Commit Graph

4074 Commits

Author SHA1 Message Date
Bartosz Taudul
a9ee4c499e
Build messages draw list only if visible. 2023-04-05 18:55:23 +02:00
Bartosz Taudul
4b8ac41345
Calculate CPU data draw lists only if visible. 2023-04-05 18:45:00 +02:00
Bartosz Taudul
bb9219384f
Do not recalculate sty. 2023-04-05 18:44:36 +02:00
Bartosz Taudul
f2a2669ca8
Decouple CPU graph availability from having the draw data. 2023-04-05 18:21:12 +02:00
Bartosz Taudul
9500add83b
Push yPos to TimelineItem::Preprocess(). 2023-04-05 18:07:09 +02:00
Bartosz Taudul
2b7b79352b
Parallelize calculation of per-CPU context switches. 2023-04-02 22:10:22 +02:00
Bartosz Taudul
33a640f848
Name worker threads. 2023-03-25 22:14:34 +01:00
Bartosz Taudul
5eebc5d7cf
Preprocess CPU usage.
Things of note: Worker::GetCpuUsage() functionality was moved to
TimelineItemCpuData::PreprocessCpuUsage().
2023-03-25 17:55:15 +01:00
Bartosz Taudul
dcf27f4989
Provide small font height in TimelineContext. 2023-03-25 17:25:10 +01:00
Bartosz Taudul
c0136dbdcc
Don't do unnecessary work if items are not visible. 2023-03-25 16:54:38 +01:00
Bartosz Taudul
13b31db561
Cosmetics. 2023-03-25 16:54:38 +01:00
Bartosz Taudul
e3ec455aba
Decouple check for existence from building draw lists.
We need to know if samples, context switches and messages are present to be
able to correctly calculate thread height. However, if the thread is not
visible, it is not necessary to provide a list of items to draw.
2023-03-25 16:52:27 +01:00
Bartosz Taudul
96d60ce626
Change GetNextFrameHeight() to GetHeight().
The GetNextFrameHeight() name correctness was very situational. It was
often used in the meaning of "get current frame height".
2023-03-25 15:12:33 +01:00
Bartosz Taudul
7ec68f8b52
Push item visibility to Preprocess(). 2023-03-25 15:10:58 +01:00
Bartosz Taudul
8908b68557
Fix lockup in context switch processing. 2023-03-25 00:45:13 +01:00
Bartosz Taudul
1e63406ac7
Replace previous iterator manipulation with a boolean. 2023-03-25 00:30:44 +01:00
Bartosz Taudul
efa095e25f
Simplify context switch precalculation. 2023-03-25 00:30:44 +01:00
Bartosz Taudul
734753a941
Fix MinVisNs type in messages preprocessing. 2023-03-24 23:15:11 +01:00
Bartosz Taudul
b3e9ede557
Move context switch minpx calculation to rendering code. 2023-03-24 23:10:58 +01:00
Bartosz Taudul
f2700b2786
Remove rather useless check.
The prev == it condition could only fire on the first run of the loop,
and on all subsequent runs prev (=next-1) will never be "it" anymore.

Lack of this condition changes nothing, as the following lines checking
for time distance between next and prev satisfy the same exit condition
(i.e. next-1 will be "it" only if lower_bound does not find anything,
hence next is farther away than MinVisNs).
2023-03-23 22:17:36 +01:00
Bartosz Taudul
e0cc6edbfb
Zone end times must be consistent. 2023-03-23 22:17:33 +01:00
Bartosz Taudul
40e08e9594
Draw messages using precalculated list. 2023-03-23 22:16:47 +01:00
Bartosz Taudul
6c21edd509
Drawing is not finished until function return. 2023-03-23 22:09:19 +01:00
Bartosz Taudul
e321e91c7d
TimelineItemThread can now determine visibility internally. 2023-03-23 21:56:04 +01:00
Bartosz Taudul
a141aafaab
Preprocess thread messages. 2023-03-23 21:47:40 +01:00
Bartosz Taudul
fbc87275e7
Add highlighted message accessor to View. 2023-03-23 21:47:22 +01:00
Bartosz Taudul
f55d0d0f55
Fix distance calculation in folding.
The folding process starts at the "next" item. The nextTime variable
represents a time point before which everything should be folded, because
all items in that range are smaller than MinVis range.

The lower_bound search finds a new "next" item, which will be beyond the
nextTime range. But nextTime has origin in the previous "next" item, which
may be not the last item in the folding range. If the distance between the
new "next" and the item before is smaller than MinVis, then the new "next"
item is also folded and the folding loop must continue to run.
2023-03-23 00:40:09 +01:00
Bartosz Taudul
aa8175ed47
Include DPI scaling in folding calculations. 2023-03-23 00:39:45 +01:00
Bartosz Taudul
fb032b4f9b
Rewrite CPU zones folding. 2023-03-23 00:17:55 +01:00
Bartosz Taudul
527b5f3311
Rewrite ghost zone folding. 2023-03-23 00:04:12 +01:00
Bartosz Taudul
c75b62e3d6
Rewrite samples folding. 2023-03-22 23:44:23 +01:00
Bartosz Taudul
83ae9868e2
Fix pixel and nanosecond domain mixing. 2023-03-22 22:41:19 +01:00
Bartosz Taudul
80c15c0f9b
Draw samples using precalculated data. 2023-03-22 22:26:20 +01:00
Bartosz Taudul
8bbd50361a
Remove unused variables. 2023-03-22 22:26:19 +01:00
Bartosz Taudul
da6ea47541
Preprocess samples. 2023-03-22 22:26:19 +01:00
Bartosz Taudul
2456ae36bf
Store wait stack in 4 bytes. 2023-03-22 21:55:02 +01:00
Bartosz Taudul
d085f2541a
Fix drawing folded ghost zones. 2023-03-22 20:52:44 +01:00
Bartosz Taudul
a3947fbc57
Use vStart retrieved from ctx. 2023-03-22 20:52:31 +01:00
Bartosz Taudul
1e67c8bce2
Move const out of the loop. 2023-03-22 20:38:43 +01:00
Bartosz Taudul
50ccdc1ef4
Draw thread context switches using precalculated data. 2023-03-22 19:38:58 +01:00
Bartosz Taudul
88f0b9c754
Preprocess thread context switch data. 2023-03-22 19:38:36 +01:00
Bartosz Taudul
060bab357d
Add DrawFinished() to early exit paths. 2023-03-21 02:11:50 +01:00
Bartosz Taudul
1e1833edc2
Parallelize timeline item preprocessing. 2023-03-19 18:54:32 +01:00
Bartosz Taudul
66d3c2a472
Draw CPU zones using a precalculated list. 2023-03-19 18:37:27 +01:00
Bartosz Taudul
85d541124e
Inline frames limit was raised to 64 in 7552341ff. 2023-03-19 18:23:04 +01:00
Bartosz Taudul
1d7afbd07e
Calculate which CPU zones to draw beforehand. 2023-03-19 18:23:04 +01:00
Bartosz Taudul
b4893fafb7
Notify TimelineItem when drawing has finished. 2023-03-19 16:07:47 +01:00
Bartosz Taudul
3a2cc0bed0
Allow setting short_ptr pointer. 2023-03-19 15:21:52 +01:00
Bartosz Taudul
6ab4180b5b
Use TimelineContext to draw CPU zones. 2023-03-19 01:14:36 +01:00
Bartosz Taudul
ee5d6f1adb
Use TimelineContext for drawing GPU zones. 2023-03-19 00:28:14 +01:00