glm::gtx::random Namespace Reference

GLM_GTX_random extension: Generate random number from varius distribution methods. More...

Functions

template<typename T >
compRand1 (T Min, T Max)
 Generate a random number in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension).
template<>
float compRand1 ()
 Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
compRand1 ()
 Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > compRand2 (const detail::tvec2< T > &Min, const detail::tvec2< T > &Max)
 Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > compRand2 (T Min, T Max)
 Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > compRand3 (const detail::tvec3< T > &Min, const detail::tvec3< T > &Max)
 Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > compRand3 (T Min, T Max)
 Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > compRand4 (const detail::tvec4< T > &Min, const detail::tvec4< T > &Max)
 Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
detail::tvec4< T > compRand4 (T Min, T Max)
 Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
gaussRand1 (T mean, T std_deviation)
 Gererate a random floating number according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > gaussRand2 (const detail::tvec2< T > &mean, const detail::tvec2< T > &std_deviation)
 Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > gaussRand2 (T mean, const detail::tvec2< T > &std_deviation)
 Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > gaussRand2 (const detail::tvec2< T > &mean, T std_deviation)
 Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > gaussRand2 (T mean, T std_deviation)
 Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > gaussRand3 (const detail::tvec3< T > &mean, const detail::tvec3< T > &std_deviation)
 Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > gaussRand3 (T mean, const detail::tvec3< T > &std_deviation)
 Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > gaussRand3 (const detail::tvec3< T > &mean, T std_deviation)
 Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > gaussRand3 (T mean, T std_deviation)
 Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec4< T > gaussRand4 (const detail::tvec4< T > &mean, const detail::tvec4< T > &std_deviation)
 Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec4< T > gaussRand4 (T mean, const detail::tvec4< T > &std_deviation)
 Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec4< T > gaussRand4 (const detail::tvec4< T > &mean, T std_deviation)
 Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec4< T > gaussRand4 (T mean, T std_deviation)
 Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > normalizedRand2 (T Min, T Max)
 Generate a scaled and normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > normalizedRand2 ()
 Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > normalizedRand3 (T Min, T Max)
 Generate a scaled and normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > normalizedRand3 ()
 Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension).
template<>
float signedRand1 ()
 Generate a random number in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
signedRand1 ()
 Generate a random number in the interval [-1, 1], according a linear distribution.
template<typename T >
detail::tvec2< T > signedRand2 ()
 Generate 2 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > signedRand3 ()
 Generate 3 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
detail::tvec4< T > signedRand4 ()
 Generate 4 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > vecRand2 (T MinRadius, T MaxRadius)
 Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec2< T > vecRand2 ()
 Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > vecRand3 (T MinRadius, T MaxRadius)
 Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec3< T > vecRand3 ()
 Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec4< T > vecRand4 (T MinRadius, T MaxRadius)
 Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension).
template<typename T >
detail::tvec4< T > vecRand4 ()
 Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension).

Detailed Description

GLM_GTX_random extension: Generate random number from varius distribution methods.


Function Documentation

T glm::gtx::random::signedRand1 (  ) 

Generate a random number in the interval [-1, 1], according a linear distribution.

From GLM_GTX_random extension.


Generated on Mon Nov 16 11:23:25 2009 for GLM by  doxygen 1.6.1