fe5e)
Alt+PrtSc emits a different scancode than just PrtSc. Since the GLFW
API assumes each key corresponds to only one scancode, this cannot be
added to the keycodes array.
Instead we replace the scancode at the point of entry.
Fixes#1993
(cherry picked from commit 03cfe957e7)
It is true that plain MinGW lacks this header, but that is not the main
reason for reimplementing IsWindowsVersionOrGreater.
(cherry picked from commit aa803f7de5)
The normal way of maximizing a window also makes it visible. This
implements window maximization manually for when the window passed to
glfwMaximizeWindow is hidden.
This will very likely not be forward-compatible and should be replaced.
(cherry picked from commit 723f3eb40d)
The window content scale correction at creation overwrote the inital,
more pleasant placement of the window by CW_USEDEFAULT, if the window
was created with GLFW_MAXIMIZED set. This is because the translation
to screen coordinates was done using the current position, not the
position from the restored window rect.
(cherry picked from commit 367d06deaf)
A window created maximized and undecorated would cover the whole monitor
Windows placed it on instead of just that monitor's workarea.
This commit adjusts the maximized rect to cover just the workarea,
similar to how undecorated windows that become maximized are handled
during WM_GETMINMAXINFO.
Fixes#1806
(cherry picked from commit a730acf8e5)
The NetBSD sonames for X11 and related libraries is more stable than on
OpenBSD but the version numbers are still bumped more often than their
Linux counterparts, even excluding the one-time version bump across all
X11 related libraries.
This commit moves to using version-less sonames for X11 and related
libraries on NetBSD, which will hopefully be more forward-compatible
than hard-coding NetBSD-specific sonames.
This may not be the correct long-term solution but it runs now.
Binaries also appear to need an LD_LIBRARY_PATH or rpath entry of
/usr/X11R7/lib in order for the libraries to be found by dlopen.
Tested on NetBSD 9.2.
(cherry picked from commit d78b0a4ead)
If the polling was interrupted by a signal or by incomplete or unrelated
data on any file descriptor, handleEvents could return before the full
timeout had elapsed.
This retries the Wayland prepare-to-read and poll until the full timeout
has elapsed or until any event was processed. Unfortunately, due to how
the Wayland client API is designed, this also includes the delete_id
for the frame callback created by eglSwapBuffers.
This means glfwWaitEvents* are still not fully functional on Wayland.
See #1911 for more details.
(cherry picked from commit 71742d9a27)
The display sync requests in glfwPostEmptyEvent could just accumulate as
the display was never flushed on secondary threads.
This adds a proper flush after each sync request.
Fixes#1520Closes#1521
(cherry picked from commit a32cbf6d4f)
Cancel the prepared-to-read state on the calling thread before starting
to call back to user code.
Emitting close requests here is not a good choice but that is for
a future commit to address.
(cherry picked from commit 203a7c59d2)
This uses ppoll for waiting on file descriptors with a timeout, where
that function has been available a while. On NetBSD, which will be
getting ppoll in the next release, the equivalent pollts is used.
This commit is based on work by OlivierSohn and kovidgoyal.
Related to #1281
Related to #1285
(cherry picked from commit 84b0923fe6)
There is a seemingly unavoidable race condition when waiting for data on
the X11 display connection, as long as any other thread is also making
Xlib calls. The event data we are waiting for could be read by the
other thread as part of looking for the reply to its request, before our
poll has begun.
This commit replaces the X11 event sent by glfwPostEmptyEvent with
writing to an unnamed pipe. The race condition remains if other Xlib
calls are made on other threads, but glfwPostEmptyEvent should now be
race-free.
This commit is based on work by pcwalton, OlivierSohn, kovidgoyal and
joaodasilva.
Closes#2033
Related to #379
Related to #1281
Related to #1285
(cherry picked from commit cd22e28495)
The data available on the X11 connection may be a reply or an internal
event for an X11 extension. Previously the check for whether an event
was available for us was done outside waitForEvent. This prevented data
available on other file descriptors from breaking the outer wait loop.
This commit moves the check for whether an event is available into the
wait functions, where there is enough knowledge to limit the check to
the X11 connection.
Related to #932
(cherry picked from commit 87970b7f26)
On Linux, the inotify descriptor was included in the set used for
select, but could not break the outer loop, leading to busy waiting
until timeout or the correct X11 event arrived.
This commit adds a new function for waiting just on X11 events.
Fixes#1872
(cherry picked from commit 1e987cb92e)
This replaces select with poll for checking for data on event file
descriptors, as select cannot handle file descriptors larger than 1023.
Closes#2024
(cherry picked from commit d3e4fcf8b7)
We switched to kUTTypeURL when NSURLPboardType was deprecated, as the
official replacement symbol NSPasteboardTypeURL was not available on
every version of macOS supported by GLFW.
kUTTypeURL has now also been deprecated.
This commit moves to a compile-time choice between NSURLPboardType and
NSPasteboardTypeURL depending on the minimum targeted macOS version.
Fixes#2003
(cherry picked from commit 7f6aa587f8)
The Wayland backend now requires xkbcommon-compose, which was added in
version 0.5.0. xkbcommon 0.5.0 was released in 2014.
This removes the non-composing fallback path for text input.
(cherry picked from commit 293d19a153)
By definition a hidden window on Wayland does not have valid framebuffer
contents.
This adds a window damage (refresh) event when a window is shown, to
request an initial frame for the now visible window.
(cherry picked from commit 25c521cbe5)
A window created with GLFW_VISIBLE set was not made visible by the
initial buffer swap during context attribute refresh.
Regression introduced by @elmindreda in
094aa6d3c7.
(cherry picked from commit c05acf6246)
Platform code should not generate key events with GLFW_REPEAT.
GLFW_PRESS is translated into GLFW_REPEAT by shared code based on the
key state cache.
This confused the automatic key release logic into not generating an
event with GLFW_RELEASE for a key being repeated when the window lost
input focus.
(cherry picked from commit 3f5dfeaf29)
We were previously storing the pointer position only when on the main
window, so when the user clicked on a fallback decoration it would use
the last position of the cursor on the main window, instead of the
position in the decoration surface.
Fixes part of #1991.
(cherry picked from commit 855d338a65)
The OpenBSD ports tree assigns its own soname version numbers, so the
hardcoded sonames GLFW uses to load libraries on non-macOS Unices are
often incorrect. Instead OpenBSD recommends that run-time loading
should leave out the version numbers entirely. The OpenBSD ld.so then
finds the correct library.
This upstreams the ports tree fixes for Xcursor and EGL, and adds the
corresponding fix for all other run-time loaded library sonames.
Tested on OpenBSD 7.0.
This issue was initially reported on IRC.
(cherry picked from commit 7d060ba4f1)
Corrects the protocol violation when creating an xdg_surface from a
wl_surface that already has a buffer due to EGL buffer swaps.
This commit is based on PR #1731 by @ghost, but adapted and altered:
- The XDG surface and role are now only created when a window is shown
to prevent application lists from showing command-line applications
with off-screen-only windows
- The special case of Wayland+EGL buffer swap is now in the EGL code
to mirror how X11 is handled
- Adaption to run-time platform selection and separate credits file
Fixes#1492Closes#1731
(cherry picked from commit 094aa6d3c7)
If a window lost input focus while a key was held down, the key repeat
mechanism would resume once the window regained focus.
(cherry picked from commit e24fe4b189)
This extensions allows GLFW to instruct the driver to ignore the alpha
bits, even in formats which contain them. This makes it possible to use
the alpha bits as extra storage, without it affecting the end result
getting displayed to the user.
Fixes#1434Fixes#1803
(cherry picked from commit 6281f498c8)
In the case the key repeat timerfd was interrupted before read(), the
cursor timerfd wasn’t read at all even when it could.
Related to #1711
(cherry picked from commit 68879081cb)
Only apply the content scale to the initial size of the window if
content scale retrieval succeeded.
Related to #1615.
(cherry picked from commit 53d86c64d7)
The monitor handle could have become invalid just before the call to
GetDpiForMonitor. It was possible for both window and monitor content
scale queries.
This ensures both that an appropriate error is emitted and that the
retrieved values are zero on error.
Fixes#1615
(cherry picked from commit fbfd7e65c8)
The conversion of window icon image data involves unsigned char color
values being promoted to int and then shifted to the left by 24. For
32-bit ints this is just far enough to trigger undefined behavior.
It worked by accident because of how current compilers translate this
piece of code.
This was caught by @slimsag while working on [Zig bindings for GLFW][1],
and diagnosed together with @Andoryuuta, as described [in an
article][2]. Zig has UBSan enabled by default, which caught this
undefined behavior.
[1]: https://github.com/hexops/mach-glfw
[2]: https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior#finding-lurking-undefined-behavior-in-6-year-old-glfw-code
Thanks to Maato, martinhath, dcousens, drfuchs and Validark for helping
to refine the solution.
This commit message was rewritten by @elmindreda to hopefully reflect
the conclusions of the pull request thread.
Related to hexops/mach#20
Closes#1986
(cherry picked from commit 9cd4d2fa20)
Joysticks already connected when GLFW was initalized did not get gamepad
mappings applied to them.
Regression introduced by 74a8ba26c3.
This change was backported without taking into account that 3.3.x does
not have on-demand joystick init.
Fixes#1996
Looking into the definition of kIOMainPortDefault, the following
description can be found:
When specifying a main port to IOKit functions, the NULL argument
indicates "use the default". This is a synonym for NULL, if you'd
rather use a named constant.
Thus, we do not have to utilize an external symbol for the identifier
of the default main IOKit port, but MACH_PORT_NULL suffice. This
simplifies compatibility between macOS versions as the symbol was
renamed with macOS 12.0.
Fixes#1985Closes#1994
(cherry picked from commit 544790666b)
This adds a workaround for kIOMasterPortDefault having been deprecated
in favor of kIOMainPortDefault in macOS 12.0.
Closes#1980
(cherry picked from commit f75c251dec)
The performance counter API is guaranteed to succeed on Windows XP and
later so there is no need for a fallback.
This removes our last dependency on winmm.
(cherry picked from commit b6834bf2a1)
The native access functions for context handles did not verify that the
context had been created with the same API the function was for.
This makes these functions emit GLFW_NO_WINDOW_CONTEXT on API mismatch.
(cherry picked from commit cca9008db2)
There is a suppression interval (0.25 seconds by default) after a call
to CGWarpMouseCursorPosition, during which local hardware events
(keyboard and mouse) are ignored. GLFW already calls
CGEventSourceSetLocalEventsSuppressionInterval with a value of 0.0, but
it doesn't help in this case, there is still a short delay before the
cursor can be moved. Moving the CGAssociateMouseAndMouseCursorPosition
call after the cursor position has been restored, fixes the issue.
Closes#1962
(cherry picked from commit 157ebb80aa)
The Wayland protocol spec[1] states that set_cursor must be called
with the serial number of the enter event. However, GLFW is passing in
the serial number of the latest received event, which does not meet the
protocol spec.
[1] https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_pointer
As a result, set_cursor calls were simply ignored by the compositor.
This fix complies with the protocol more closely by specifically caching
the enter event serial, and using it for all set_cursor calls.
Fixes#1706Closes#1899
(cherry picked from commit e7758c506d)
According to the libxkbcommon documentation[1], xkb_keymap_key_repeats
requires keymap and keycode as input:
int xkb_keymap_key_repeats( struct xkb_keymap * keymap,
xkb_keycode_t key)
However, in inputChar in wl_input.c we are passing in xkb_keysym_t,
which was a type mismatch.
This results in some keys not repeating when they should and vice versa.
[1] https://xkbcommon.org/doc/current/group__components.html#ga9d7f998efeca98b3afc7c257bbac90a8Closes#1908.
(cherry picked from commit 216d5e8402)
The _glfwPlatformSetWindowFloating function would return without freeing
the state array if the window was already in the requested state.
(cherry picked from commit 071d7c0f46)
The outer glfwUpdateGamepadMappings function is now bypassed when
parsing the default gamepad mappings. The data in mappings.h does not
contain any comments or line breaks. Also this is done before joystick
support has been initialized, so there is no need to look for matching
devices.
Finally, the array of default mappings is pre-allocated. This has no
measurable performance impact but does generate a lot of calls, which
won't be nice for a user provided custom allocator to deal with.
(cherry picked from commit 201400b974)
This fixes gamepad mappings being included in GLFW binaries that would
then never use them because they were for a different platform.
(cherry picked from commit 0c90e1a33f)
This avoids generating a macro redefinition warning when the
GL_SILENCE_DEPRECATION macro has been defined for the whole of a larger
project.
Closes#1840.
(cherry picked from commit 1d88a2e3d6)