glm::gtx::norm Namespace Reference

GLM_GTX_norm extension: Varius way to compute vector norms. More...

Functions

template<typename T >
distance2 (const detail::tvec4< T > &p0, const detail::tvec4< T > &p1)
 Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
template<typename T >
distance2 (const detail::tvec3< T > &p0, const detail::tvec3< T > &p1)
 Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
template<typename T >
distance2 (const detail::tvec2< T > &p0, const detail::tvec2< T > &p1)
 Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
template<typename T >
distance2 (const T p0, const T p1)
 Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
template<typename T >
l1Norm (const detail::tvec3< T > &v)
 Returns the L1 norm of v.
template<typename T >
l1Norm (const detail::tvec3< T > &x, const detail::tvec3< T > &y)
 Returns the L1 norm between x and y.
template<typename T >
l2Norm (const detail::tvec3< T > &x)
 Returns the L2 norm of v.
template<typename T >
l2Norm (const detail::tvec3< T > &x, const detail::tvec3< T > &y)
 Returns the L2 norm between x and y.
template<typename T >
length2 (const detail::tquat< T > &q)
 Returns the squared length of x.
template<typename T >
length2 (const detail::tvec4< T > &x)
 Returns the squared length of x.
template<typename T >
length2 (const detail::tvec3< T > &x)
 Returns the squared length of x.
template<typename T >
length2 (const detail::tvec2< T > &x)
 Returns the squared length of x.
template<typename T >
length2 (const T x)
 Returns the squared length of x.
template<typename T >
lxNorm (const detail::tvec3< T > &x, unsigned int Depth)
 Returns the L norm of v.
template<typename T >
lxNorm (const detail::tvec3< T > &x, const detail::tvec3< T > &y, unsigned int Depth)
 Returns the L norm between x and y.

Detailed Description

GLM_GTX_norm extension: Varius way to compute vector norms.


Function Documentation

T glm::gtx::norm::distance2 ( const detail::tvec4< T > &  p0,
const detail::tvec4< T > &  p1 
)

Returns the squared distance between p0 and p1, i.e., length(p0 - p1).

From GLM_GTX_norm extension.

T glm::gtx::norm::distance2 ( const detail::tvec3< T > &  p0,
const detail::tvec3< T > &  p1 
)

Returns the squared distance between p0 and p1, i.e., length(p0 - p1).

From GLM_GTX_norm extension.

T glm::gtx::norm::distance2 ( const detail::tvec2< T > &  p0,
const detail::tvec2< T > &  p1 
)

Returns the squared distance between p0 and p1, i.e., length(p0 - p1).

From GLM_GTX_norm extension.

T glm::gtx::norm::distance2 ( const T  p0,
const T  p1 
)

Returns the squared distance between p0 and p1, i.e., length(p0 - p1).

From GLM_GTX_norm extension.

T glm::gtx::norm::l1Norm ( const detail::tvec3< T > &  v  ) 

Returns the L1 norm of v.

From GLM_GTX_norm extension.

T glm::gtx::norm::l1Norm ( const detail::tvec3< T > &  x,
const detail::tvec3< T > &  y 
)

Returns the L1 norm between x and y.

From GLM_GTX_norm extension.

T glm::gtx::norm::l2Norm ( const detail::tvec3< T > &  x  ) 

Returns the L2 norm of v.

From GLM_GTX_norm extension.

T glm::gtx::norm::l2Norm ( const detail::tvec3< T > &  x,
const detail::tvec3< T > &  y 
)

Returns the L2 norm between x and y.

From GLM_GTX_norm extension.

T glm::gtx::norm::length2 ( const detail::tquat< T > &  q  ) 

Returns the squared length of x.

From GLM_GTX_norm extension.

T glm::gtx::norm::length2 ( const detail::tvec4< T > &  x  ) 

Returns the squared length of x.

From GLM_GTX_norm extension.

T glm::gtx::norm::length2 ( const detail::tvec3< T > &  x  ) 

Returns the squared length of x.

From GLM_GTX_norm extension.

T glm::gtx::norm::length2 ( const detail::tvec2< T > &  x  ) 

Returns the squared length of x.

From GLM_GTX_norm extension.

T glm::gtx::norm::length2 ( const T  x  ) 

Returns the squared length of x.

From GLM_GTX_norm extension.

T glm::gtx::norm::lxNorm ( const detail::tvec3< T > &  x,
unsigned int  Depth 
)

Returns the L norm of v.

From GLM_GTX_norm extension.

T glm::gtx::norm::lxNorm ( const detail::tvec3< T > &  x,
const detail::tvec3< T > &  y,
unsigned int  Depth 
)

Returns the L norm between x and y.

From GLM_GTX_norm extension.


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