Commit Graph

2747 Commits

Author SHA1 Message Date
Camilla Löwy
201400b974 Simplify parsing of default gamepad mappings
The outer glfwUpdateGamepadMappings function is now bypassed when
parsing the default gamepad mappings.  The data in mappings.h does not
contain any comments or line breaks.  Also this is done before joystick
support has been initialized, so there is no need to look for matching
devices.

Finally, the array of default mappings is pre-allocated.  This has no
measurable performance impact but does generate a lot of calls, which
won't be nice for a user provided custom allocator to deal with.
2021-08-01 20:57:28 +02:00
Camilla Löwy
afa78b4270 Update gamepad mappings from upstream 2021-08-01 20:17:21 +02:00
Camilla Löwy
0c90e1a33f Add gamepad mapping filtering by backend
This fixes gamepad mappings being included in GLFW binaries that would
then never use them because they were for a different platform.
2021-08-01 20:17:21 +02:00
Camilla Löwy
01778329ec Add custom target for updating gamepad mappings 2021-08-01 20:16:17 +02:00
Camilla Löwy
56092814f3 Improve error description for invalid scancodes 2021-07-29 21:50:24 +02:00
Stephen Gowen
1d88a2e3d6 Cocoa: Fix macro redefinition warning
This avoids generating a macro redefinition warning when the
GL_SILENCE_DEPRECATION macro has been defined for the whole of a larger
project.

Closes #1840.
2021-07-29 21:21:45 +02:00
Camilla Löwy
076bfd55be Cocoa: Fix MoltenVK layer scale out of sync
The contents scale of the hosted CAMetalLayer created for MoltenVK was
updated only after the GLFW content scale and framebuffer size events
were emitted, causing the layer to get out of sync with the monitor the
window was on.
2021-07-16 20:10:19 +02:00
Camilla Löwy
836e709503 Cocoa: Remove calls to -update on nil
These calls have no effect unless the context was created with NSGL.
2021-07-16 19:54:21 +02:00
Camilla Löwy
6876cf8d7e Remove errors for gamepad element mismatch
Because there are controllers in the wild using the same hardware ID
despite having different numbers of buttons and axes, an error message
was triggered that was only expected for a corrupted mapping database.

This removes the error for now, in preparation for better error handling
for gamepad mappings overall.

Fixes #1763.
2021-06-25 20:19:40 +02:00
Camilla Löwy
a89fcd20d8 Wayland: Fix missing constant on FreeBSD
On FreeBSD O_CLOEXEC is only available when _POSIX_C_SOURCE >= 200809.
O_CLOEXEC is in turn required by the epollshim header.

Issue reported on IRC.
2021-06-22 00:30:39 +02:00
Camilla Löwy
114776a246 EGL: Fix creation of single-buffered windows
The EGL backend ignored the state of GLFW_DOUBLEBUFFER and always
created a double-buffered EGL window.

This sets the EGL_RENDER_BUFFER attribute at EGL window creation
appropriately.

Fixes #1843.
2021-05-14 19:02:25 +02:00
Camilla Löwy
fd79b02840 Move single/double-buffer filtering to backends
There is no need to enumerate framebuffer configs that will just be
filtered out later by the GLFW_DOUBLEBUFFER hard constraint.
2021-05-14 19:02:25 +02:00
Camilla Löwy
184377b493 Skip initial buffer swap when single-buffered
This skips the buffer swap after the initial glClear performed during
window creation, if the window is single-buffered.  This call confused
apitrace into thinking the window was double-buffered.

Fixes #1873.
2021-05-14 19:02:25 +02:00
Camilla Löwy
04f21abb52 Make GLFW_DOUBLEBUFFER a window attribute 2021-05-14 19:02:25 +02:00
Camilla Löwy
da236ba807 Make monitor and joystick names static strings
Related to #478.
2021-05-14 19:02:08 +02:00
Camilla Löwy
9a3a8bc267 Win32: Always define UNICODE and _UNICODE 2021-04-23 14:46:47 +02:00
Camilla Löwy
a646f51bca Win32: Fix macros being enabled for other backends
_UNICODE should not be defined for other backends even when built on
Windows.
2021-04-23 14:46:47 +02:00
Konstantin Podsvirov
e3f916808d Fix hardcoded runtime destination in CMake install
Closes #1883.
Closes #1884.
2021-04-22 22:47:16 +02:00
Camilla Löwy
061a0263a9 Win32: Fix compilation with standalone LLVM
The /clang: suffix passed to Clang-CL was accidentally also passed to
the regular standalone Clang, which caused compilation to fail.  We now
pass /W3 to Clang-CL, which it interprets as -Wall.

The _CRT_SECURE_NO_WARNINGS macro is now defined for both Clang and
Clang-CL.

The /entry: flag passed to link.exe is now also passed to lld-link,
letting the windows subsystem tests and examples link.

Fixes #1807.
Closes #1824.
Closes #1874.
2021-04-22 22:37:37 +02:00
Camilla Löwy
85bce8a8ea Replace GL_ARB_debug_output in comments 2021-04-22 22:37:37 +02:00
Nicolas Caramelli
84f95a7d7f Add GLFW_X11_XCB_VULKAN_SURFACE init hint
This hint controls whether GLFW will try to use VK_KHR_xcb_surface
before falling back to VK_KHR_xlib_surface.

Closes #1793.
2021-04-14 23:38:22 +02:00
Camilla Löwy
52ba8c7f07 Win32: Add warning when option will have no effect
The GPU driver only looks in the executable for the symbol requesting
the high-performance GPU, so enabling them when buidling GLFW as a DLL
will have no effect.
2021-03-15 00:48:48 +01:00
Camilla Löwy
17ae300d96 Ignore cached state when setting window attributes
This filtering prevented valid changes if the native window state was
changed externally.
2021-03-14 23:16:17 +01:00
Camilla Löwy
1f34295a74 Win32: Add MinGW-w64 detection to version string 2021-03-09 23:36:05 +01:00
Camilla Löwy
4afa227a05 X11: Fix attribs not applied on leaving fullscreen
If the GLFW_DECORATED and/or GLFW_FLOATING window attributes were
changed while in fullscreen mode, the changes did not take effect when
the window entered windowed mode.

Bug reported on the GLFW forum.
https://discourse.glfw.org/t/turning-on-off-window-decorations-while-in-full-screen-wont-work-properly/1780
2021-03-08 21:55:26 +01:00
Camilla Löwy
b925a54ef1 Wayland: Move DPI fallback work to output done
This removes the dependency on the (unspecified) ordering of geometry
and mode events in wl_output.

Based on feedback from @linkmauve and @caramelli.

Related to #1792.
2021-02-10 20:43:11 +01:00
Camilla Löwy
729c9988d0 Win32: Fix content area rescaling on older systems
GLFW_SCALE_TO_MONITOR had no effect on Windows 8.1 up to and including
Windows 10 version 1607 (Anniversary Update), despite those having
support for per-monitor DPI.

That done was to avoid handling systems that have non-client scaling,
introduced in Windows 10 version 1607, without reliable overriding of
the new window size, introduced in Windows 10 version 1703 (Creators
Update).  Both are needed to keep the content area at a fixed size for
windows that have GLFW_SCALE_TO_MONITOR disabled.

This change enables window rescaling on Windows 8.1 and all later
versions but disables non-client scaling for unscaled windows on Windows
10 version 1607.  Versions after 1607 are unaffected.

Fixes #1511.
2021-02-10 20:41:40 +01:00
Camilla Löwy
410890aa80 Win32: Fix full screen windows affected by scaling
Per-monitor DPI scaling should not affect full screen windows.

Fixes #1582.
2021-02-10 20:28:54 +01:00
Camilla Löwy
6de084000b Cocoa: Fix console apps getting a dock icon
Regression introduced by @elmindreda in
8b11867464.
2021-02-10 18:14:32 +01:00
Laurent Aphecetche
384ff74a46 Cocoa: Fix install name for installed dylib
The install name was incorrectly set to a relative path.

This change leaves the install name of the installed dylib as
@rpath/soname.  Those who wish to override this can set the
CMAKE_INSTALL_NAME_DIR variable.

Closes #1504.
2021-01-18 23:52:27 +01:00
Camilla Löwy
f8d6801a50 Simplify references in CMake if-statements 2021-01-18 23:52:27 +01:00
Camilla Löwy
3959ee8949 Cocoa: Unify CG display to NS screen mapping
This moves the matching of CG displays to NS screens to monitor
enumeration time.
2021-01-18 23:52:27 +01:00
Nevyn Bengtsson
2bc52ca82e Cocoa: Use modern API to get display name
On Apple Silicon, IOKit is deprecated and there will be no
matching io_service that we can query for name. Luckilly,
NSScreen got an API to fetch the display name in 10.15.

This is a blocker to get glfw running on Apple Silicon.

Fixes #1809.
Closes #1833.
2021-01-18 23:52:27 +01:00
Camilla Löwy
5aff72aa00 Cocoa: Fix duplicate monitor connection events 2021-01-18 23:52:27 +01:00
Camilla Löwy
8b11867464 Cocoa: Fix menubar for unbundled apps on 10.15
NSApp setActivationPolicy: was being called too soon when the app was
not bundled and launched from the command line.

This fix is based on #1802 by @richardwilkes.

Fixes #1648.
Closes #1802.
2021-01-18 23:52:27 +01:00
Philip Rideout
f5af421a6b Cocoa: Fix duplicate video mode detection
Closes #1830.
2021-01-18 23:52:27 +01:00
ashishgamedev
761f97d6b6 Fix indentation in internal.h
Closes #1818.
2020-12-15 02:12:20 +01:00
Nicolas Caramelli
1adfbde4d7 Wayland: Move 96 DPI default to outputHandleMode
Closes #1792.
2020-12-09 19:11:40 +01:00
Luflosi
08e5a17063 Use switch statement instead of if-else-chain for cursor shapes
Closes #1739.
2020-12-08 15:45:14 +01:00
Leonard König
0dc1005c85 Wayland: Fix destroying CSDs in the correct order
On Wayland we implement Client-Side Decorations if the compositors do not
implement SSDs.  In that case, the destructors of the surfaces were called
in the wrong order, leading to a dereference of an already freed object.
We need to first destroy the subsurface before destroying the parent surface.

Related PR on kitty: https://github.com/kovidgoyal/kitty/pull/3066
Related issue on kitty: https://github.com/kovidgoyal/kitty/issues/3051

Closes #1798.
2020-11-19 02:47:30 +01:00
Camilla Löwy
3327050ca6 Cocoa: Fix ObjC being built as C with CMake 3.19
CMake 3.19 adds -xc when the LANGUAGE file property is C, breaking our
workaround for CMake 3.15 and earlier not understanding the .m suffix.

Fixes #1787.
2020-11-18 00:11:13 +01:00
Camilla Löwy
2f76f70c76 Wayland: Simplify adding of protocol sources 2020-11-11 19:11:38 +01:00
Camilla Löwy
420b165bff Wayland: Fix indentation 2020-11-11 19:11:38 +01:00
Camilla Löwy
a62a6c5019 Wayland: Scanner tool has input and output args 2020-11-11 19:11:38 +01:00
Camilla Löwy
d5f32dfb3b Wayland: Ensure paths are passed on in quoted form 2020-11-11 19:11:38 +01:00
Camilla Löwy
a6f8cc9d44 Fix unquoted paths with variable references
Whitespace is a field separator in CMake.
2020-11-11 19:11:38 +01:00
Joel Winarske
af8f9713dd Wayland: Fix CMake binary dir when built as subdir
Regression introduced by 2747e47393.

Related to #1782.
2020-11-11 19:10:19 +01:00
Camilla Löwy
0bccc3852b Win32: Filter out duplicate size events
This mirrors the filtering done on X11 and Cocoa.  Possibly this should
be done by shared code instead.

Fixes #1610.
2020-11-11 19:10:19 +01:00
Camilla Löwy
ac627706ef Win32: Fix clang-cl interpreting -Wall as /Wall
Unlike -Wall, VS /Wall really means all warnings.

Closes #1780.
2020-11-11 19:10:05 +01:00
Camilla Löwy
6b78419c9a Win32: Enable /W3 on VS for library sources
/W3 is the default for new VS projects and the library builds cleanly
with it on VS 2010-2019 so let's try to keep it that way.
2020-11-11 19:09:10 +01:00
Camilla Löwy
9b140d08d7 Remove ignored Clang compiler flag
Clang ignores this when C99 is enabled, while GCC does not.  Removing
the checks for Clang to hopefully avoid a false sense of security.
2020-11-11 19:07:26 +01:00
Andy Williams
c940695eb0 Fix macOS Print Screen
Many years ago this value was changed from F13 to Print Screen with
1ae9ce1e0a.  However, this was later
reverted to F13 with 5759d0fdf2.

This changes it back to Print Screen for consistency with other
platforms.

Closes #1786.
2020-10-20 19:59:16 +02:00
Nicolas Caramelli
0ef149c8f2 Wayland: Assume 96 DPI if physical size is <= 0 2020-10-14 12:04:28 +02:00
Vladimir Perminov
53b1396a09 Win32: Fix value for _WIN32_WINNT_WINBLUE
An incorrect value for _WIN32_WINNT_WINBLUE caused GLFW to think Windows
8 was 8.1 or greater.  This led to a crash when attempting to call
SetProcessDpiAwareness.

Closes #1775.
2020-10-05 23:24:12 +02:00
Doug Binks
166611cef5 Win32: Update all monitor handles on config change
Closes #1761.
2020-10-05 23:24:12 +02:00
Emmanuel Gil Peyrot
2e6fb7fe22 Wayland: Remove extra trailing whitespace 2020-09-30 17:02:32 +02:00
Joel Winarske
2747e47393 Wayland: Remove extra-cmake-modules dependency
Fixes #1774.
2020-09-30 17:02:26 +02:00
Camilla Löwy
7765451d0f Formatting 2020-08-23 18:33:57 +02:00
Camilla Löwy
cd0dc76c7c Null: Fix out parameters not being set
It turns out platform functions are sometimes called directly instead of
going through the public wrapper.
2020-08-19 19:31:55 +02:00
Luflosi
b488c3f87f
Make _glfwPlatformInitJoysticks() return the correct type in null_joystick
This code was introduced in 782e6b6cef.

Closes #1745.
2020-08-08 22:51:50 +02:00
Camilla Löwy
05dd2fa298 Win32: Disable fb transparency when it is broken
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.

This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.

Fixes #1512.
2020-07-29 15:21:45 +02:00
Camilla Löwy
a2674a9034 Cocoa: Fix potential leak of CFNumber object
Spotted by Clang static analysis.
2020-07-23 22:27:40 +02:00
Luflosi
0cc13ceafc Return NULL instead of GLFW_FALSE where appropriate
Related to 782e6b6cef.

Closes #1738.
2020-07-23 22:13:11 +02:00
Camilla Löwy
c01acc267a X11: Fix joystick detection before joystick init
Spotted by @Luflosi.
2020-07-23 21:14:36 +02:00
Camilla Löwy
f771d41292 Cleanup
Moving functions to their respective sections.  Related to delayed
joystick Initialization.
2020-07-21 17:54:07 +02:00
Camilla Löwy
782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
Camilla Löwy
f760b124ca Wayland: Fix scroll offsets being inverted
Scrolling offsets were inverted compared to X11 and Win32.

Fixes #1463.
2020-07-15 23:16:01 +02:00
Camilla Löwy
5f60c22cfa Wayland: Fix partial framebuffer size retrieval 2020-07-15 21:56:52 +02:00
Camilla Löwy
dfeacee000 Move mouse passthrough before window showing
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy
1095a43708 Remove no-op call at window creation
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy
6d2003d07a Move management of shared state to shared code
Platform code may not modify shared state.

Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy
7da3e52c86 Win32: Fix GLFW_MOUSE_PASSTHROUGH dropping events
Returning HTTRANSPARENT from WM_NCHITTEST does cause the window to be
transparent for some hit-testing APIs but does not make it pass mouse
input through to whatever window is below it.

For that to work on modern Windows, the window needs to be both layered
and extended-window-style-transparent.

Additional logic changes to ensure mouse input passthrough, framebuffer
transparency and window opacity are mindful of one another when
modifying WS_EX_LAYERED.

Related to #1568.
2020-07-15 18:00:43 +02:00
Camilla Löwy
68e4261d73 X11: Include X Shape extension headers
Related to #1568.
2020-07-15 18:00:00 +02:00
Camilla Löwy
e81d381256 X11: Fix disabling of GLFW_MOUSE_PASSTHROUGH
The client clip region was left in place when mouse passthrough was
disabled, leading to missing mouse input if the window grew beyond it.

Related to #1568.
2020-07-15 18:00:00 +02:00
Rokas Kupstys
d285a9fdeb Add support for mouse input transparency
This adds the GLFW_MOUSE_PASSTHROUGH window hint and attribute for
controlling whether mouse input passes through the window to whatever
window is behind it.

Fixes #1236.
Closes #1568.
2020-07-15 17:59:55 +02:00
Camilla Löwy
6c031af245 Null: Fix typos in workarea retrieval 2020-07-13 19:43:13 +02:00
Camilla Löwy
49dbcfcb8c X11: Fix cursor hover query retry behavior
XQueryPointer returns zero on BadWindow so the retry did not happen.

Related to ceb20c7f97.
2020-07-10 00:05:09 +02:00
Camilla Löwy
ceb20c7f97 X11: Fix race in window hovered query
The window decoration window can go away between calls to XQueryPointer,
for example if the GLFW_DECORATED window attribute was just cleared.
2020-07-09 22:36:59 +02:00
Camilla Löwy
4ae93e0547 X11: Remove non-UTF-8 fallback paths
It seems it has not been possible to compile GLFW on systems without the
UTF-8 extensions to Xlib since a0a5cc57df
was merged five months ago.  The UTF-8 extension functions were
introduced with XFree86 4.0.2 in December 2000 and are likely widely
available at this point.

This removes the locale-dependent fallback paths and uses the UTF-8
extension functions where available.
2020-07-02 21:38:40 +02:00
Camilla Löwy
9a3664b4a9 X11: Fix detection of key events duplicated by XIM
Background: The IM will filter out key events, instead sending exact
duplicate events that are not filtered.  It does not send these for
every event, however, so the duplicate events cannot be relied on for
key input.  Instead we need to identify and discard them.  Since they
are identical, they have the same timestamp as the originals.

The previous duplicate event detection would consume unrelated key
events if the keys were pressed simultaneously, as it only tracked
a single timestamp.

This fixes that issue for any combination of keys, at the expense of
a 1 KB array per GLFW window.

This fix is a stopgap until explicit IME support is done.

Based on #1472 by @LucaRood.

Fixes #1112.
Fixes #1415.
Fixes #1616.
Fixes #1663.
Closes #1472.
2020-07-02 21:38:03 +02:00
Camilla Löwy
6ce2070392 Win32: Fix non-BMP Unicode codepoint input
Supplementary Plane codepoints from WM_CHAR and WM_SYSCHAR messages were
reported as UTF-16 surrogate pairs.

Related to #1635.
2020-06-29 23:50:05 +02:00
Camilla Löwy
e47832ffcf Cocoa: Fix regression in private use area check
This fixes a regression introduced by
ad9eb768c9.
2020-06-29 23:23:26 +02:00
Camilla Löwy
ad9eb768c9 Cocoa: Fix non-BMP Unicode codepoint input
Supplimentary Plane codepoints were reported as UTF-16 surrogate pairs.

Fixes #1635.
2020-06-29 23:03:24 +02:00
Camilla Löwy
0dea8a4441 EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering
backend) when running on ANGLE.

Related to #1380.
2020-06-29 00:02:22 +02:00
Camilla Löwy
b420ca7404 Add GLFW_CONTEXT_DEBUG window hint alias
This adds GLFW_CONTEXT_DEBUG as a preferred alias for
the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are
defined for both OpenGL and OpenGL ES.

Related to #1720.
2020-06-28 19:27:48 +02:00
Camilla Löwy
2539d03747 Win32: Use helper window DC as EGL native display
Closes #1717.
2020-06-24 00:51:19 +02:00
Camilla Löwy
bcb8558189 Remove EGL and OSMesa struct member macros
Now that the EGL and OSMesa structs can be used safely by any platform,
the member macros serve no purpose.
2020-06-24 00:50:49 +02:00
Camilla Löwy
aec9fae8f3 EGL: Add support for EGL_EXT_platform_base
This adds support for EGL_EXT_platform_base and its associated X11 and
Wayland extensions, allowing us to explicitly tell EGL which window
system we are using.

This is based on work by @linkmauve in #1691.

Closes #1691.
2020-06-24 00:49:55 +02:00
Camilla Löwy
d7f7b0e1b5 EGL: Replace native handle macros with functions
This change is in preparation both for EGL_EXT_platform_base and runtime
GLFW platform selection.

Related to #1691.
2020-06-24 00:48:53 +02:00
Luflosi
b66f105f3e
Fix typos 2020-06-23 16:41:37 +02:00
Camilla Löwy
c1f60ab5dc Make compiler specific workarounds more consistent 2020-06-08 01:07:35 +02:00
Camilla Löwy
e47705d8fb Move more compiler workarounds to library setup
These are details of the glfw CMake target and belong in the creation of
that target.
2020-06-08 01:07:34 +02:00
Camilla Löwy
e0c77f71f9 Null: Make platform more conformant
This makes the null platform behave more like an actual stub.  More
queryable state is tracked and there is even a fake monitor with one
whole fake video mode.
2020-06-02 22:40:09 +02:00
Camilla Löwy
c72da994ba Wayland: Fix repeated keys reported to NULL window
This fixes a race between the key repeat logic and the surface leave
event handler, which could result in repeated keys being reported with
a window of NULL.

Fixes #1704.
2020-06-02 19:54:30 +02:00
Camilla Löwy
9a87c2a4b4 Add feature available/implemented errors
This adds two new error codes: GLFW_FEATURE_UNAVAILABLE for when
a GLFW feature cannot be reasonably implemented on that platform, and
GLFW_FEATURE_UNIMPLEMENTED for when it can be but has not been yet.

This replaces the current situation where the Wayland code emitted
GLFW_PLATFORM_ERROR in both cases while the macOS code silently did
nothing.

If your application exits on any GLFW error, these error codes should at
least be easy to filter out from that behavior.

Ideally, GLFW_FEATURE_UNAVAILABLE should be rare and
GLFW_FEATURE_UNIMPLEMENTED should never be emitted at all.

Fixes #1692.
2020-06-02 17:18:18 +02:00
ben1
a84a30ab63 Win32: Fix VS /W4 compile warnings
These are harmless errors but the code was worth fixing just to reduce
confusion and be more explicit.  E.g. using a different variable name
for a new variable of a different type in win32_joystick.c.

Closes #1700.
2020-05-26 21:37:20 +02:00
Luflosi
250b94cd03 Use the correct type in a for loop
The `atomCount` variable has the type `unsigned long`,
so the `for` loop iterating over it should use the same type.

Closes #1701.
2020-05-26 20:19:14 +02:00
Luflosi
d4f5074535 Replace %m conversion specifier with %s and strerror()
When compiling with `-Wall` and `-pedantic-errors`, gcc complains with
```
warning: ISO C does not support the '%m' gnu_printf format [-Wformat=]
```
because the `%m` conversion specifier is a GNU extension.

Closes #1702.
2020-05-25 16:05:49 +02:00
Corentin Wallez
91eebe922d Use CALayer instead of NSView for EGLNativeWindowType
The only two EGL implementations on macOS are Swiftshader and ANGLE.
While Swiftshader supports both `NSView` and `CALayer` as
`EGLNativeWindowType`, ANGLE supports only `CALayer`. Furthermore
Swiftshader's OpenGL ES frontend is deprecated in favor of using ANGLE's
Vulkan backend on top of Swiftshader's Vulkan frontend.

This means that on macOS `EGLNativeWindowType` should be a `CALayer` for
compatibility with ANGLE.

Fixes #1169.
Closes #1680.
2020-05-22 17:37:44 +02:00
Camilla Löwy
51a465ee2b Win32: Remove checks for pre-XP Windows
Windows XP is the oldest version supported by GLFW 3.4.
2020-05-20 17:59:10 +02:00