Nicolai Hähnle 304d2ff4d9
CodeGen: Record MMOs in finalizeBundle (#166210)
This allows more accurate alias analysis to apply at the bundle level.
This has a bunch of minor effects in post-RA scheduling that look mostly
beneficial to me, all of them in AMDGPU (the Thumb2 change is cosmetic).

The pre-existing (and unchanged) test in
CodeGen/MIR/AMDGPU/custom-pseudo-source-values.ll tests that MIR with a
bundle with MMOs can be parsed successfully.

v2:
- use cloneMergedMemRefs
- add another test to explicitly check the MMO bundling behavior

v3:
- use poison instead of undef to initialize the global variable in the
test
2025-11-05 06:56:19 +00:00
..

+==============================================================================+
| How to organize the lit tests                                                |
+==============================================================================+

- If you write a test for matching a single DAG opcode or intrinsic, it should
  go in a file called {opcode_name,intrinsic_name}.ll (e.g. fadd.ll)

- If you write a test that matches several DAG opcodes and checks for a single
  ISA instruction, then that test should go in a file called {ISA_name}.ll (e.g.
  bfi_int.ll

- For all other tests, use your best judgement for organizing tests and naming
  the files.

+==============================================================================+
| Naming conventions                                                           |
+==============================================================================+

- Use dash '-' and not underscore '_' to separate words in file names, unless
  the file is named after a DAG opcode or ISA instruction that has an
  underscore '_' in its name.