The ASYNC_CNT is used to track the progress of asynchronous copies
between global and LDS memories. By including it in asyncmark, the
compiler can now assist the programmer in generating waits for
ASYNC_CNT.
Assisted-By: Claude Sonnet 4.5
This is part of a stack:
- #185813
- #185810
Fixes: LCOMPILER-332
Rename TENSOR_LOAD_TO_LDS to TENSOR_LOAD_TO_LDS_d4;
Rename TENSOR_STORE_FROM_LDS to TENSOR_STORE_FROM_LDS_d4;
Also rename function names in a couple of tests to reflect this change.
The intrinsic has five arguments for the tensor descriptor (D#), while the fifth one is reserved for future targets, and it will be silently ignored in codegen for gfx1250.
For tensor up to 2D, only the first two D# groups are meaningful and the rest should be zero-initialized.
The check `(Opc < TargetOpcode::GENERIC_OP_END)` incorrectly
includes `G_INTRINSIC` (129), which is less than
`GENERIC_OP_END` (313), leading to logically dead code.
This patch reorders the conditionals to first check for `G_INTRINSIC`,
ensuring
correct handling of the `amdgcn_fdot2` intrinsic.
Asynchronous operations are memory transfers (usually between the global
memory and LDS) that are completed independently at an unspecified
scope. A thread that requests one or more asynchronous transfers can use
async marks to track their completion. The thread waits for each mark to
be completed, which indicates that requests initiated in program order
before this mark have also completed.
For now, we implement asyncmark/wait operations on pre-GFX12
architectures that support "LDS DMA" operations. Future work will extend
support to GFX12Plus architectures that support "true" async operations.
This is part of a stack split out from #173259
- #180467
- #180466
Co-authored-by: Ryan Mitchell ryan.mitchell@amd.com
Fixes: SWDEV-521121
The existing "LDS DMA" builtins/intrinsics copy data from global/buffer
pointer to LDS. These are now augmented with their ".async" version,
where the compiler does not automatically track completion. The
completion is now tracked using explicit mark/wait intrinsics, which
must be inserted by the user. This makes it possible to write programs
with efficient waits in software pipeline loops. The program can now
wait for only the oldest outstanding operations to finish, while
launching more operations for later use.
This change only contains the new names of the builtins/intrinsics,
which continue to behave exactly like their non-async counterparts. A
later change will implement the actual mark/wait semantics in
SIInsertWaitcnts.
This is part of a stack split out from #173259:
- #180467
- #180466
Fixes: SWDEV-521121
Make it possible to use `s_alloc_vgpr` at the IR level. This is a huge
footgun and use for anything other than compiler internal purposes is
heavily discouraged. The calling code must make sure that it does not
allocate fewer VGPRs than necessary - the intrinsic is NOT a request to
the backend to limit the number of VGPRs it uses (in essence it's not so
different from what we do with the dynamic VGPR flags of the
`amdgcn.cs.chain` intrinsic, it just makes it possible to use this
functionality in other scenarios).
Select (fsub x, y) -> (fma y, -1.0, x). Using -1.0 as the constant
avoids the need for ComplexPatterns to negate x or y.
This also fixes the bad pattern (fsub x, y) -> (fma -x, 1.0, y).
`constrainSelectedInstRegOperands` always returns `true`; so it can be
safely transformed to return `void` instead.
A follow-up patch should update `MachineInstrBuilder::constrainAllUses`.
This Change makes `RegState` into an enum class, with bitwise operators.
It also:
- Updates declarations of flag variables/arguments/returns from
`unsigned` to `RegState`.
- Updates empty RegState initializers from 0 to `{}`.
If this is causing problems in downstream code:
- Adopt the `RegState getXXXRegState(bool)` functions instead of using a
ternary operator such as `bool ? RegState::XXX : 0`.
- Adopt the `bool hasRegState(RegState, RegState)` function instead of
using a bitwise check of the flags.
Before, GlobalISel would still return true for lowering the intrinsic
for GFX7 and earlier even though the required ds_bpermute_b32
instruction is not supported. After this change, GlobalISel will
properly report failure to select in this case. Testing is updated
appropriately.
Signed-off-by: Domenic Nutile <domenic.nutile@gmail.com>
This change adds a new intrinsic for AMDGPU that implements a wave
shuffle, allowing arbitrary swizzling between lanes using an index. In
the initial version of this commit, there was an issue in one of the
tests added that returned a signal, causing testing to fail when
combined with another recent change to 'not'.
For context on the initial commit see #167372
---------
Signed-off-by: Domenic Nutile <domenic.nutile@gmail.com>
Co-authored-by: Jay Foad <jay.foad@gmail.com>
This intrinsic will be useful for implementing the
OpGroupNonUniformShuffle operation in the SPIR-V reference
---------
Signed-off-by: Domenic Nutile <domenic.nutile@gmail.com>
Co-authored-by: Jay Foad <jay.foad@gmail.com>
On targets that require even aligned 64-bit VGPRs, GWS operands
require even alignment of a 32-bit operand. Previously we had a hacky
post-processing which added an implicit operand to try to manage
the constraint. This would require special casing in other passes
to avoid breaking the operand constraint. This moves the handling
into the instruction definition, so other passes no longer need
to consider this edge case. MC still does need to special case this,
to print/parse as a 32-bit register. This also still ends up net
less work than introducing even aligned 32-bit register classes.
This also should be applied to the image special case.
Currently MachineVerifier is missing verifying early-clobber operand
constraint.
The only other machine operand constraint - TiedTo is already verified.
When selecting for G_AMDGPU_COPY_SCC_VCC, we use S_CMP_LG_U64 or
S_CMP_LG_U32 for wave64 and wave32 respectively. However, on gfx7 we do
not have the S_CMP_LG_U64 instruction. Work around this issue by using
S_OR_B64 instead.
Add support for no-return variants of image atomic operations
(e.g. IMAGE_ATOMIC_ADD_NORTN, IMAGE_ATOMIC_CMPSWAP_NORTN).
These variants are generated when the return value of the intrinsic is
unused, allowing the backend to select no return type instructions.
The primary purpose of this commit is to enable marking loads to LDS
(global.load.lds, buffer.*.load.lds) volatile (using bit 31 of the aux
as with normal buffer loads) and to ensure that their !nontemporal
annotations translate to appropriate settings of te cache control bits.
However, in the process of implementing this feature, we also fixed
- Incorrect handling of buffer loads to LDS in GlobalISel
- Updating the handling of volatile on buffers in SIMemoryLegalizer:
previously, the mapping of address spaces would cause volatile on buffer
loads to be silently dropped on at least gfx10.
---------
Co-authored-by: Matt Arsenault <arsenm2@gmail.com>
s_barrier_leave implicitly defines $scc
and does not use imm that represents type of barrier,
isel pattern ignores imm operand from llvm intrinsic.
Test if SIInsertWaitcnts tracks this scc write.
Let's do the lowering of non-split into split barriers in a new IR pass,
AMDGPULowerIntrinsics. That way, there is no code duplication between
SelectionDAG and GlobalISel. This simplifies some upcoming extensions to
the code.
For flat memory instructions where the address is supplied as a base address
register with an immediate offset, the memory aperture test ignores the
immediate offset. Currently, ISel does not respect that, which leads to
miscompilations where valid input programs crash when the address computation
relies on the immediate offset to get the base address in the proper memory
aperture. Global or scratch instructions are not affected.
This patch only selects flat instructions with immediate offsets from address
computations with the inbounds flag: If the address computation does not leave
the bounds of the allocated object, it cannot leave the bounds of the memory
aperture and is therefore safe to handle with an immediate offset.
Relevant tests are in fold-gep-offset.ll.
Analogous to #132353 for SDAG (which is not yet in a mergeable state, its
progress is currently blocked by #146076).
Fixes SWDEV-516125 for GISel.
For OPF_OPSEL_SRCBYTE: Vector instruction uses OPSEL[1:0] to specify a
byte
select for the first source operand. So op_sel [0, 0], [1, 0], [0, 1]
and [1, 1] should map
to byte 0, 1, 2 and 3, respectively.
For OPF_OPSEL_DSTBYTE: OPSEL is used as a destination byte select.
OPSEL[2:3]
specify which byte of the destination to write to. Note that the order
of the bits is different
from that of OPF_OPSEL_SRCBYT. So the mapping should be: op_sel [0, 0],
[0, 1], [1, 0]
and [1, 1] map to byte 0, 1, 2 and 3, respectively.
Fixes: SWDEV-544901
We have a choice to use a scalar or vector prefetch for an uniform
pointer. Since we do not have scalar stores our scalar cache is
practically readonly. The rw argument of the prefetch intrinsic is
used to force vector operation even for an uniform case. On GFX12
scalar prefetch will be used anyway, it is still useful but it will
only bring data to L2.