Commit Graph

679 Commits

Author SHA1 Message Date
Camilla Löwy
4c90e21e8f Fix grammar in MoltenVK support docs 2021-04-22 22:33:40 +02:00
Camilla Löwy
a25e8eb50d Add docs for GLFW_X11_XCB_VULKAN_SURFACE
Related to #1793.
2021-04-22 22:33:07 +02:00
Nicolas Caramelli
84f95a7d7f Add GLFW_X11_XCB_VULKAN_SURFACE init hint
This hint controls whether GLFW will try to use VK_KHR_xcb_surface
before falling back to VK_KHR_xlib_surface.

Closes #1793.
2021-04-14 23:38:22 +02:00
Emmanuel Gil Peyrot
1ed1489831 Fix typo in GLFWwindowmaximizefun documentation
Thanks brianzuvich!

Fixes #1764.
2020-09-07 20:19:51 +02:00
Camilla Löwy
a122d91303 Documentation work for GLFW_MOUSE_PASSTHROUGH
Related to #1568.
2020-07-15 18:02:38 +02:00
Rokas Kupstys
d285a9fdeb Add support for mouse input transparency
This adds the GLFW_MOUSE_PASSTHROUGH window hint and attribute for
controlling whether mouse input passes through the window to whatever
window is behind it.

Fixes #1236.
Closes #1568.
2020-07-15 17:59:55 +02:00
Camilla Löwy
0dea8a4441 EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering
backend) when running on ANGLE.

Related to #1380.
2020-06-29 00:02:22 +02:00
Camilla Löwy
b420ca7404 Add GLFW_CONTEXT_DEBUG window hint alias
This adds GLFW_CONTEXT_DEBUG as a preferred alias for
the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are
defined for both OpenGL and OpenGL ES.

Related to #1720.
2020-06-28 19:27:48 +02:00
Camilla Löwy
4e3b43383a Re-word docs for GLFW_OPENGL_DEBUG_CONTEXT attrib
Related to #1720.
2020-06-28 19:25:28 +02:00
Luflosi
b66f105f3e
Fix typos 2020-06-23 16:41:37 +02:00
Tatsuya Yatagawa
81f475bccb Fix GLU header inclusion being disabled
This fixes a regression introduced by
105cf32e0b where GLFW_INCLUDE_GLU had no
effect if the GLFW header detected an earlier OpenGL header or loader
library header.

Closes #1712.
2020-06-17 18:31:44 +02:00
Camilla Löwy
9a87c2a4b4 Add feature available/implemented errors
This adds two new error codes: GLFW_FEATURE_UNAVAILABLE for when
a GLFW feature cannot be reasonably implemented on that platform, and
GLFW_FEATURE_UNIMPLEMENTED for when it can be but has not been yet.

This replaces the current situation where the Wayland code emitted
GLFW_PLATFORM_ERROR in both cases while the macOS code silently did
nothing.

If your application exits on any GLFW error, these error codes should at
least be easy to filter out from that behavior.

Ideally, GLFW_FEATURE_UNAVAILABLE should be rare and
GLFW_FEATURE_UNIMPLEMENTED should never be emitted at all.

Fixes #1692.
2020-06-02 17:18:18 +02:00
A. Tombs
7486e12f88 Add statement to docs for glfwTerminate
It is safe to call glfwTerminate both before initialization and after
termination.

Closes #1698.
2020-05-27 23:19:52 +02:00
Camilla Löwy
105cf32e0b Fix desktop GL header not always being suppressed
If an OpenGL ES header or the glcorearb header is included before the
GLFW header (with no options defined), the legacy OpenGL header will be
implicitly included and the compilation will fail.

This disables the default behavior if we detect any known OpenGL, OpenGL
ES or extension loader inclusion guard macro.

Sources:
 - Khronos headers
 - Windows SDK
 - MinGW
 - MinGW-w64
 - flextGL
 - glad
 - glad2
 - GLEW
 - Galogen
 - gl3w
 - GLXW
 - glbinding
 - Epoxy
 - Glatter
 - glLoadGen
 - Regal
 - GLee
 - OpenGL.framework
 - Debian
 - FreeBSD
 - ANGLE
 - SwiftShader

Related to #1695.
2020-05-27 20:21:01 +02:00
Camilla Löwy
41a19ed49c Disambiguate Vulkan support reference link 2020-05-05 00:38:14 +02:00
Camilla Löwy
72366ac9a9 Cocoa: Finish launching NSApp in glfwInit
This moves the remaining bits of NSApplication initialization into
_glfwPlatformInit.  As a side-effect of this, any command-line program
initializing GLFW will get a menu bar, which is not ideal.

If this has happened to you and a bisect led you here, please see the
GLFW_COCOA_MENUBAR init hint introduced in GLFW 3.3.

If this patch is a terrible idea, please get in touch in the 3.4 release
timeframe.

This is a replacement for 6e6805000a,
which attempts to preserve the existing menu bar creation behavior for
the 3.3-stable branch.

Fixes #1649.
2020-03-12 01:56:35 +01:00
Camilla Löwy
4381b86b6b X11: Fix CJK IME input when locale CTYPE is "C"
Fixes #1587.
Fixes #1636.
2020-02-12 19:01:16 +01:00
ByunghoonKim
c5cb4a253a Cocoa: Add support for VK_EXT_metal_surface
This adds optional support for the VK_EXT_metal_surface instance
extension.

Closes #1619.
2020-01-16 05:28:24 +01:00
Camilla Löwy
2fb336268f Shorten name of Info.plist template file
Our template file is not simply a copy of the file included in CMake and
so should not be named as if it was.
2019-12-09 23:35:50 +01:00
Camilla Löwy
7dbdd2e6a5 Add more standard cursors
This adds the standard cursors for diagonal and omnidirectional
resize/move and operation-not-allowed.  It also adds new (better?) names
for the horizontal and vertical resize/move and pointing hand cursors.

References:
 - https://developer.apple.com/documentation/appkit/nscursor
 - https://stackoverflow.com/questions/10733228/
 - https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor
 - https://freedesktop.org/wiki/Specifications/cursor-spec/
 - https://tronche.com/gui/x/xlib/appendix/b/

Related to #427.
2019-11-28 22:24:00 +01:00
Camilla Löwy
8e288dc94c Win32: Add GLFW_WIN32_KEYBOARD_MENU
This platform specific window hint enables access to the Windows window
menu via the keyboard shortcuts.
2019-11-11 22:37:18 +01:00
Camilla Löwy
82978bb3af Documentation work
This is the documentation update for the change introduced with
0b01d850ed, removing the requirement for
the forward-compatibility flag on macOS.
2019-10-29 12:04:22 +01:00
luz.paz
7105ff2dfd Fix typos
Found via `codespell -q 3 -S ./deps -L fo,numer,te,uint,wille`
2019-09-16 12:30:25 +02:00
Camilla Löwy
56ca0cb3b3 Unify key name string handling
This makes key names per-key static strings for all supported platforms.

Fixes #1200.
2019-08-27 19:29:56 +02:00
Lukas Zanner
84b13113ed Fix typo in glfwGetRequiredInstanceExtensions docs
Closes #1500.
2019-07-12 15:03:44 +02:00
Camilla Löwy
62b7fe8311 Cleanup 2019-07-12 15:02:04 +02:00
Camilla Löwy
773f4495f0 Win32: Fix symbol redefinition warnings
When both GLFW_INCLUDE_VULKAN and VK_USE_PLATFORM_WIN32_KHR were
defined, the GLFW header would define replacement versions of APIENTRY
and WINGDIAPI /before/ including the Vulkan header, which would include
windows.h, which (justifiably) defines APIENTRY and WINGDIAPI blindly.

Fixes #1524.
2019-07-12 15:02:04 +02:00
Camilla Löwy
51bb76c7c3 Improve (?) reference documentation for callbacks 2019-05-24 14:58:54 +02:00
Camilla Löwy
bb6945a18a Clarify difference between time and timer in docs 2019-05-24 14:43:49 +02:00
Camilla Löwy
3cf7645b96 Documentation work
Most context related hint and attribute links had copypaste errors.
The GLFW_CONTEXT_RELEASE_BEHAVIOR and GLFW_CONTEXT_NO_ERROR attributes
did not have guide documentation.
2019-05-24 14:43:49 +02:00
Emmanuel Gil Peyrot
599fb3de34 Wayland: Remove wl_shell support
This protocol is part of the core Wayland, but it is pretty badly
designed and is missing quite a few features, and is in the process of
being phased out in compositors.  Its support in GLFW requires
duplicating pretty much every single window management codepath.

This bumps the required compositor versions to the ones which have
implemented xdg-shell, approximately two years ago, which seems sensible
to me.
2019-04-20 10:05:15 +02:00
Camilla Löwy
a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
Camilla Löwy
ab118b2529 Fix copyright years (somewhat) 2019-04-15 20:50:00 +02:00
Camilla Löwy
422bf79e8f Documentation work 2019-04-05 03:26:52 +02:00
Camilla Löwy
a43d1a4937 Documentation work
Fixes #920.
Related to #1322.
2019-03-05 16:59:46 +01:00
Camilla Löwy
0118743333 Formatting
Related to #1322.
2019-03-05 16:58:45 +01:00
Doug Binks
f1d40fa046 Documentation work.
This adds documentation for work area size.

Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
6907629cbf Fix version number in glfwGetMonitorWorkarea docs
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
154db76a6c Documentation work
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
3fd70cc513 Documentation work
This adds documentation for the width and height parameters of
glfwGetMonitorWorkarea.

Related to #1322.
2019-03-05 16:10:59 +01:00
Felipe Ferreira da Silva
be295ccbea Add glfwGetMonitorWorkarea
This function retrieves the work area rectangle of the specified
monitor.

Related to #920.
Closes #989.
2019-03-05 16:10:59 +01:00
Camilla Löwy
1155c83013 Rename raw input to raw mouse motion, cleanup
This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input.  The update path is restructured to avoid reinitializing
all of disabled cursor mode.  Modification of shared state is moved out
into shared code.  Raw mouse motion is disabled by default for
compatibility.

Related to #1401.
2019-02-22 13:04:11 +01:00
Nathan Poirier
9e29f556fd Add GLFW_RAW_INPUT and glfwRawInputSupported
This adds runtime per-window control of whether accelerated or raw mouse
motion is provided when the cursor is disabled.

Fixes #1400.
Closes #1401.
2019-02-22 13:04:11 +01:00
Emmanuel Gil Peyrot
bcd8f9aff2 Documentation work
Describe #1341.
2019-02-15 19:02:33 +01:00
Camilla Löwy
d5ab3e919a Cleanup
Replace client area with content area.
2019-01-25 12:46:46 +01:00
Camilla Löwy
55b1a16f90 Remove window requirement for all event functions
This lets an application wait for non-window events without needing to
create a window.

Fixes #1317.
2019-01-15 19:28:17 +01:00
Camilla Löwy
3531c320af Fix glfwSetGamma generating ramps of invalid sizes
This makes glfwSetGamma generate a gamma ramp of the same size as the
monitor's current ramp, which will avoid failure on non-256 entry
monitors on X11 and avoid ramp interpolation on macOS.

Closes #1387.
Fixes #1388.
2018-12-26 15:00:39 +01:00
Camilla Löwy
8e313d911b Cleanup
GLFW_PLATFORM_ERROR should be listed last.
2018-12-26 14:44:14 +01:00
Sylvain Boilard
3b255af4c3 Documentation work
The error section of the reference documentation for
glfwWaitEventsTimeout was missing.

Closes #1326.
2018-12-26 14:43:49 +01:00
Camilla Löwy
86e7bf4169 Documentation work 2018-12-25 22:11:23 +01:00
Camilla Löwy
bb2ca1da13 Remove trailing whitespace 2018-11-27 21:49:19 +01:00
Camilla Löwy
9bfdd218fb Fix Markdown table heads 2018-11-11 18:49:47 +01:00
Camilla Löwy
041167895d Documentation work 2018-11-05 19:04:27 +01:00
Camilla Löwy
6a199c1f5e Allow exposing only native context APIs
Fixes 1349.
2018-10-24 18:01:12 +02:00
Emmanuel Gil Peyrot
64c034edfb Documentation work 2018-10-24 14:03:08 +02:00
Emmanuel Gil Peyrot
cc805c0963 Mir: Remove this experimental backend
As of the release of Mir 1.0, libmirclient has been deprecated[1] and
its developers recommend clients using it to switch to Wayland.  This
patch removes support for libmirclient and instruct users to use the
experimental Wayland backend instead.

[1] https://discourse.ubuntu.com/t/mir-news-28th-september-2018/8184
2018-10-05 11:59:26 +02:00
Camilla Löwy
089ea9af22 Add GLFW_SCALE_TO_MONITOR
This adds the GLFW_SCALE_TO_MONITOR window hint for automatically
resizing the content area of a window to the requested size times the
monitor content scale each time it is placed on a new monitor.  This
only applies to windowed mode windows and includes the initial placement
at window creation.

This hint only has an effect on platforms where screen coordinates and
pixels always map 1:1 such as Windows and X11.  Platforms like macOS
instead change the resolution of the framebuffer independently of the
window size.

Related to #676.
Related to #1115.
2018-09-03 23:12:39 +02:00
Coşku Baş
f4764f7288 Accidentally a word
Related to #1310.
2018-08-09 19:03:51 +02:00
Camilla Löwy
e1495c013d Fix missing API reference thread safety section
Fixes #1312.
2018-08-09 13:57:10 +02:00
Doug Binks
0be4f3f75a Add GLFW_FOCUS_ON_SHOW window hint and attribute
This adds a window hint and attribute for controlling whether
glfwShowWindow gives the specified window input focus in addition to
making it visible.

Fixes #1189.
Closes #1275.
2018-05-29 15:51:36 +02:00
Camilla Löwy
d222a40046 Documentation work 2018-04-10 17:53:25 +02:00
Camilla Löwy
34d20b0f03 Fix documentation
Fixes #1226.
2018-03-03 22:24:26 +01:00
Emmanuel Gil Peyrot
5e5bc14468 Fix documentation about window decorations 2018-02-25 16:54:44 +01:00
Camilla Löwy
b020467192 Documentation work 2018-02-07 16:46:59 +01:00
Corentin Wallez
8a8eefa0d8 Fail Vulkan surface creation if window has context
OpenGL / OpenGL ES cannot share presentation on a window with Vulkan.
This adds an error to `glfwCreateWindowSurface` when it is called on a
window without the GLFW_CLIENT_API hint set to GLFW_NO_API.  This
prevents undefined bahevior and hard to debug crashes.

Fixes #1194.
Closes #1205.
2018-01-30 19:25:17 +01:00
Emmanuel Gil Peyrot
a162004a90 Documentation work 2018-01-29 03:59:47 +01:00
Camilla Löwy
d6b3a60fbc Documentation work
Added missing bits of documentation for GLFW_HOVERED.
2018-01-11 14:13:54 +01:00
Camilla Löwy
ee9dffcd66 Add GLFW_HOVERED for polling cursor hover state
This window attribute corresponds to the cursor enter/leave callback.

Fixes #1166.
2018-01-09 18:02:52 +01:00
Camilla Löwy
370eac3c48 Add glfwSetWindowContentScaleCallback
Related to #677.
Related to #1115.
2018-01-09 18:00:22 +01:00
Camilla Löwy
7c2c7858c6 Add monitor and joystick user pointers 2017-12-19 15:08:28 +01:00
Camilla Löwy
9da2285b14 Cocoa: Make frame autosave hint a string 2017-12-19 15:08:28 +01:00
Camilla Löwy
6158801aeb Change glfwInitHintString to glfwWindowHintString
Fixes #1139.
2017-12-19 15:08:27 +01:00
Emmanuel Gil Peyrot
c3cba58a71 Remove trailing whitespace 2017-12-14 15:36:55 +01:00
Camilla Löwy
0e8c4ea7ce Add lock key modifier bits input mode
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits.
Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks
that receive modifier bits.

Fixes #946.
2017-12-06 18:01:34 +01:00
Camilla Löwy
8094a1c99e Documentation work 2017-11-27 15:53:59 +01:00
Camilla Löwy
bfe2d42af4 Documentation work 2017-11-27 02:11:11 +01:00
Emmanuel Gil Peyrot
65166858ff Wayland: Add support for the idle-inhibit protocol
Closes #955.
2017-11-20 22:27:37 +01:00
Emmanuel Gil Peyrot
9c513346ad Documentation work
Gamma will never be supported on Wayland.

Closes #1134.
2017-11-20 18:00:09 +01:00
Camilla Löwy
d73ab0bd58 Documentation work
The reference for glfwCreateWindow listed the wrong default icon for
Windows.

Fixes #1130.
2017-11-16 10:08:38 +01:00
Camilla Löwy
11e47f08b1 Add glfwGetWindowOpacity and glfwSetWindowOpacity
This adds support for setting the opacity of the whole window, including
any decorations.

Fixes #1089.
2017-11-15 15:46:01 +01:00
Camilla Löwy
adebcc7111 Deprecate charmods callback 2017-11-14 23:30:00 +01:00
Camilla Löwy
49130ab8ec Rename framebuffer transparency hint
This is a breaking change of an unreleased API.
2017-11-14 17:21:36 +01:00
Camilla Löwy
31cbb20ba2 Deprecate window parameter of clipboard functions 2017-11-10 02:52:16 +01:00
Camilla Löwy
f2756d0b3f Documentation work
Related to #1065.
2017-11-02 19:30:12 +01:00
Camilla Löwy
2867ca1e5b Documentation work
Fixes #1104.
2017-10-29 16:27:15 +01:00
Camilla Löwy
16bf872117 Add content scale queries
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.

Parts of this patch are based on code by @ferreiradaselva.

Fixes #235.
Fixes #439.
Fixes #677.
Fixes #845.
Fixes #898.
2017-10-26 17:26:36 +02:00
Camilla Löwy
1be81a1540 Documentation work 2017-10-22 16:30:19 +02:00
Camilla Löwy
32e78aeb2e Add GLFW_TRANSPARENT attribute and documentation
This completes support for window framebuffer transparency on Windows,
macOS and X11.  Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.

Fixes #197.
Closes #1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
2017-09-27 21:54:04 +02:00
Bailey Cosier
93e66661d3 Cleanup
This is an extract of a commit, minimally edited to ensure it compiles.

Closes #1078.
Related to #197.
2017-09-27 21:33:03 +02:00
Wolfgang Draxinger
019609b6cd Add GLFW_TRANSPARENT and X11 implementation
This is a squashed extract of several commits, minimally edited to
ensure it compiles.

Related to #197.
Related to #715.
2017-09-27 21:33:03 +02:00
Camilla Löwy
c23fca6343 Fix APIENTRY from windows.h being undefined
Some extension loader headers include windows.h.  If they were included
before glfw3.h, glfw3native.h would leave APIENTRY undefined.  This adds
the GLFW_APIENTRY_DEFINED macro to signal when GLFW "owns" APIENTRY and
may undefine it.

Fixes #1062.
2017-08-21 16:01:32 +02:00
Kristian Nielsen
29a75ab09d X11: Add native access to primary selection
This adds the native access functions glfwSetX11SelectionString and
glfwGetX11SelectionString under GLFW_EXPOSE_NATIVE_X11.  They are
similar to glfwSetClipboardString and glfwGetClipboardString but operate
on the PRIMARY selection.

The primary selection is widely used in X11, and so seems important to
support.  Primary selection is mostly an X11-specific thing, hence it's
exposed as an X11 native interface.

Fixes #894.
Closes #1056.

Signed-off-by: Kristian Nielsen <knielsen@knielsen-hq.org>
2017-08-13 18:52:24 +02:00
Camilla Löwy
5bc1c38159 Documentation work
[ci skip]
2017-08-09 12:20:51 +02:00
Camilla Löwy
5b7281bd41 Add glfwGetJoystickGUID
This function completes the first round of support for
SDL_GameControllerDB.

Fixes #900.
2017-07-30 16:15:12 +02:00
Camilla Löwy
213dd2d0d6 Add glfwInitHintString
Adds string type init hints.  Adds X11 specific init hints for WM_CLASS
components.  Documentation work.

Fixes #893.
2017-07-25 23:53:52 +02:00
Camilla Löwy
2d8d8f5917 Fix signedness in GLFWgamepadstate
The signedness did not match glfwGetJoystickButtons.
2017-07-17 23:16:55 +02:00
Camilla Löwy
8e899ccc29 Cocoa: Add support for MoltenVK dynamic library
Tested with MoltenVK 0.18.0.

Related to #870.
2017-07-10 21:34:02 +02:00
Camilla Löwy
2e9aff759e Fix @ref link 2017-07-09 14:46:39 +02:00
Camilla Löwy
953106e74d Add support for SDL_GameControllerDB
This adds support for importing and applying mappings from the
SDL_GameControllerDB database.

Related to #900.
2017-07-07 15:52:33 +02:00
Camilla Löwy
be51c201dd Cleanup
Related to #1039.
2017-07-03 14:32:23 +02:00