Commit Graph

4057 Commits

Author SHA1 Message Date
Bartosz Taudul
734753a941
Fix MinVisNs type in messages preprocessing. 2023-03-24 23:15:11 +01:00
Bartosz Taudul
b3e9ede557
Move context switch minpx calculation to rendering code. 2023-03-24 23:10:58 +01:00
Bartosz Taudul
f2700b2786
Remove rather useless check.
The prev == it condition could only fire on the first run of the loop,
and on all subsequent runs prev (=next-1) will never be "it" anymore.

Lack of this condition changes nothing, as the following lines checking
for time distance between next and prev satisfy the same exit condition
(i.e. next-1 will be "it" only if lower_bound does not find anything,
hence next is farther away than MinVisNs).
2023-03-23 22:17:36 +01:00
Bartosz Taudul
e0cc6edbfb
Zone end times must be consistent. 2023-03-23 22:17:33 +01:00
Bartosz Taudul
40e08e9594
Draw messages using precalculated list. 2023-03-23 22:16:47 +01:00
Bartosz Taudul
6c21edd509
Drawing is not finished until function return. 2023-03-23 22:09:19 +01:00
Bartosz Taudul
e321e91c7d
TimelineItemThread can now determine visibility internally. 2023-03-23 21:56:04 +01:00
Bartosz Taudul
a141aafaab
Preprocess thread messages. 2023-03-23 21:47:40 +01:00
Bartosz Taudul
fbc87275e7
Add highlighted message accessor to View. 2023-03-23 21:47:22 +01:00
Bartosz Taudul
f55d0d0f55
Fix distance calculation in folding.
The folding process starts at the "next" item. The nextTime variable
represents a time point before which everything should be folded, because
all items in that range are smaller than MinVis range.

The lower_bound search finds a new "next" item, which will be beyond the
nextTime range. But nextTime has origin in the previous "next" item, which
may be not the last item in the folding range. If the distance between the
new "next" and the item before is smaller than MinVis, then the new "next"
item is also folded and the folding loop must continue to run.
2023-03-23 00:40:09 +01:00
Bartosz Taudul
aa8175ed47
Include DPI scaling in folding calculations. 2023-03-23 00:39:45 +01:00
Bartosz Taudul
fb032b4f9b
Rewrite CPU zones folding. 2023-03-23 00:17:55 +01:00
Bartosz Taudul
527b5f3311
Rewrite ghost zone folding. 2023-03-23 00:04:12 +01:00
Bartosz Taudul
c75b62e3d6
Rewrite samples folding. 2023-03-22 23:44:23 +01:00
Bartosz Taudul
83ae9868e2
Fix pixel and nanosecond domain mixing. 2023-03-22 22:41:19 +01:00
Bartosz Taudul
80c15c0f9b
Draw samples using precalculated data. 2023-03-22 22:26:20 +01:00
Bartosz Taudul
8bbd50361a
Remove unused variables. 2023-03-22 22:26:19 +01:00
Bartosz Taudul
da6ea47541
Preprocess samples. 2023-03-22 22:26:19 +01:00
Bartosz Taudul
2456ae36bf
Store wait stack in 4 bytes. 2023-03-22 21:55:02 +01:00
Bartosz Taudul
d085f2541a
Fix drawing folded ghost zones. 2023-03-22 20:52:44 +01:00
Bartosz Taudul
a3947fbc57
Use vStart retrieved from ctx. 2023-03-22 20:52:31 +01:00
Bartosz Taudul
1e67c8bce2
Move const out of the loop. 2023-03-22 20:38:43 +01:00
Bartosz Taudul
50ccdc1ef4
Draw thread context switches using precalculated data. 2023-03-22 19:38:58 +01:00
Bartosz Taudul
88f0b9c754
Preprocess thread context switch data. 2023-03-22 19:38:36 +01:00
Bartosz Taudul
060bab357d
Add DrawFinished() to early exit paths. 2023-03-21 02:11:50 +01:00
Bartosz Taudul
1e1833edc2
Parallelize timeline item preprocessing. 2023-03-19 18:54:32 +01:00
Bartosz Taudul
66d3c2a472
Draw CPU zones using a precalculated list. 2023-03-19 18:37:27 +01:00
Bartosz Taudul
85d541124e
Inline frames limit was raised to 64 in 7552341ff. 2023-03-19 18:23:04 +01:00
Bartosz Taudul
1d7afbd07e
Calculate which CPU zones to draw beforehand. 2023-03-19 18:23:04 +01:00
Bartosz Taudul
b4893fafb7
Notify TimelineItem when drawing has finished. 2023-03-19 16:07:47 +01:00
Bartosz Taudul
3a2cc0bed0
Allow setting short_ptr pointer. 2023-03-19 15:21:52 +01:00
Bartosz Taudul
6ab4180b5b
Use TimelineContext to draw CPU zones. 2023-03-19 01:14:36 +01:00
Bartosz Taudul
ee5d6f1adb
Use TimelineContext for drawing GPU zones. 2023-03-19 00:28:14 +01:00
Bartosz Taudul
5743bff0af
Use TimelineContext when drawing CPU data. 2023-03-19 00:23:33 +01:00
Bartosz Taudul
26791f55d1
Use TimelineContext data for drawing plots. 2023-03-18 17:11:24 +01:00
Bartosz Taudul
0ecdcbc13c
Move TimelineContext struct definition to a separate header. 2023-03-18 17:03:23 +01:00
Bartosz Taudul
5b3427395e
Add view start and end to TimelineContext. 2023-03-18 17:02:23 +01:00
Bartosz Taudul
0a32929b0b
Move hover flag to TimelineContext. 2023-03-18 16:07:56 +01:00
Bartosz Taudul
c75bec9122
Cosmetics. 2023-03-18 15:59:52 +01:00
Bartosz Taudul
9538fa99ca
Pass yMin, yMax through TimelineContext. 2023-03-15 23:56:57 +01:00
Bartosz Taudul
c81ef177ab
Push timline context to Draw and DrawContents functions. 2023-03-14 02:25:15 +01:00
Bartosz Taudul
b6b6e1edcf
Store common constants in context variable. 2023-03-14 02:25:14 +01:00
Bartosz Taudul
66d8dab925
Preprocess timeline items in controller. 2023-03-14 02:02:50 +01:00
Bartosz Taudul
7dd31ab609
Timeline items may have preprocessing. 2023-03-14 02:02:21 +01:00
Bartosz Taudul
988de5b594
Fix typo. 2023-03-14 01:54:21 +01:00
Bartosz Taudul
7d69103444
Add plot type "power" and Watt format.
Note that this technically breaks backwards compatibility of trace files
for 0.9.2 builds. But, whatever, as it's not yet released.
2023-03-10 01:25:41 +01:00
Bartosz Taudul
23705fd84c
Add a reminder to keep interfaces in sync. 2023-03-10 01:07:06 +01:00
Bartosz Taudul
69855c671f
Process power usage messages. 2023-03-10 01:02:41 +01:00
Bartosz Taudul
f428a5b52b
Fix popup of collapsed items near timeline start.
There are various changes involved into making this work:

1. Zone size (zsz) is no longer clamped to the timeline viewport area.
   This clamping has to be removed to prevent otherwise uncollapsed zones
   from apparently becoming small near the viewport borders. Such a small
   zone would then be collapsed, resulting in unwanted popping.
   Interesingly, only the CPU zones were clamped before. GPU zones were
   not.
2. Iteration over visible zones has to start before the visible timeline
   viewport area. Without this some zones that would be otherwise
   included in the collapsed area (started by a previous zone) may be
   fully visible. This causes child zones to be drawn and produces
   unwanted popping. (At this point threshold for continuing collapsed
   area is greater than threshold for starting it.)
3. Since the iteration now starts before timeline visible area, it may so
   happen that everything found will be in a small slice of timeline that
   is outside the screen. To fix this, the end time of last found item is
   checked against the viewport start time.
   It is always valid to access *(zitend-1), as it is in each case done
   after null set check (it == zitend).

Similar but simpler fix was also applied to per-thread call stack samples.
2023-03-09 00:38:23 +01:00
Bartosz Taudul
107afd78a4
Make collpsed zones gray in source location dynamic color mode.
The reasoning is that you want to use the color to see where a zone of
a particular type is placed. When collapsed zones go back to displaying
thread color, you may mistake such region of collapsed zones for something
they aren't.
2023-03-04 22:54:58 +01:00