As it turned out to not provide a complete solution to the C++-API-change issue on logical-change of the C-API, we simply remove those implicit cast operators. That is, accessing the result and the value need to be explicit.
+ no explicit copy constructor of structs needed any more
+ removed assignment operator of structs that don't hold a const sType member (for those, we still need the assignment operator!)
+ simplified operator==() of structs (pre C++20)
+ resolved some 32bit warnings
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD
* CMake: Enable sample build on linux
* samples: Use glfw for window creation
* samples: Fix include order
* samples: Support new window handling
* samples: Add build target for util
* samples: Update CMake scripts to use util target
* samples: Add WindowData to manage unique window
* samples: Surface handling using WIndowData
* sampels: Remove call for vk::su::destroyWindow()
* CMake: FIx more options
* samples: Build SurfaceCapabilities only on WIN32
* samples: Fixed RayTracing sample to build on Linux
* samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR
This also fixes compilation with MinGW gcc/clang
* CMake: check CMAKE_SYSTEM_NAME for Linux samples
* CMake: Add source group for utils
* samples: Fix potential bugs
* samples: Reduce warnings on gcc/clang
* samples: Fix missmatched new/free() which is UB
* samples: Add missing initialization for dynamic dispatcher
* samples: Remove unnecessary dispacther construct
Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
Quick patch that fixes the `EnableValidationWithCallback` sample:
There's no `str()` method here, should use `c_str()`;
*but* also, you can print the std::string directly to `std::cout`.
Patches remove `.str()` from printing line when WIN32 is not defined.
new:
- InstanceVersion: print out the instance version
- PhysicalDeviceExtensions: print out the device specific extensions
- PhysicalDeviceFeatures: print out the device specific features
- PhysicalDeviceGroups: print out the device groups (interesting with SLI)
- PhysicalDeviceMemoryProperties: print out the device specific memory properties
- PhysicalDeviceQueueFamilyProperties: print out the device specific queue family properties
- SurfaceCapabilities: print out the surface specific capabilities
- SurfaceFormats: print out the supported surface specific formats
improved:
- InstanceExtensionProperties: print out the instance extensions alphabetically
- InstanceLayerProperties: removed an unused local function
- RayTracing: improved fence usage
* Add samples SecondaryCommandBuffer and SeparateImageSampler.
+ made some helper functions more explicit.
* Add sample Template, some generalizations in utils, some minor improvements in various samples.
+ 12_InitFrameBuffers, 13_InitVertexBuffer, 14_InitPipeline, 15_DrawCube;
+ extend utilities and add utilities on geometries, math, and shaders
+ slightly adjust some other samples