Commit Graph

3928 Commits

Author SHA1 Message Date
Bartosz Taudul
a518564006 No extended font in no-extended-font path. 2019-11-15 19:58:50 +01:00
Bartosz Taudul
8fd019b474 Update manual. 2019-11-15 01:37:19 +01:00
Bartosz Taudul
26ab2f633f Update NEWS. 2019-11-15 01:23:01 +01:00
Bartosz Taudul
12037b88ff Display messages callstack in messages list. 2019-11-15 01:22:26 +01:00
Bartosz Taudul
49945c7198 Process message callstacks. 2019-11-15 01:22:26 +01:00
Bartosz Taudul
60ae748635 Add C API no-callstack redirect macros. 2019-11-14 23:53:35 +01:00
Bartosz Taudul
95e3fb1663 Add missing C API empty macros. 2019-11-14 23:51:01 +01:00
Bartosz Taudul
9f53150a6a Update macros. 2019-11-14 23:50:52 +01:00
Bartosz Taudul
8286b0b72f Plumbing for message call stacks. 2019-11-14 23:40:41 +01:00
Bartosz Taudul
0befc75f83 Fix conflicts with X.h. 2019-11-14 18:24:29 +01:00
Bartosz Taudul
9cf46e6ae6 Fix lock time announce/terminate in older traces. 2019-11-13 02:04:35 +01:00
Bartosz Taudul
ce997cf6b0 Update manual. 2019-11-11 22:11:26 +01:00
Bartosz Taudul
f7ff0781b6 Properly set background done state in no-statistics builds. 2019-11-11 00:20:33 +01:00
Bartosz Taudul
b946c1d39e Only enable magic fitted vectors in no-statistics builds.
Source location zones pointer fixup is just too slow to be feasible.

Note: no-statistics builds of the graphical profiler don't perform fixup
of view-related pointers (e.g. zone info window zone pointer). This
won't cause crashes, because the pointers are still valid, but the
displayed data will be incorrect and potentially changing in time, as
the pointer can be reused for completely other zone.

Memory usage of ToyPathTracer data, in various scenarios:

Capture + statistics:   7121 MB
Load + statistics:      6057 MB
Capture - statistics:   4876 MB
Load - statistics:      4521 MB
2019-11-11 00:20:33 +01:00
Bartosz Taudul
e1e3bbbe3e Fixup source location zones pointers. 2019-11-11 00:20:33 +01:00
Bartosz Taudul
ae33aa4869 Fitted zone vectors are now magic vectors.
The pointed-to zones in the original children vector can't be freed, so
they are put into a zone pool for re-use by future zones.
2019-11-11 00:20:33 +01:00
Bartosz Taudul
4f962d2fcc Add ZoneEvent re-use pool. 2019-11-11 00:20:33 +01:00
Bartosz Taudul
85ae52b725 Update manual. 2019-11-10 23:30:49 +01:00
Bartosz Taudul
fd7ad586af Make display of zone time in frames toggleable.
And disable it by default, as it can be heavy on resources.
2019-11-10 23:27:37 +01:00
Bartosz Taudul
fa53c2e683 Don't care about memory usage tracking data races. 2019-11-10 19:21:24 +01:00
Bartosz Taudul
9504d6c68f Don't try to delete empty Vectors. 2019-11-10 17:54:50 +01:00
Bartosz Taudul
f2801491bf Don't copy back pointer. 2019-11-10 17:48:54 +01:00
Bartosz Taudul
44f1d3dc1c Use proper memory ordering. 2019-11-10 17:30:38 +01:00
Bartosz Taudul
d4a1168491 Messages are inserted for current thread context. 2019-11-10 17:23:04 +01:00
Bartosz Taudul
003bed573c Use ThreadData cache in zone validation. 2019-11-10 17:20:55 +01:00
Bartosz Taudul
b1c88cd1f2 Cache ThreadData pointer for current thread context. 2019-11-10 17:17:07 +01:00
Bartosz Taudul
ded49edf4c Fix magic vectors in single-threaded Vulkan tooltip. 2019-11-10 16:50:19 +01:00
Bartosz Taudul
672093cf0e Adapt WriteTimeline() to magic vectors. 2019-11-10 16:34:38 +01:00
Bartosz Taudul
4eb8acc973 Magic vectors in automatic GPU drift detection. 2019-11-10 02:27:46 +01:00
Bartosz Taudul
1b6c79fa7b More magic vector fixes. 2019-11-10 02:10:21 +01:00
Bartosz Taudul
226a7b7cfb Magic vectors in GPU children list. 2019-11-10 02:03:31 +01:00
Bartosz Taudul
c65d524725 Magic vectors in GPU zone info window. 2019-11-10 01:59:20 +01:00
Bartosz Taudul
d32e3cb867 Adapt GPU zone utility functions to magic vectors. 2019-11-10 01:56:28 +01:00
Bartosz Taudul
9b52152e77 Adapt GetZoneEnd() for magic vectors. 2019-11-10 01:43:28 +01:00
Bartosz Taudul
7c277234e7 Load GPU zones into magic vectors. 2019-11-10 01:36:13 +01:00
Bartosz Taudul
4ed4e1005c Magic vectors in GPU drawing setup. 2019-11-10 01:35:57 +01:00
Bartosz Taudul
675e6a8d1a Support magic vectors for GPU zones. 2019-11-10 01:30:10 +01:00
Bartosz Taudul
06ad948abc Adapt zone children to magic vectors. 2019-11-10 01:23:44 +01:00
Bartosz Taudul
50efa8f672 Adapt time distribution calculation to magic vectors. 2019-11-10 01:08:15 +01:00
Bartosz Taudul
0c1f3ac16d Adapt zone getters to magic vectors. 2019-11-10 00:57:44 +01:00
Bartosz Taudul
f8edd3a37b Zone statistics reconstructions has to use magic vectors. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
065ba4ce5a Load zones into magic vectors. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
8ab2cf09b7 Handle magic vectors during dispatch. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
60c2b53d47 Add magic field to Vector. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
7be19193d9 Use adapters during zone level iteration. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
85e7125fee Add Vector iterator adapters. 2019-11-10 00:00:40 +01:00
Bartosz Taudul
40e9c8807d Remove unused lambda capture. 2019-11-10 00:00:15 +01:00
Bartosz Taudul
3a317c81c6 Fix logic error. 2019-11-09 23:57:08 +01:00
Bartosz Taudul
b3698ebb0f Merge read calls. 2019-11-09 00:48:20 +01:00
Bartosz Taudul
3e65532eaa Add Read3(), Read4() helpers. 2019-11-09 00:27:49 +01:00