This adds the GLFW_MOUSE_PASSTHROUGH window hint and attribute for
controlling whether mouse input passes through the window to whatever
window is behind it.
Fixes#1236.
Closes#1568.
This adds support for EGL_EXT_platform_base and its associated X11 and
Wayland extensions, allowing us to explicitly tell EGL which window
system we are using.
This is based on work by @linkmauve in #1691.
Closes#1691.
This fixes a race between the key repeat logic and the surface leave
event handler, which could result in repeated keys being reported with
a window of NULL.
Fixes#1704.
This adds two new error codes: GLFW_FEATURE_UNAVAILABLE for when
a GLFW feature cannot be reasonably implemented on that platform, and
GLFW_FEATURE_UNIMPLEMENTED for when it can be but has not been yet.
This replaces the current situation where the Wayland code emitted
GLFW_PLATFORM_ERROR in both cases while the macOS code silently did
nothing.
If your application exits on any GLFW error, these error codes should at
least be easy to filter out from that behavior.
Ideally, GLFW_FEATURE_UNAVAILABLE should be rare and
GLFW_FEATURE_UNIMPLEMENTED should never be emitted at all.
Fixes#1692.
When compiling with `-Wall` and `-pedantic-errors`, gcc complains with
```
warning: ISO C does not support the '%m' gnu_printf format [-Wformat=]
```
because the `%m` conversion specifier is a GNU extension.
Closes#1702.
This protocol is part of the core Wayland, but it is pretty badly
designed and is missing quite a few features, and is in the process of
being phased out in compositors. Its support in GLFW requires
duplicating pretty much every single window management codepath.
This bumps the required compositor versions to the ones which have
implemented xdg-shell, approximately two years ago, which seems sensible
to me.
This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input. The update path is restructured to avoid reinitializing
all of disabled cursor mode. Modification of shared state is moved out
into shared code. Raw mouse motion is disabled by default for
compatibility.
Related to #1401.
We now keep track of the fullscreen and activated state and only iconify
if we were previously fullscreen and now we are either not fullscreen or
not activated anymore.
This is the proper way to do it, compared to the previous hack where we
didn’t iconify only if it was the first configure event received.
This allows compositors which prefer to draw the decorations around
clients to do so, rather than letting GLFW draw its own decorations.
The appearance is thus entirely subject to the compositor used, but
should generally be better than the current solid colour decorations we
have, which we continue to use when the compositor doesn’t support this
protocol or tells us to draw the decorations ourselves.
This new protocol has been tested against wlroots’s rootston compositor.
Fixes#1257.
This allows the compositor to avoid having to setup and teardown a
SIGBUS signal handler whenever it needs to read from this surface, as it
knows we won’t be able to shrink the file and so doesn’t have to protect
against that.
This codepath will only be used on Linux ≥ 3.17 with glibc ≥ 2.27, and
possibly other kernels and libc. The former code will continue to be
used as a fallback, either if memfd_create() fails or if it isn’t
available.
This protocol matches desktops much better than the deprecated
wl_shell, fixing a bunch of race conditions, removing undefined
behaviour, adding missing features, and generally providing a much more
user-friendly experience.
Since most compositors don’t support it yet, the wl_shell_surface role
is kept as fallback for now.
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.
Parts of this patch are based on code by @ferreiradaselva.
Fixes#235.
Fixes#439.
Fixes#677.
Fixes#845.
Fixes#898.
This completes support for window framebuffer transparency on Windows,
macOS and X11. Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.
Fixes#197.
Closes#1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
Due to Wayland, shared code cannot rely on cursor positioning being
supported by the underlying platform.
This implicitly fixes#617 as it moves cursor centering into
_glfwPlatformSetCursorMode, thus separating it from the stale value of
_glfw.cursorWindow.
Fixes#617.
This adds the ability to switch between windowed and full screen modes,
move a full screen window between monitors and update its desired
resolution and refresh rate.
Fixes#43.
This removes the (undocumented) behavior where glfwShowWindow would
bring the window to front and set input focus. That function now
does what it says.
Since the Wayland SHM buffer format is implicitly premultiplied and the
GLFWimage pixels are defined to be non-premultiplied, we need to
convert the non-premultiplied pixels to premultiplied when filling the
buffer.
Related to #707.
This implements support for the 'DISABLED' cursor mode, which
effectively means locking the pointer to the surface. The cursor is also
explicitly hidden.
This adds two new build dependencies: wayland-scanner and
wayland-protocols.
Closes#708.
Added GLFW_INCLUDE_VULKAN. Added glfwVulkanSupported,
glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress,
glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface.
Added port of LunarG SDK tri example.
Although very unlikely, the wl_compositor version might not support
wl_surface.set_buffer_scale while the wl_output emits a wl_output.scale
that is larger than 1. So for correctness, bail on changing the buffer
scale if we won't be able to set it later.
Windows now keep track of the monitors they are on, so we can calculate
the best scaling factor for them, by using the maximum of each of the
monitors.
The compositor scales down the buffer automatically when it is on a
lower density monitor, instead of the previous way where it was scaling
up the buffer on higher density monitors, which makes the application
look much better on those ones.
Changed the window states (focused, iconified and visible) to query the
system directly.
THIS IS A BREAKING CHANGE, although a fairly obscure one. It affects
applications that both care about telling actual key events from
synthetic ones, and are implemented in a non-self-synchronizing way, and
that poll the GLFW_FOCUSED window attribute instead of using the window
focus callback.
If you maintain one of these, please feel free to drop me an email and
I'll help any way I can to transition your application to 3.1.
Fixes#189.
Fixes#204.
It was a copy paste without fully updating the coding style. There were
also some autotools macros that were no longer valid. So far its assumed
that the needed functions exist. If better portability is needed, there
needs to be some detction added to the cmake build script.