Commit Graph

3814 Commits

Author SHA1 Message Date
Bartosz Taudul
e1e3bbbe3e Fixup source location zones pointers. 2019-11-11 00:20:33 +01:00
Bartosz Taudul
ae33aa4869 Fitted zone vectors are now magic vectors.
The pointed-to zones in the original children vector can't be freed, so
they are put into a zone pool for re-use by future zones.
2019-11-11 00:20:33 +01:00
Bartosz Taudul
4f962d2fcc Add ZoneEvent re-use pool. 2019-11-11 00:20:33 +01:00
Bartosz Taudul
85ae52b725 Update manual. 2019-11-10 23:30:49 +01:00
Bartosz Taudul
fd7ad586af Make display of zone time in frames toggleable.
And disable it by default, as it can be heavy on resources.
2019-11-10 23:27:37 +01:00
Bartosz Taudul
fa53c2e683 Don't care about memory usage tracking data races. 2019-11-10 19:21:24 +01:00
Bartosz Taudul
9504d6c68f Don't try to delete empty Vectors. 2019-11-10 17:54:50 +01:00
Bartosz Taudul
f2801491bf Don't copy back pointer. 2019-11-10 17:48:54 +01:00
Bartosz Taudul
44f1d3dc1c Use proper memory ordering. 2019-11-10 17:30:38 +01:00
Bartosz Taudul
d4a1168491 Messages are inserted for current thread context. 2019-11-10 17:23:04 +01:00
Bartosz Taudul
003bed573c Use ThreadData cache in zone validation. 2019-11-10 17:20:55 +01:00
Bartosz Taudul
b1c88cd1f2 Cache ThreadData pointer for current thread context. 2019-11-10 17:17:07 +01:00
Bartosz Taudul
ded49edf4c Fix magic vectors in single-threaded Vulkan tooltip. 2019-11-10 16:50:19 +01:00
Bartosz Taudul
672093cf0e Adapt WriteTimeline() to magic vectors. 2019-11-10 16:34:38 +01:00
Bartosz Taudul
4eb8acc973 Magic vectors in automatic GPU drift detection. 2019-11-10 02:27:46 +01:00
Bartosz Taudul
1b6c79fa7b More magic vector fixes. 2019-11-10 02:10:21 +01:00
Bartosz Taudul
226a7b7cfb Magic vectors in GPU children list. 2019-11-10 02:03:31 +01:00
Bartosz Taudul
c65d524725 Magic vectors in GPU zone info window. 2019-11-10 01:59:20 +01:00
Bartosz Taudul
d32e3cb867 Adapt GPU zone utility functions to magic vectors. 2019-11-10 01:56:28 +01:00
Bartosz Taudul
9b52152e77 Adapt GetZoneEnd() for magic vectors. 2019-11-10 01:43:28 +01:00
Bartosz Taudul
7c277234e7 Load GPU zones into magic vectors. 2019-11-10 01:36:13 +01:00
Bartosz Taudul
4ed4e1005c Magic vectors in GPU drawing setup. 2019-11-10 01:35:57 +01:00
Bartosz Taudul
675e6a8d1a Support magic vectors for GPU zones. 2019-11-10 01:30:10 +01:00
Bartosz Taudul
06ad948abc Adapt zone children to magic vectors. 2019-11-10 01:23:44 +01:00
Bartosz Taudul
50efa8f672 Adapt time distribution calculation to magic vectors. 2019-11-10 01:08:15 +01:00
Bartosz Taudul
0c1f3ac16d Adapt zone getters to magic vectors. 2019-11-10 00:57:44 +01:00
Bartosz Taudul
f8edd3a37b Zone statistics reconstructions has to use magic vectors. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
065ba4ce5a Load zones into magic vectors. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
8ab2cf09b7 Handle magic vectors during dispatch. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
60c2b53d47 Add magic field to Vector. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
7be19193d9 Use adapters during zone level iteration. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
85e7125fee Add Vector iterator adapters. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
40e9c8807d Remove unused lambda capture. 2019-11-10 00:00:15 +01:00
Bartosz Taudul
3a317c81c6 Fix logic error. 2019-11-09 23:57:08 +01:00
Bartosz Taudul
b3698ebb0f Merge read calls. 2019-11-09 00:48:20 +01:00
Bartosz Taudul
3e65532eaa Add Read3(), Read4() helpers. 2019-11-09 00:27:49 +01:00
Bartosz Taudul
2131eed4e7 Support multiple types in Read2(). 2019-11-09 00:25:12 +01:00
Bartosz Taudul
e80a19234e Don't store and read compressed thread. 2019-11-09 00:23:09 +01:00
Bartosz Taudul
467d675262 Zone reads can be merged. 2019-11-09 00:08:26 +01:00
Bartosz Taudul
23c59a6fc9 Use query cache. 2019-11-08 23:59:20 +01:00
Bartosz Taudul
ec895372b7 Thread is not needed in ReadTimeline(). 2019-11-08 23:56:11 +01:00
Bartosz Taudul
6ec734c264 Split ReadTimelineUpdateStatistics(). 2019-11-08 23:53:43 +01:00
Bartosz Taudul
c20da5ea70 Move unimportant fields to back of FileRead class. 2019-11-08 23:31:17 +01:00
Bartosz Taudul
31e2bc1141 Free Vector's memory during move assignment. 2019-11-08 22:52:23 +01:00
Bartosz Taudul
a1488a74a1 Perform Vector's swap() as a bitwise move. 2019-11-08 22:50:22 +01:00
Bartosz Taudul
b6213cfbc5 Define Vector's max capacity in one place. 2019-11-08 22:48:44 +01:00
Bartosz Taudul
4b0654afe5 Update manual. 2019-11-07 23:59:12 +01:00
Bartosz Taudul
5df7444cbb Replace djb hash with xxh3. 2019-11-07 23:52:52 +01:00
Bartosz Taudul
17ee1aed5f Add xxhash.
https://github.com/Cyan4973/xxHash/tree/master
e2f4695899e831171ecd2e780078474712ea61d3
2019-11-07 23:52:12 +01:00
Bartosz Taudul
4a9138fc51 Reduce FrameEvent size by 4 bytes.
While it would be nice to store frame times on 48 bytes, it is not
currently possible, as older traces have full 64 bit frame time stamps,
which are only then offset to first frame start time.
2019-11-07 23:05:13 +01:00